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Animation Programmer Jobs in Austin, TX (NOW HIRING)

UI Design Engineer

Austin, TX · On-site

$135K - $281K/yr

... animator, while maintaining an extremely high bar for fluidity and detail throughout * A strong point-of-view, without ego-you may occasionally pursue a hunch that not everyone on the team agrees ...

Lead Designer

Austin, TX · On-site

$80 - $120/hr

Motion graphics and animation beyond simple UI transitions -- explainer videos, brand animations, schematics and engineering visualizations * A track record of experimentation or implementation of AI ...

Motion graphics and animation beyond simple UI transitions - explainer videos, brand animations, schematics and engineering visualizations * A track record of experimentation or implementation of AI ...

Staff Software Engineer

Austin, TX · On-site

$189K - $240K/yr

Animation handling * Adaptive/responsive layouts * Multi-display architecture Embedded / Automotive Platform Experience Preferred experience with: * QNX * Embedded Linux * Vehicle signal integration

Senior Android Developer

Austin, TX

$57.50 - $72.75/hr

... animations, and transitions). * You're a kind, pragmatic communicator with a working knowledge of ... You are a stellar team player and have proven experience leading other project team engineers when ...

As an Android Architect, you will act as a liaison between engineering teams and customer-facing ... UIs, animations, and transitions). • You're a kind, pragmatic communicator with a decent ...

Founding Product Designer

Austin, TX · On-site

$110 - $160/hr

Define subtle, purposeful animations and micro-interactions that elevate the product's feel without getting in the way * Collaborate with product and engineering teams to translate user needs into ...

New

We're focused on building advanced American manufacturing and we're passionate about engineering a ... Contribute animation and video editing support where needed (a strong plus, not a hard requirement)

Senior Software Engineer - C++/UI

Austin, TX · Hybrid

$121K - $160K/yr

We are looking for a strong C++ Software Engineer to support development of next-generation ... Rendering pipeline, Frame timing/jank, Animation handling, Adaptive/responsive layouts, Multi ...

As a leading provider of world-class art, animation, VFX, and engineering services for the video game industry, we partner with AAA studios and publishers to bring their creative visions to life. Our ...

As an Android Architect at Mutual Mobile, you will be a liaison between the engineering teams and ... animations, and transitions). * You're a kind, pragmatic communicator with an decent knowledge of ...

You will collaborate closely with senior designers, product managers, engineers, and brand ... Create pixel-perfect UI components, responsive layouts, and interactive micro-animations using ...

Showing results 41-60

Animation Programmer information

See Austin, TX salary details

$11

$39

$68

How much do animation programmer jobs pay per hour?

As of Sep 3, 2026, the average hourly pay for animation programmer in Austin, TX is $39.19, according to ZipRecruiter salary data. Most workers in this role earn between $25.48 and $51.01 per hour, depending on experience, location, and employer.

What is an animation programmer?

Animation programmers are software developers who specialize in creating and implementing animation systems within video games or interactive media. They work closely with animators and designers to ensure that character and object movements are smooth, realistic, and responsive. Their responsibilities often include building tools for animators, optimizing animation performance, and integrating animations with game mechanics. Animation programmers use programming languages like C++ or C# and often work with game engines such as Unity or Unreal Engine.

How do animation programmers typically collaborate with animators and game designers during a project?

Animation Programmers work closely with animators to ensure that character movements and environmental animations are seamlessly integrated into the game engine. They often participate in regular meetings with animators and designers to discuss technical constraints, workflow improvements, and creative solutions for complex animation systems. This collaboration ensures that artistic vision aligns with technical feasibility, resulting in smooth, responsive animations. Effective communication and an understanding of both creative and technical perspectives are essential for success in this role.

What are the key skills and qualifications needed to thrive as an animation programmer, and why are they important?

To thrive as an Animation Programmer, you need strong programming skills in languages like C++ or Python, a solid understanding of mathematics (especially linear algebra), and experience with animation systems in game engines. Familiarity with industry-standard tools such as Unreal Engine, Unity, and Autodesk Maya, as well as relevant APIs and scripting languages, is typically required. Creativity, problem-solving abilities, and effective teamwork are standout soft skills for this role. These skills ensure the creation of smooth, realistic animations and seamless integration with gameplay, which are vital for engaging and immersive user experiences.

What is the difference between Animation Programmer vs 3D Animator?

AspectAnimation Programmer3D Animator
Required SkillsProgramming, scripting, technical knowledge of animation pipelinesArtistic skills, character animation, storytelling
Work EnvironmentGame studios, software companies, technical teamsGame studios, film, advertising, freelance
Tools & SoftwareUnity, Unreal Engine, scripting languagesMaya, Blender, 3ds Max
FocusImplementing animation systems, optimizing performanceCreating and refining character animations

While both roles involve animation, an Animation Programmer focuses on coding and technical implementation of animations within software, whereas a 3D Animator emphasizes creating artistic character movements. Understanding these differences helps employers and professionals identify the right skill set for each role.

What are popular job titles related to Animation Programmer jobs in Austin, TX?

For Animation Programmer jobs in Austin, TX, the most frequently searched job titles are:

What job categories do people searching Animation Programmer jobs in Austin, TX look for?

The top searched job categories for Animation Programmer jobs in Austin, TX are:

Infographic showing various Animation Programmer job openings in Austin, TX as of August 2026, with employment types broken down into 68% Full Time, 17% Part Time, 5% Temporary, and 10% Contract. Highlights an 87% In-person, 6% Hybrid, and 7% Remote job distribution, with an average salary of $81,512 per year, or $39.2 per hour.

UI Design Engineer

Neuralink

Austin, TX • On-site

$135K - $281K/yr

Full-time

Medical, Dental, Vision, Retirement

Re-posted 28 days ago


Job description

About Neuralink:
We are creating devices that enable a bi-directional interface with the brain. These devices allow us to restore movement to the paralyzed, restore sight to the blind, and revolutionize how humans interact with their digital world.
Team Description:
The BCI Applications Team is responsible for building Telepathy.app-software which enables people with paralysis to use computing devices with precision and ease, via thought alone. Our team spans a wide range of disciplines, from neuroscience and machine learning to software engineering and interface design.
Job Description:
We're looking for an experienced UI Design Engineer to conceptualize, prototype, and ship novel computing interfaces tailored for BCI. Our ideal candidate will possess the following qualities:
  • Passion to explore an open-ended, multi-disciplinary, constrained space where design choices are informed by neural structure, model architecture, radio bandwidth, and more. For instance, a slight difference in an animated spring coefficient can change perceptual response time, shifting the alignment of labels and the performance of our decoders. You will actively collaborate with domain experts within and outside the team to understand these constraints and design your way around them
  • An intuitive sense for what level of fidelity to reach for when navigating this space, be it a conversation, a rough sketch, or a testable prototype
  • Excitement to work within and push the boundaries of an entirely new medium of interaction without the traditional sensory feedback of existing physical input devices (e.g., the kinetic friction of glass along the surface of a trackpad, or the resistive pressure of a spring during a keypress)
  • The ability to empathize with and design for people with a sensory experience that differs from your own, and ambition to build something that feels magical, beyond the local minima of that which "works." You'll do whatever it might take to deliver that experience, be it a highly optimized vertex shader or a custom property animator, while maintaining an extremely high bar for fluidity and detail throughout
  • A strong point-of-view, without ego-you may occasionally pursue a hunch that not everyone on the team agrees with, but are relentless about testing, deleting, and learning from ideas that don't work

Job Responsibilities:
  • Design, prototype, build, and ship novel computing interfaces for BCI
  • Work with study participants to iterate on and further refine these interfaces
  • Collaborate with domain experts in neuroscience, machine learning, and implant engineering to maximize the precision and fluidity of these interfaces within our constraint-space

Required Qualifications:
  • Bachelor's degree in Computer Science, Human-Computer Interaction, or related field; or equivalent experience
  • A portfolio of demonstrated experience designing and shipping features end-to-end (i.e., initial conceptualization → nth prototype → initial release → nth iteration)
  • Proficiency in Apple frameworks (i.e., SwiftUI, UIKit/AppKit, and/or Metal) or an equivalent and transferable stack (i.e., React, Three.js, WebGPU).
  • Familiarity with Objective-C, C, and/or C++

Expected Compensation:
The anticipated base salary for this position is expected to be within the following range. Your actual base pay will be determined by your job-related skills, experience, and relevant education or training. We also believe in aligning our employees' success with the company's long-term growth. As such, in addition to base salary, Neuralink offers equity compensation (in the form of Restricted Stock Units (RSU)) for all full-time employees.
Base Salary Range:
$135,000-$281,000 USD
What We Offer:
Full-time employees are eligible for the following benefits listed below.
  • An opportunity to change the world and work with some of the smartest and most talented experts from different fields
  • Growth potential; we rapidly advance team members who have an outsized impact
  • Excellent medical, dental, and vision insurance through a PPO plan
  • Paid holidays
  • Commuter benefits
  • Meals provided
  • Equity (RSUs) *Temporary Employees & Interns excluded
  • 401(k) plan *Interns initially excluded until they work 1,000 hours
  • Parental leave *Temporary Employees & Interns excluded
  • Flexible time off *Temporary Employees & Interns excluded