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Apple Animation Jobs (NOW HIRING)

... Apple products. Set creative and technical direction and mentor others as a senior voice within and beyond the team. Stay current on emerging hardware, software and workflows in 3D, animation, and ...

Art Director, Motion Design

Sunnyvale, CA · On-site

$142K - $149K/yr

Every day, hundreds of millions of Apple customers around the world interact with our products. We ... Industry experience as an animator or art director, contributing to the creative development ...

Every day, hundreds of millions of Apple customers around the world interact with our products. We ... Portfolio demonstrating expertise in design foundations, animation principles, motion theory ...

AI/ML Software Engineer

Sunnyvale, CA · On-site

$150K - $277K/yr

Our team delivers computer vision and machine learning algorithms that power many Apple ... Experience with audio, computer vision, 3D graphics and animation algorithms. Experience deploying ...

Every day, hundreds of millions of Apple customers around the world interact with our products. We ... Industry experience as an animator or art director, contributing to the creative development ...

Every day, hundreds of millions of Apple customers around the world interact with our products. We ... Portfolio demonstrating expertise in design foundations, animation principles, motion theory ...

Partner with HI designers and framework teams to drive rendering support for new UI materials (e.g., blur, Liquid Glass effects), system animations, and visual design language evolution across Apple ...

Art Director, Motion Design

Sunnyvale, CA · On-site

$149K - $225K/yr

They convey Apple's message through a blend of graphic design, motion, music, and editorial ... Industry experience as an animator or art director, contributing to the creative development ...

AI/ML Software Engineer

Sunnyvale, CA · On-site

$150K - $277K/yr

Our team delivers computer vision and machine learning algorithms that power many Apple ... Integrate real-time perception, 3D representation and animation systems into a broader end-to-end ...

$186K - $280K/yr

They convey Apple's message through a blend of graphic design, motion, music, and editorial ... Portfolio demonstrating expertise in design foundations, animation principles, motion theory ...

Next Gen Computing (NGC) develops new concepts and capabilities for Apple products. The team brings ... animations, motion design, or writing shaders Familiarity with common hardware sensors, basic ...

Showing results 21-40

Apple Animation information

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$10

$39

$70

How much do apple animation jobs pay per hour?

As of Sep 13, 2026, the average hourly pay for apple animation in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is an Apple Animation?

An Apple Animation job typically involves working within Apple's creative teams to produce high-quality animations for products, marketing, and user interfaces. Roles may include character animation, motion graphics, and UI animations to enhance Apple’s ecosystem. Employees in this field collaborate with designers, engineers, and marketing teams to create engaging visual experiences. Strong proficiency in animation software, storytelling, and an understanding of Apple's design principles are essential for success in this role.

What does an Apple Animation do?

Professionals in Apple Animation are typically engaged in designing and creating high-quality animations for product launches, marketing campaigns, or user interfaces. Daily tasks often include storyboarding, collaborating closely with creative directors and product teams, and revising animations based on feedback. You'll be expected to balance creativity with technical precision while ensuring all visuals align with Apple's brand guidelines. This collaborative environment encourages the sharing of ideas, and you may frequently work with designers, engineers, and producers to deliver seamless animations across a range of digital products.

What are the key skills and qualifications needed to thrive in Apple Animation?

To thrive in an Apple Animation role, you need strong proficiency in animation principles, storytelling, and visual design, often supported by a degree in animation or a related field. Technical skills with tools such as Apple Motion, Final Cut Pro, and industry-standard software like Adobe After Effects or Maya are typically required. Collaboration, creativity, and attention to detail are standout soft skills in this position. These capabilities are crucial to producing precise, innovative, and on-brand animations that align with Apple's high quality standards.

Does Apple hire animators?

Apple hires animators for roles in product design, marketing, and multimedia content creation. Candidates typically need skills in animation software like Maya or After Effects, along with a strong portfolio and relevant experience. Job openings are posted on Apple's careers website and may require collaboration with cross-functional teams.
More about Apple Animation jobs

What cities are hiring for Apple Animation jobs?

Cities with the most Apple Animation job openings:

What are the most commonly searched types of Apple Animation jobs?

The most popular types of Apple Animation jobs are:

What states have the most Apple Animation jobs?

States with the most job openings for Apple Animation jobs include:

Infographic showing various Apple Animation job openings in the United States as of September 2026, with employment types broken down into 1% As Needed, 78% Full Time, 13% Part Time, and 8% Contract. Highlights an 88% Physical, 1% Hybrid, and 11% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Creative Expert - 3D/VFX

Culver City, CA • On-site

Apple
Computer and Electronic Product Manufacturing • 10K+ employees

Full-time

Re-posted 18 hours ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 684 frontline employees who took The Breakroom Quiz


Job description

The people here at Apple don't just create products - they create the kind of wonder that's revolutionized entire industries. The diversity of those people and their ideas inspires the innovation that runs through everything we do, from amazing technology to industry-leading environmental efforts. Join Apple, and help us leave the world better than we found it. Are you up for the challenge?
Pro Workflow (PWF) team, within Apple's Hardware Engineering organization, joins creative domain experts with computer system architects to drive innovation and deliver astounding new features to iPhone, iPad, and Mac. From beginners learning the basics of digital creativity through professional facilities, PWF is dedicated to elevating and accelerating the creative capabilities of our customers by understanding how the most demanding creative customers use our products, and leveraging those insights to build better products for everyone.
The Pro Workflow team exemplifies Apple's position at the intersection of technology and the liberal arts. We look forward to your contributions to help shape the future of creativity.
Come join us!
Description
Collaborate with System Architects to identify creative use cases that are impacted by hardware performance.
Work individually and collaboratively on research and development of new creative capabilities for Mac, iPad, and iPhone.
Help establish and validate performance targets for future hardware.
Lead cross-functional efforts to improve performance and bring new features to Apple products.
Set creative and technical direction and mentor others as a senior voice within and beyond the team.
Stay current on emerging hardware, software and workflows in 3D, animation, and digital content creation.
Create presentation materials and regularly present status reports and project outcomes to peers and executive leadership.
Build technical relationships with key external developers and strategic customers.
Minimum Qualifications
Minimum 3 years of industry experience
Compelling body of work demonstrating 3D capability in a creative or design discipline. This can be rooted in motion imaging, for example visual effects, animation, illustration, or design, architecture, fashion, fine art, or academic work
Fluent, hands-on command of 3D applications with expertise in more than one sub-discipline, for example modeling, sculpting, texturing, look development, lighting, shading, rigging, animation, simulation, real-time, or CAD
Primary artistic capability in pen-and-tablet or pen-and-touch workflows
Track record of inventing or adopting new techniques, tools, or workflows and bringing them into creative or design practice
Experience in debugging and resolving workflow issues independently, within a team, and as a beta tester generating actionable feedback.
Preferred Qualifications
Public practice as a teacher in academia, streaming, or publishing is good to have
Experience building an audience on social platforms
Experience as a Lead or Manager, guiding creative teams, setting direction, and developing others is a plus.
An attitude of continuous learning and expanding knowledge and capability in core expertise and adjacent areas
Ability to maintain and prioritize multiple projects across multi-year timelines.
Skilled at articulating creative and design needs in technical terms and tailoring information to fit the audience.
Comfortable engaging with third-party developers and customers.

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976