1

Animation Software Jobs in California (NOW HIRING)

Principal Animator

San Diego, CA ยท On-site

$160K - $180K/yr

... animation software) with 5+ years of professional use Strong experience with at least one major game engine (Unreal Engine 4/5 or Unity) and understanding of how animation assets integrate into ...

Principal Animator

San Diego, CA ยท On-site +1

$160K - $180K/yr

... animation software) with 5+ years of professional use Strong experience with at least one major game engine (Unreal Engine 4/5 or Unity) and understanding of how animation assets integrate into ...

New

Principal Animator

San Diego, CA ยท On-site +1

$160K - $180K/yr

... animation software) with 5+ years of professional use Strong experience with at least one major game engine (Unreal Engine 4/5 or Unity) and understanding of how animation assets integrate into ...

New

Thorough knowledge of Maya and other animation software. Strong knowledge of Maya character rigging. 3+ years' experience working as a technical animator on shipped titles Solid understanding of ...

Thorough knowledge of Maya and other animation software. Strong knowledge of Maya character rigging. 3+ years' experience working as a technical animator on shipped titles Solid understanding of ...

Experience with animation software/avatar technology platforms like Synthesis * Experience with various voice2face technologies like Virbo AI, A2E API * Experience Developing and implementing ...

Animation Systems Programmer

Larkspur, CA ยท On-site

$167K - $245K/yr

Excellent linear algebra skills and applications of linear algebra in software * Experience with rigging systems, animation state machines, low-level animation systems, physics-based, procedural, and ...

Editing experience in Adobe Premiere (or animation software) * Additional media skills a plus: Photography, Motion Graphics, Music Composition, Web Design. PHYSICAL REQUIREMENTS: Ability to move and ...

next page

Showing results 1-20

Animation Software information

See California salary details

$10.9K

$92.3K

$138.7K

How much do animation software jobs pay per year?

As of Jul 20, 2026, the average yearly pay for animation software in California is $92,295.00, according to ZipRecruiter salary data. Most workers in this role earn between $61,200.00 and $105,600.00 per year, depending on experience, location, and employer.

What is animation software?

Animation software is a computer program used to create moving images, graphics, or visual effects by sequencing individual frames or manipulating digital objects. These tools allow artists and animators to design characters, backgrounds, and scenes, and bring them to life through motion. Animation software can be used for various purposes, including films, video games, advertisements, and educational materials. Popular animation software includes Adobe Animate, Blender, Toon Boom Harmony, and Autodesk Maya.

What is the difference between Animation Software vs 3D Modeler?

AspectAnimation Software3D Modeler
Primary FocusCreating animations, motion graphics, and visual effectsDesigning and building 3D models and assets
Required SkillsAnimation techniques, timeline management, renderingModeling, texturing, topology, and sculpting
Work EnvironmentAnimation studios, post-production houses, freelanceDesign studios, gaming, film, and visualization
Common ToolsAdobe After Effects, Blender, Maya, Cinema 4DBlender, ZBrush, 3ds Max, Maya

While both Animation Software and 3D Modelers work within the 3D industry, Animation Software focuses on bringing models to life through movement and effects, whereas 3D Modelers specialize in creating detailed 3D assets. Understanding these differences helps professionals choose the right tools and career paths in the digital content creation industry.

What are some common challenges faced by professionals working with animation software in a collaborative studio environment?

Professionals using animation software in studio settings often encounter challenges such as ensuring compatibility across different software versions, managing large project files, and keeping asset libraries organized for team access. Effective communication is crucial, as animators frequently need to share work-in-progress files and receive feedback from directors, designers, and technical artists. Staying up-to-date with the latest software updates and plugins is also important to maintain workflow efficiency and quality standards.

What software is best for animation careers?

Animation professionals often use software such as Autodesk Maya, Adobe After Effects, Blender, and Toon Boom Harmony, which are industry-standard tools for 3D modeling, compositing, and 2D animation. Proficiency in these programs, along with strong artistic skills and understanding of animation principles, can enhance job prospects in the field.

What jobs can I do with animation?

With animation skills, you can pursue roles such as animator, character designer, storyboard artist, visual effects artist, or motion graphics designer. These jobs typically require proficiency in animation software like Adobe After Effects, Maya, or Blender, and may involve working in film, television, video game development, advertising, or digital media industries.

Does Disney still hire 2D animators?

Disney continues to hire 2D animators for projects that require traditional animation skills, often in conjunction with digital techniques. While the industry has shifted toward 3D animation, there is still demand for experienced 2D animators in certain productions and training programs.

What are the key skills and qualifications needed to thrive as an Animation Software Specialist, and why are they important?

To thrive as an Animation Software Specialist, you need a solid understanding of animation principles, computer graphics, and software development, often supported by a degree in computer science, animation, or a related field. Expertise in tools such as Autodesk Maya, Blender, Adobe After Effects, and programming languages like Python or C++ is typically required, along with knowledge of industry-standard rendering engines. Strong problem-solving, creativity, and collaboration skills help specialists create innovative and functional animation solutions. These skills enable the development of efficient, user-friendly, and high-quality animation software that meets the needs of artists and studios.

What careers are in animation?

Careers in animation include roles such as character animator, 3D modeler, storyboard artist, visual effects artist, and animation director. These positions often require proficiency with animation software like Maya, Blender, or Adobe After Effects, and may involve working in film, television, video game development, or advertising industries.
What job categories do people searching Animation Software jobs in California look for? The top searched job categories for Animation Software jobs in California are:
Principal Animator

Principal Animator

Daybreak Games

San Diego, CA โ€ข On-site

$160K - $180K/yr

Full-time

Posted 3 days ago

New


Job description

Salary Range: $160,000 - $180,000 per year.
Position Title: Principal Animator
Department: Art/Animation
Location: San Diego, CA - Remote
Employee Type: Full Time, Regular
THE OPPORTUNITY
We are seeking an exceptional Principal Animator to join our creative team and drive animation excellence across our gaming portfolio. As a Principal Animator, you will be a key creative leader responsible for establishing artistic standards, mentoring animators, and delivering industry-leading character animations that enhance gameplay experiences and bring depth and personality to our worlds.
In this senior role, you will create high-quality animations for characters, NPCs, creatures, and cinematic sequences-spanning gameplay locomotion, combat systems, emotional performance, and cinematic storytelling. You'll collaborate directly with game designers, technical artists, programmers, and directors to ensure every frame serves the gameplay and narrative vision. Your expertise will encompass both traditional hand-keyed animation and modern motion capture workflows, and you'll be expected to push the boundaries of animation quality while maintaining technical efficiency.
As a leader on the animation team, you will mentor junior and mid-level animators, establish best practices, define animation pipelines, and serve as the authority on animation craft within the studio. You'll own full animation development cycles, make independent creative decisions aligned with project vision, and drive continuous improvement in both artistic quality and technical execution.
CORE RESPONSIBILITIES
Animation Creation & Quality
Create high-quality, production-level character animations that showcase technical excellence and artistic vision
Develop comprehensive animation sets including locomotion, combat, interactions, and cinematic performance animations
Craft expressive character animations that communicate personality, emotion, and identity while supporting compelling gameplay
Work with both hand-keyed and motion capture animation pipelines, ensuring seamless integration and optimal performance
Establish and maintain benchmark animations that define visual and technical standards for the project
Support physics, cloth, and other specialized animation systems
Collaboration & Integration
Work closely with game designers to understand gameplay mechanics, 3C principles (Character, Controls, Camera), and player experience goals
Collaborate with technical artists and programmers to optimize animation assets for real-time rendering and ensure smooth integration into game systems
Partner with character artists, riggers, and modelers to resolve animation-related issues and improve workflows
Communicate with directors and leads to align animation work with the project's creative vision and style guidelines
Test, review, and iterate on animations to ensure they deliver the intended gameplay experience and visual impact
Leadership & Mentorship
Mentor junior, mid-level, and senior animators, providing constructive feedback and fostering professional growth
Lead animation reviews and critique sessions, ensuring consistency and quality across all animation work
Define and communicate animation best practices, workflows, and technical standards
Collaborate with leads and other departments to develop animation pipelines and processes that improve efficiency and quality
Act as the technical and artistic authority on animation matters within the studio
Contribute to hiring and onboarding of animation team members
Technical Excellence
Debug and resolve animation-related issues including rigging problems, motion capture artifacts, and engine integration challenges
Optimize animations for performance, applying advanced techniques like motion matching, root motion, and animation blending
Stay current with animation tools, game engines, and industry best practices
Implement and refine animation graphs, state machines, and system architectures
Master proprietary animation tools and content pipelines specific to the studio's workflow
REQUIRED QUALIFICATIONS
Experience & Education
7+ years of professional experience in game animation production, with at least 2+ years in a leadership or mentorship role
Bachelor's degree in Animation, Computer Science, Fine Arts, or equivalent professional experience demonstrating mastery of animation craft
Technical Skills
Expert-level proficiency in Maya (or equivalent 3D animation software) with 5+ years of professional use
Strong experience with at least one major game engine (Unreal Engine 4/5 or Unity) and understanding of how animation assets integrate into gameplay systems
Demonstrated expertise in character animation fundamentals including weight, posing, timing, arcs, anticipation, and follow-through
Proficiency in hand-keyed animation and motion capture workflows (MotionBuilder, Motionvault, or similar)
Advanced knowledge of animation optimization techniques and performance constraints in real-time engines
Strong understanding of gameplay animation systems including locomotion, blending, IK/FK, and root motion
Experience with version control systems (Perforce, Git) and collaborative development workflows
Artistic & Professional Skills
Master understanding of animation principles and classic character animation theory applied to interactive media
Strong sense of game design and gameplay mechanics with ability to recognize how animation serves the player experience
Excellent communication and collaboration skills with ability to work effectively across disciplines
Ability to give and receive constructive feedback with maturity and professionalism
Self-directed and proactive; able to work independently and make decisions aligned with project vision
Exceptional attention to detail and commitment to quality and craftsmanship
Ability to perform well under pressure, meet deadlines, and adapt to changing project requirements
Strong portfolio or demo reel demonstrating range and mastery across gameplay, cinematic, and character performance animation
PREFERRED QUALIFICATIONS
Experience with facial animation, character performance capture, and cinematic sequences
Experience rigging characters and creatures for games
Knowledge of animation design for multiplayer or MMO gameplay systems
Experience with real-time performance capture or VR animation systems
Background in film, visual effects, or game cinematics
Knowledge of emerging animation technologies such as motion matching or procedural animation
Experience mentoring or leading animation teams on large-scale projects
Passion for games and demonstrated engagement with the gaming community
WHAT WE'RE LOOKING FOR
The ideal Principal Animator is an accomplished animator and respected leader who balances technical mastery with artistic vision. You are passionate about the craft of animation and understand how movement and performance create engaging gameplay experiences. You approach animation as both an art and a technical discipline, with the ability to optimize for performance without sacrificing quality. You're collaborative and generous with your knowledge, motivated to help teammates grow while maintaining the highest standards for the animation team. You possess strong game sense and can make independent creative decisions that serve the project's vision. You're adaptable in your approach, capable of working across multiple animation styles and genres, and actively seek to expand your skills and knowledge.
ABOUT OUR COMPANY
Daybreak Game Company LLC is a recognized worldwide leader in massively multiplayer online games. Best known for blockbuster hits and franchises such as DC Universeโ„ข Online, PlanetSideยฎ, EverQuestยฎ, and Dungeons and Dragons Onlineยฎ, Daybreak creates, develops, and provides compelling online entertainment for millions of gamers worldwide. We are the game publisher for Darkpaw Studios, Rogue Planet Gaming Studio, Dimensional Ink Games, and Standing Stone Games. To top it off, we are making games in three of the coolest cities in the United States: San Diego, Austin, and Boston. We make games that bring people together and build lasting communities and are totally devoted to delivering the ultimate gaming experience! Find out more about our company at www.daybreakgames.com.
We invite you to get in the game with us and help us make exciting experiences!
Be Aware of Fraudulent Recruiting Activities
Daybreak Game Company will never ask applicants to provide their social security numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview. Please contact Daybreak Game Company's People & Culture team at recruiting@daybreakgames.com if you encounter a recruiter or see a job opportunity that seems suspicious.