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Animation Software Engineer Remote Jobs in Worcester, MA

Candidates must be able to convert without sponsorship and can work fully remote. To submit: * Need month and day of birth * Last 4 of social * Location on Resume * 5-10 years' as a software engineer ...

Senior Software Engineer

Framingham, MA · Remote

$126.80K - $167.10K/yr

Senior Software Engineer Cloud Gateway Futurewei American Storage Lab is looking for a talented ... Design, build and implement the Cloud Gateway products with local and remote teams; In this role ...

Senior Software Engineer

Wellesley, MA · On-site +1

$134.40K - $177.10K/yr

The Senior Software Engineer will work on new features supporting our SaaS offering, and will lead ... This position is open to remote candidates. Our Tech Stack: * Node.js * Kotlin * React * MongoDB

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Showing results 1-20

Animation Software Engineer Remote information

See Worcester, MA salary details

$63.4K

$147.2K

$205.1K

How much do animation software engineer remote jobs pay per year?

As of May 28, 2026, the average yearly pay for animation software engineer remote in Worcester, MA is $147,202.00, according to ZipRecruiter salary data. Most workers in this role earn between $119,700.00 and $172,600.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Animation Software Engineer (Remote), and why are they important?

To thrive as an Animation Software Engineer (Remote), you need strong programming skills (typically in C++ or Python), a solid understanding of computer graphics, and a relevant degree in computer science or a related field. Familiarity with animation pipelines, 3D engines like Unity or Unreal, and version control systems such as Git is essential. Excellent problem-solving, collaboration, and written communication skills help bridge remote teamwork and creative technical challenges. These skills ensure the development of efficient, innovative animation tools and seamless integration with creative teams, even in a remote setting.

How do Animation Software Engineers typically collaborate with artists and animators in a remote setting?

Animation Software Engineers working remotely often collaborate closely with artists and animators through digital communication tools and project management platforms. Regular video meetings, shared documentation, and real-time feedback channels help ensure that technical solutions align with creative vision. Engineers may participate in iterative review cycles, addressing technical challenges such as rendering performance or tool usability based on artist feedback. Building strong communication skills and being proactive in addressing issues are key to fostering a productive remote team environment.

What does an Animation Software Engineer do when working remotely?

An Animation Software Engineer working remotely designs, develops, and maintains software tools and systems used for creating animations in films, video games, or other multimedia projects. They collaborate with artists, animators, and other engineers to implement features such as rendering engines, animation pipelines, and user interfaces. Remote Animation Software Engineers use communication tools to coordinate tasks, participate in code reviews, and troubleshoot technical issues, ensuring that animation teams can work efficiently from different locations.

What is the difference between Animation Software Engineer Remote vs 3D Artist Remote?

AspectAnimation Software Engineer Remote3D Artist Remote
Required CredentialsBachelor's in Computer Graphics, Animation, or related field; proficiency in animation software and programmingBachelor's in Fine Arts, Animation, or related; strong skills in 3D modeling and rendering software
Work EnvironmentCollaborative teams, software development projects, remote coding and animation tasksDesign studios or freelance, creating 3D models, textures, and visual assets remotely
Employer & Industry UsageTech companies, gaming, film, and animation studiosGame development, film, advertising, and freelance art projects

Animation Software Engineer Remote and 3D Artist Remote share overlapping skills in animation and digital tools but differ mainly in focus: the engineer emphasizes programming and software development, while the 3D artist concentrates on visual design and modeling. Both roles are common in remote work environments within creative and tech industries.

What are popular job titles related to Animation Software Engineer Remote jobs in Worcester, MA? For Animation Software Engineer Remote jobs in Worcester, MA, the most frequently searched job titles are:
What job categories do people searching Animation Software Engineer Remote jobs in Worcester, MA look for? The top searched job categories for Animation Software Engineer Remote jobs in Worcester, MA are:
What cities near Worcester, MA are hiring for Animation Software Engineer Remote jobs? Cities near Worcester, MA with the most Animation Software Engineer Remote job openings:
Software Engineer

Software Engineer

3B Staffing LLC

Marlborough, MA • Remote

Full-time

This job post has expired today. Applications are no longer accepted.


Job description

Candidates must be able to convert without sponsorship and can work fully remote.
To submit:
  • Need month and day of birth
  • Last 4 of social
  • Location on Resume
  • 5-10 years' as a software engineer or application developer
  • UKG Pro WFM and WKG WFC
  • Kronos Workforce Integrations Manager (WIM) and Kronos infrastructure
  • 3+ years of Developing & Testing applications using UKG Workforce

Title: Software Engineer
Location: 400 Value Way, Marlborough, MA 01752
Remote / Hybrid Schedule: 100% Remote
Description:
Live Intake Notes:
• Team is going through a transformation journey
• Migrating from UKG WFC to UKG Pro WFM (March 2027 is the expected completion)
• Currently in the design phase
• Lots of integration work needs to be migrated from WFC to WFM; Integration work is a priority
• Understanding of Pro platform and the WFC environment
• Dell Boomi is used for integrations
• UKG Boomi integrations experience required
• Global IT Company
• 8AM EST start time
• Flexible with times; for example, deployments but still a 40 hour weeks; for example, half hour flexibility here and there
• Soft skills:
• Collaborating with the team; contributes to a cohesive team
• Communicates well
• Works together well with team members
• Interview process: 1 round with HM and other team members
• Boomi or other certifications are a plus
• Retail experience is a plus
What you'll discover
• Inclusive culture
• Global IT Organization which collaborates across U.S., Canada, Europe, and Australia
• Challenging, collaborative, and team-based environment
What you'll do
The North American Solution Delivery Selling & Store Operations Team is responsible for managing Front and Back of Stores solutions within Client IT. The organization delivers capabilities to the stores that enrich the Customer and Associate experience and provide business value. We seek a motivated, talented, expert Engineer to help guide the lifecycle of these capabilities through planning, design, and delivery within Back of Stores modernization strategy
In this role you will be responsible for developing the technology associated with the Workforce Management (operations, productivity, product flow, etc.) solutions for a cross functional set of North American and Europe users. Using your Engineering mentality, you will help deliver solutions to our rapidly growing US, Canadian and Europe partners. In this role, you will work in the Workforce Management scrum team, a part of the Global Back of Stores Agile Release Train.
You will help design, configure and develop features and services enabling key business priorities for optimal business value. You will own the technology aspect for Global Workforce Management systems: Kronos Workforce Central, UKG Pro WFM, helping develop the integrations, monitoring the integrations, configuring the system etc., You will work in a fast-paced environment which will challenge you to think creatively and exhibit an agile mentality. All the solution delivery work will be done within the Scaled Agile Framework (SAFe).
What you'll need
Our ideal candidates will have primarily software engineer and core engineering experience with UKG Pro WFM, APIs, and SaaS experience to help further support the Workforce management modernization, one who is familiar with the challenges of SaaS, and developing Integrations using Boomi platform as we continue to modernize our back of stores landscape
In this role you will be doing following:
• Write efficient code, review, assist other engineers with troubleshooting, debugging etc.,
• Act as a Engineer in modernizing back of stores systems by developing, testing etc.,
• Work closely with Solution Engineer, Product and Stores Engineering teams to estimate, design, code, deploy and support working software components
• Contribute to the overall back of stores roadmap, new technology etc., and responsible for the evaluation, demo of the new technology and the solution
• Adhere to the corporate security compliance, performance etc., ensure platform is built with High Availability, Recoverability etc.,
• Strong problem-solving abilities when working on complex technical problems
• Develop constructive and collaborative working relationships with peers inside and outside of the IT organization, and maintain them over time
• Develop and carry out standards and tools to increase organization effectiveness
• Drive continuous improvements in process and operational efficiency by reducing operational burden
Minimum Qualifications (Requirements)
• 5-10 years as a Software Engineer or Application Developer
• UKG Pro WFM experience (required)
• Integrations build using UKG Boomi (required)
• Kronos Workforce Integrations Manager (WIM) and UKG Pro (required)
• 3+ years of Developing & Testing applications using UKG Workforce
Preferred Qualifications
• Management/Center, Workforce central, UKG Pro WFM Time & Attendance, Schedule Optimization, ATK etc., applications
• 3+ SaaS/Cloud Practices
• 2+ Knowledge of Middleware Technologies like Boomi, Apigee, MOVEit Automation, etc
• 2+ years of experience developing applications using databases ex., Oracle, SQL Server, PostgreSQL, CosmosDB etc.,
• 2+ years of experience with Agile and DevOps tools such as Git/Gitlab, SonarQube, JIRA, Confluence etc.,
• 3+ Experience with Object-Oriented Design (OOD)
• Knowledge of Oracle HRIS, Workday etc., with respect to integrating with UKG Time & Attendance systems
• Knowledge and Experience with Retail business process