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Apple Animation Jobs (NOW HIRING)

This role specifically will be the team's foremost expert on all things that include motion or animation, while upholding the expectations of excellence in quality befitting Apple.","responsibilities ...

This role specifically will be the team's foremost expert on all things that include motion or animation, while upholding the expectations of excellence in quality befitting Apple. Minimum ...

Sneaky Sasquatch, one of Apple Arcade's most beloved original games, is a wholesome, open-world ... Experience with character animation. Experience optimizing assets to perform well across a range of ...

Experience with character animation. Experience optimizing assets to perform well across a range of ... Pay & Benefits At Apple, base pay is one part of our total compensation package and is determined ...

IOS Developer Ex-Apple

Prosper, TX · On-site

$47.50 - $65.25/hr

Apple exp is requried. Excellent knowledge with Objective-C * Strong understanding of Multi ... Experience working with iOS frameworks such as Core Data, Core Animation, Core Graphics and Core ...

... Apple products. Set creative and technical direction and mentor others as a senior voice within and beyond the team. Stay current on emerging hardware, software and workflows in 3D, animation, and ...

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Apple Animation information

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$10

$39

$70

How much do apple animation jobs pay per hour?

As of Sep 13, 2026, the average hourly pay for apple animation in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is an Apple Animation?

An Apple Animation job typically involves working within Apple's creative teams to produce high-quality animations for products, marketing, and user interfaces. Roles may include character animation, motion graphics, and UI animations to enhance Apple’s ecosystem. Employees in this field collaborate with designers, engineers, and marketing teams to create engaging visual experiences. Strong proficiency in animation software, storytelling, and an understanding of Apple's design principles are essential for success in this role.

What does an Apple Animation do?

Professionals in Apple Animation are typically engaged in designing and creating high-quality animations for product launches, marketing campaigns, or user interfaces. Daily tasks often include storyboarding, collaborating closely with creative directors and product teams, and revising animations based on feedback. You'll be expected to balance creativity with technical precision while ensuring all visuals align with Apple's brand guidelines. This collaborative environment encourages the sharing of ideas, and you may frequently work with designers, engineers, and producers to deliver seamless animations across a range of digital products.

What are the key skills and qualifications needed to thrive in Apple Animation?

To thrive in an Apple Animation role, you need strong proficiency in animation principles, storytelling, and visual design, often supported by a degree in animation or a related field. Technical skills with tools such as Apple Motion, Final Cut Pro, and industry-standard software like Adobe After Effects or Maya are typically required. Collaboration, creativity, and attention to detail are standout soft skills in this position. These capabilities are crucial to producing precise, innovative, and on-brand animations that align with Apple's high quality standards.

Does Apple hire animators?

Apple hires animators for roles in product design, marketing, and multimedia content creation. Candidates typically need skills in animation software like Maya or After Effects, along with a strong portfolio and relevant experience. Job openings are posted on Apple's careers website and may require collaboration with cross-functional teams.
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What are the most commonly searched types of Apple Animation jobs?

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What states have the most Apple Animation jobs?

States with the most job openings for Apple Animation jobs include:

Infographic showing various Apple Animation job openings in the United States as of September 2026, with employment types broken down into 84% Full Time, 10% Part Time, and 6% Contract. Highlights an 91% Physical, 1% Hybrid, and 8% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Senior Simulation Animation Engineer - Special Projects

Cupertino, CA • On-site

Apple
Computer and Electronic Product Manufacturing • 10K+ employees

$175K - $311K/yr

Full-time

Medical, Dental, Retirement

Re-posted 12 hours ago


Key responsibilities

  • Design, implement, and maintain real-time animation systems within the simulator.

  • Explore and adapt emerging animation technologies and collaborate with cross-functional teams to create efficient animation pipelines.

  • Develop and optimize runtime animation features, integrate motion capture data, and create tools to improve animator workflows.


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 684 frontline employees who took The Breakroom Quiz


Job description

Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other’s ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It’s the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you’ll do more than join something - you’ll add something.
Description
As as Senior Simulation Animation Engineer you will have an opportunity to be part of an innovation-focused organization within Apple that is developing simulations and generating synthetic data. You will be able to work on highly ambitious and impactful simulation projects. This team has a strong focus on enabling AIML-based features and products. Our ideal team member brings experience but is also fearless when it comes to trying new things and is willing to iterate on ideas. We value team members who can quickly prototype, iterating all the way to high-quality implementations. Moreover, we value team members who can collaborate effectively with cross-functional teams across the organization.","responsibilities":"Design, implement, and maintain real-time animation systems within the simulator (e.g., animation state machines, blend trees, IK/FK solvers).
Explore and adapt emerging animation technologies (e.g., motion matching, ML-based animation, runtime physics blending).
Collaborate with animators and technical artists to create efficient pipelines for importing, retargeting, and testing animations.
Develop and optimize runtime animation features such as locomotion, procedural layering, ragdolls, and facial animation.
Integrate motion capture data and support animation-driven gameplay systems.
Ensure animations run efficiently across target platforms and use cases, both real time with frame rate budgets and non real time.
Create tools and scripts to improve animator workflows and streamline iteration.
Debug animation-related issues in simulations
Preferred Qualifications
Familiarity with USD format and tools, especially for animation
Experience in video game real time animation systems
Experience with offline animation and rendering pipelines
Experience with hair and cloth simulations
Minimum Qualifications
4 years of professional experience.
Strong proficiency in C++ and solid software engineering fundamentals.
Knowledge of animation principles, skeletal animation, and character rigging concepts.
Experience implementing animation graphs, blend systems, runtime animation retargeting, and IK solvers.
Familiarity with profiling, optimization, and debugging in a real-time environment.
Good communication skills and ability to collaborate with animators, designers, and engineers.
Experience with a major game engine.
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $175,500 and $311,700, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976