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Animation Engineer Jobs in British Columbia (NOW HIRING)

Technical Artist

Vancouver, BC · On-site +1

CA$85K - CA$115K/yr

Some programming or scripting experience (eg. C++, C#, Python, or similar) * Understanding of asset management and version control practices * Familiarity with animation rigs and game animation ...

Rigging Technical Assistant

Vancouver, BC · Hybrid

CA$60K - CA$72K/yr

Netflix Animation Studios is on a mission to entertain the world with bold, immersive animated ... Programming experience in Python is a bonus. This role is based in Vancouver, British Columbia.

... Engineer, you will own and design reusable and robust build, testing, and deployment pipelines ... Familiarity with VFX or animation production pipelines a plus * Experience building C++ libraries a ...

Fluency with the Python programming language * Good understanding of visual effects and/or animation pipelines * Proven experience writing pipeline tools and modifying workflows Desirable Skills * A ...

Pipeline TD

Vancouver, BC · On-site

CA$70K/yr

Fluency with the Python programming language * Good understanding of visual effects and/or animation pipelines * Proven experience writing pipeline tools and modifying workflows Desirable Skills * A ...

AI Engineer

Vancouver, BC

CA$180K - CA$225K/yr

For frontend: design systems, animation and motion, data-fetching patterns (TanStack Query, tRPC ... AI engineering: Large Language Models, Multi-Modal Models, Image Generation, In-painting, Voice ...

Learn more. We are seeking an engineer who thrives at the intersection of research, open-source ... Familiarity with VFX/animation data formats and pipeline technologies (USD, OpenEXR, OCIO, etc ...

IT Manager

Vancouver, BC · On-site

CA$100K - CA$120K/yr

Must Haves & Nice to Haves: * 5+ years of progressive experience in Systems Engineering, Senior IT Administration, or IT Leadership (ideally within Animation, VFX, Gaming, or High-Performance ...

Showing results 41-60

Animation Engineer information

See British Columbia salary details

$34K

$116K

$177K

How much do animation engineer jobs pay per year?

As of Aug 23, 2026, the average yearly pay for animation engineer in British Columbia is $115,959.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,000.00 and $150,000.00 per year, depending on experience, location, and employer.

What is an animation engineer?

An Animation Engineer is a technical specialist who develops and optimizes animation systems for video games, films, and interactive media. They work closely with animators and software developers to create smooth, efficient, and realistic animations using programming languages, game engines, and animation tools. Their responsibilities often include developing animation rigs, physics-based movement, and real-time character interactions. Strong coding skills, knowledge of animation principles, and experience with tools like Maya, Blender, or Unreal Engine are essential for this role.

What are the typical daily responsibilities of an animation engineer?

As an Animation Engineer, your day-to-day tasks often include developing and optimizing animation systems, collaborating with animators and designers to implement new features, and troubleshooting technical issues related to character or object animation. You may also write scripts and tools to streamline animation workflows or assist in integrating animations into game engines or production software. Regular communication with both artistic and technical team members is essential to ensure that animations look and perform as intended. This collaborative environment supports innovation and continuous improvement, making each project engaging and dynamic.

What are the key skills and qualifications needed to thrive in the animation engineer position, and why are they important?

To thrive as an Animation Engineer, you need strong programming skills—often in C++, Python, and graphics APIs—paired with a solid understanding of computer graphics, mathematics, and animation principles. Proficiency with tools like Maya, Unity, Unreal Engine, and experience working with animation pipelines or real-time rendering systems are typically required. Exceptional problem-solving, teamwork, and clear communication are valuable soft skills in this role. These abilities ensure seamless integration of technical and artistic requirements, efficient collaboration with multidisciplinary teams, and the creation of high-quality animated experiences.

What does an animation engineer do?

An animation engineer designs and develops algorithms, tools, and systems to create and optimize animations for video games, films, or virtual environments. They often work with programming languages like C++ or Python and collaborate with artists and designers to ensure smooth, realistic motion and visual effects. Strong technical skills and knowledge of animation principles are essential for this role.

What are popular job titles related to Animation Engineer jobs in British Columbia?

For Animation Engineer jobs in British Columbia, the most frequently searched job titles are:

What job categories do people searching Animation Engineer jobs in British Columbia look for?

The top searched job categories for Animation Engineer jobs in British Columbia are:

What cities in British Columbia are hiring for Animation Engineer jobs?

Cities in British Columbia with the most Animation Engineer job openings:

Infographic showing various Animation Engineer job openings in British Columbia as of August 2026, with employment types broken down into 84% Full Time, 13% Part Time, and 3% Contract. Highlights an 85% Physical, 6% Hybrid, and 9% Remote job distribution, with an average salary of $115,959 per year, or $55.7 per hour.

Programming - (Various Disciplines) - Talent Pool (N America)

Side

Vancouver, BC • On-site, Remote

Contractor

Re-posted 29 days ago


Job description

About This Opportunity:

Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you are expressing interest in being considered for future project-based opportunities that align with your skills and experience.

These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the requirements of the specific or prospective co-development opportunity.

How We Keep You Engaged:

We believe in maintaining strong relationships with our talent pool. As part of this community, you'll receive regular updates, industry insights, and will be kept informed of upcoming opportunities. We will also check in to confirm your availability and interest.

Our hiring teams will carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.

Next Steps:

If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles. 

We are building a diverse and skilled pool of engineering talent in Sao Paulo to support current and future co-development projects across a wide variety of game genres and technical challenges. This is a general application for candidates with experience in AI, Gameplay, Systems, Tools, Engine, Animation, Networking, Live Ops, DevOps, or Cloud Services.
If you're an engineer with a background in any of these areas or want to explore cross-functional opportunities, this is your invitation to get on our radar.

Only resumes submitted in English will be considered.

Requirements

Responsibilities
Depending on your area of expertise, you may:
Design, build, and optimize gameplay systems, AI behaviors, animation pipelines, or core engine architecture
Develop and maintain tools that empower content creators, designers, and QA teams
Contribute to Live Ops, build pipelines, or deployment systems for scalable and stable game delivery
Implement and refine networking, multiplayer architecture, or backend services for seamless player experiences
Collaborate with cross-disciplinary teams to ensure smooth integration of art, design, and systems
Profile and optimize performance, memory usage, and load times across platforms
Troubleshoot bugs, resolve bottlenecks, and propose clean, maintainable solutions
Qualifications
Experience
3 or more years of professional experience in engineering roles in games or related tech fields
Shipped at least one title on PC, console, mobile, or VR/AR
Experience in one or more areas such as gameplay, AI, tools, systems, engine, animation tech, backend services, cloud, or DevOps
Technical Skills
Proficiency in C++, C#, Python, or equivalent languages
Hands-on experience with Unity, Unreal Engine, or proprietary engines
Familiarity with source control, debugging tools, performance profiling, and agile workflows
Collaboration and Communication
Comfortable working in cross-functional teams with artists, designers, and producers
Clear written and verbal communication for documenting and sharing technical solutions
Mindset
Proactive, curious, and solution-oriented
Passionate about games, scalable systems, and collaborative development
Preferred Skills
Experience with AAA pipelines, real-time rendering, or platform certification
Exposure to cloud platforms such as AWS, Azure, or GCP and CI/CD pipelines
Familiarity with Live Ops strategies, telemetry, and remote content deployment
Prior co-dev experience or working with distributed teams

Note: Specific requirements may vary depending on project needs.
About the Talent Pool

This is a general engineering application. We encourage all qualified engineers to apply regardless of specialization. We regularly review this pool when staffing new or ongoing projects, so even if there isn't an open role now, joining ensures you'll be top of mind when client needs arise.

Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you are expressing interest in being considered for future project-based opportunities that align with your skills and experience.

Benefits

  • Competitive Salary.
  • Dynamic, multicultural and fun environment.
  • You will be working for the world's leading provider of game services.
  • We empower our people and offer regular progression opportunities to ensure our employees flourish.

About Side

Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia. 

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.

Help us bring stories to the world! Join a global team of passionate gamers and contribute to delivering unforgettable game experiences.

Experience our side of life. For more information, visit www.side.inc