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Animation Pipeline Jobs in Nevada (NOW HIRING)

Senior Technical Animator

Las Vegas, NV ยท On-site +1

$101K - $115K/yr

You'll work closely with artists, designers, and developers to build efficient animation pipelines, optimize assets for production, and ensure game features are implemented accurately. Success in ...

Animator IV

Reno, NV ยท On-site +1

$105K - $120K/yr

Familiarity with slot game or casino gaming animation pipelines, including integration into proprietary game engines and development platforms. * Exceptional attention to detail in animation ...

Animator IV

Reno, NV ยท On-site +1

$105K - $120K/yr

Familiarity with slot game or casino gaming animation pipelines, including integration into proprietary game engines and development platforms. * Exceptional attention to detail in animation ...

Spine (2D animation) * Real-time asset pipelines (2D/3D) * Ability to build optimized, performance-ready assets * Understanding of how assets function inside a game engine (Unity, Unreal, etc.

Spine (2D animation) * Real-time asset pipelines (2D/3D) * Ability to build optimized, performance-ready assets * Understanding of how assets function inside a game engine (Unity, Unreal, etc.

Blender Tutor

Las Vegas, NV ยท Remote

$18 - $40/hr

Skilled at teaching 3D modeling techniques, material creation, and animation workflows in Blender ... Emphasizes understanding the full 3D production pipeline and connects Blender skills to indie game ...

Blender Tutor

North Las Vegas, NV ยท Remote

$18 - $40/hr

Skilled at teaching 3D modeling techniques, material creation, and animation workflows in Blender ... Emphasizes understanding the full 3D production pipeline and connects Blender skills to indie game ...

Blender Tutor

Reno, NV ยท Remote

$18 - $40/hr

Skilled at teaching 3D modeling techniques, material creation, and animation workflows in Blender ... Emphasizes understanding the full 3D production pipeline and connects Blender skills to indie game ...

Blender Tutor

Henderson, NV ยท Remote

$18 - $40/hr

Skilled at teaching 3D modeling techniques, material creation, and animation workflows in Blender ... Emphasizes understanding the full 3D production pipeline and connects Blender skills to indie game ...

... animations, and configuring render settings for quality output. Emphasizes production pipeline understanding and connects 3DS Max skills to architectural visualization, film VFX, and game development.

Autodesk 3DS Max Tutor

Las Vegas, NV ยท Remote

$18 - $40/hr

... animations, and configuring render settings for quality output. Emphasizes production pipeline understanding and connects 3DS Max skills to architectural visualization, film VFX, and game development.

Autodesk 3DS Max Tutor

Reno, NV ยท Remote

$18 - $40/hr

... animations, and configuring render settings for quality output. Emphasizes production pipeline understanding and connects 3DS Max skills to architectural visualization, film VFX, and game development.

Autodesk 3DS Max Tutor

Henderson, NV ยท Remote

$18 - $40/hr

... animations, and configuring render settings for quality output. Emphasizes production pipeline understanding and connects 3DS Max skills to architectural visualization, film VFX, and game development.

Experience with tweening and animation libraries (e.g. GSAP, TweenJS) * Awareness of performance and memory considerations in long-running browser applications * Experience with asset pipelines ...

Senior Art Designer

Las Vegas, NV ยท On-site

$90K - $110K/yr

Creates computer-generated animation of UI, symbols, effects, and/or characters. * Using strong ... Follows company art direction and production pipeline. Directly contributes to improving both.

Creates computer-generated animation of UI, symbols, effects, and/or characters. * Using strong ... Follows company art direction and production pipeline. Directly contributes to improving both.

Technical Artist III

Las Vegas, NV ยท On-site

$116K - $139K/yr

Supports art production workflow/pipeline by writing scripts/tools to aid artists to create ... Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering.

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Animation Pipeline information

What is the difference between Animation Pipeline vs Animation Artist?

AspectAnimation PipelineAnimation Artist
CredentialsTypically requires a degree in animation, computer graphics, or related fieldRequires a strong portfolio, often with a degree or relevant experience
Work EnvironmentWorks across multiple departments, involved in project management and workflow coordinationFocuses on creating individual animation assets, often in a studio setting
Industry UsageUsed in production pipelines for films, games, and TV shows to streamline animation workflowsEmployed as a creative role to produce animated sequences or characters

The Animation Pipeline encompasses the entire process and workflow for producing animations, involving multiple roles and stages. In contrast, an Animation Artist specializes in creating specific animated assets within that pipeline. Understanding these differences helps clarify career paths and project responsibilities in animation production.

Are animators in demand right now?

Animators are currently in demand due to growth in the entertainment, gaming, and advertising industries, which require skilled professionals proficient in tools like Adobe Animate and Maya. The job market favors those with strong portfolios, technical skills, and experience in 3D or 2D animation, with opportunities available in both freelance and studio settings.

What is an animation pipeline?

An animation pipeline is the structured process that guides the creation of animated content, involving stages such as concept development, modeling, rigging, animation, rendering, and compositing. It ensures efficient workflow and collaboration among artists and technical teams using tools like Maya or Blender. A well-defined pipeline helps meet project deadlines and maintain quality standards.

What are popular job titles related to Animation Pipeline jobs in Nevada?

For Animation Pipeline jobs in Nevada, the most frequently searched job titles are:

What job categories do people searching Animation Pipeline jobs in Nevada look for?

The top searched job categories for Animation Pipeline jobs in Nevada are:

Infographic showing various Animation Pipeline job openings in Nevada as of August 2026, with employment types broken down into 7% Internship, 76% Full Time, 3% Part Time, and 14% Contract. Highlights an 76% In-person, 3% Hybrid, and 21% Remote job distribution.

Senior Technical Animator

Spinplay Games

Las Vegas, NV โ€ข On-site, Remote

$101K - $115K/yr

Full-time

Posted 20 days ago


Job description

Description
Please note that although our team is fully remote, SpinPlay currently only operates out of NV and TX. Candidate must be willing to work from/relocate to those locations. The art team is expected to be available to work during the hours of 9am-3pm Pacific time.  Relocation assistance is available.
SpinPlay Games is looking for a Technical Animator who enjoys solving technical challenges just as much as creating exceptional animation. This role sits at the intersection of art, design, and engineering, helping transform game concepts into polished, optimized player experiences.
You'll work closely with artists, designers, and developers to build efficient animation pipelines, optimize assets for production, and ensure game features are implemented accurately. Success in this role requires strong technical animation skills, attention to detail, and the ability to identify potential issues before they reach production.

Key Responsibilities
  • Build, rig, and maintain high-quality Spine animation files for production.
  • Create animator-ready files with clean skeletons, skins, constraints, and reusable setups. 
  • Optimize animations for performance while maintaining visual quality. 
  • Manage animation assets, project structure, and technical workflows throughout development. 
  • Coordinate technical handoffs between art and engineering teams. 
  • Review game design documentation to understand feature requirements and identify technical considerations before implementation. 
  • Recognize missing, unclear, or inconsistent requirements and work with designers and developers to resolve them. 
  • Conduct technical reviews of animation files to ensure they meet team standards before export. 
  • Continuously improve animation workflows and production efficiency.

Skills, Knowledge and Expertise
  • Minimum 6 years experience using Spine, ideally without use of the mesh tool
  • Minimum 6 years experience in 2D animation, drawing and illustration
  • Experience in slot machine games (mobile platform) is a plus.
  • Strong understanding of rigging, animation workflows, and optimization.
  • Excellent organizational skills and attention to detail. 
  • Ability to work independently while collaborating effectively across disciplines. 
  • Strong problem-solving skills with the ability to anticipate technical challenges before they become production issues. 
  • Comfortable reading and understanding detailed game design and technical documentation.
  • Applications without a 2D animation portfolio will not be considered.