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Animation Engineer Jobs in British Columbia (NOW HIRING)

Experience with crowd systems, NPC behavior, animation runtime systems, or large-scale actor ... We are looking for engineers with strong C++ fundamentals, production Unreal experience, and the ...

Senior Back End Engineer

Vancouver, BC · On-site

CA$105K - CA$125K/yr

We are building the future of animation tech, from Slingshot (bridging GenAI with production ... We are looking for a Senior Back End Engineer to architect and build the robust backend platform ...

Gameplay Design Director

Burnaby, BC · Hybrid

CA$153K - CA$229K/yr

You will partner closely with Engineers, Animators, Designers, and Producers to help lay the foundation, build, and innovate upon it to create world class gameplay for what will be the next massive ...

... animation, VFX, and integration. * Ensure characters support narrative, artistic style, and emotional tone. * Collaborate with Design, Creative, Engineering, and other disciplines. * Maintain ...

Showing results 21-40

Animation Engineer information

See British Columbia salary details

$34K

$116K

$177K

How much do animation engineer jobs pay per year?

As of Aug 16, 2026, the average yearly pay for animation engineer in British Columbia is $115,959.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,000.00 and $150,000.00 per year, depending on experience, location, and employer.

What are the typical daily responsibilities of an animation engineer?

As an Animation Engineer, your day-to-day tasks often include developing and optimizing animation systems, collaborating with animators and designers to implement new features, and troubleshooting technical issues related to character or object animation. You may also write scripts and tools to streamline animation workflows or assist in integrating animations into game engines or production software. Regular communication with both artistic and technical team members is essential to ensure that animations look and perform as intended. This collaborative environment supports innovation and continuous improvement, making each project engaging and dynamic.

What is an animation engineer?

An Animation Engineer is a technical specialist who develops and optimizes animation systems for video games, films, and interactive media. They work closely with animators and software developers to create smooth, efficient, and realistic animations using programming languages, game engines, and animation tools. Their responsibilities often include developing animation rigs, physics-based movement, and real-time character interactions. Strong coding skills, knowledge of animation principles, and experience with tools like Maya, Blender, or Unreal Engine are essential for this role.

What are the key skills and qualifications needed to thrive in the animation engineer position, and why are they important?

To thrive as an Animation Engineer, you need strong programming skills—often in C++, Python, and graphics APIs—paired with a solid understanding of computer graphics, mathematics, and animation principles. Proficiency with tools like Maya, Unity, Unreal Engine, and experience working with animation pipelines or real-time rendering systems are typically required. Exceptional problem-solving, teamwork, and clear communication are valuable soft skills in this role. These abilities ensure seamless integration of technical and artistic requirements, efficient collaboration with multidisciplinary teams, and the creation of high-quality animated experiences.

What are popular job titles related to Animation Engineer jobs in British Columbia?

For Animation Engineer jobs in British Columbia, the most frequently searched job titles are:

What job categories do people searching Animation Engineer jobs in British Columbia look for?

The top searched job categories for Animation Engineer jobs in British Columbia are:

What cities in British Columbia are hiring for Animation Engineer jobs?

Cities in British Columbia with the most Animation Engineer job openings:

Infographic showing various Animation Engineer job openings in British Columbia as of August 2026, with employment types broken down into 78% Full Time, 10% Part Time, and 12% Contract. Highlights an 94% In-person, and 6% Remote job distribution, with an average salary of $115,959 per year, or $55.7 per hour.

Technical Director Lighting - Netflix Animation Studios

Netflix

Vancouver, BC

Full-time

Re-posted 27 days ago


Netflix rating

5.8

Company rating: 5.8 out of 10

Based on 15 frontline employees who took The Breakroom Quiz

70th of 76 rated media


Job description

Netflix Animation Studios is on a mission to entertain the world with bold, immersive animated films that are timeless and impactful. We are paving the way for the future of animation by building a community of amazing artists and talent across three vibrant locations globally. Come join us.

The Lighting Technical Director is responsible for supporting creative and visual objectives through pipeline troubleshooting, user support, technical direction, and tool development. The TD exhibits solid technical understanding of processes, technology, and tools within the relevant production craft group/s. The TD will participate in the development of artist workflows and tools, and can easily debug problematic workflow steps to support global studio productions in that area.

The TD will work closely with their craft group, the Solutions Engineering and R&D teams to enable high-quality technical outcomes and a standardised approach. What You'll Do: Understand the visual requirements for productions and suggest new technologies, or design procedures, techniques, and tools that will enable these to be met. Provide technical expertise and guidance for technology within the relevant production craft groups, especially Lighting and rendering stakeholders.

Participate in or lead the direction, evolution & maintenance of technology within the relevant production craft groups . Design, develop, and write well-maintainable and consistently high-quality code. Track, debug and resolve workflow issues in partnership with TAs, Lead TDs, Technical Supervisors, Associate Technical Supervisors, Solutions Engineers and R&D.

Work closely with other TDs on your team to drive the technical success of key development initiatives. Ensure that technology, tools, and procedures support the creative process. Provide solutions to visual problems through existing tools or by leading the implementation of new tools.

Help debug and optimize misbehaving or poorly performing renders. Take responsibility for the troubleshooting & optimization of tools, software, and workflows. Actively participate in or drive QA, technical testing, and validation of new technology, tool releases, or pipeline changes, such that artist workflow is not impacted.

Understand the processes of adjoining departments, provide input where required to maximise pipeline efficiency and quality. Actively participate in brainstorming and problem-solving, contributing technical expertise and insight, to create and maintain technology within the canonical production pipeline. Support the organisation's overall technical goals as required.

Be aware of the deadlines for development initiatives and actively engage in keeping these on track. Continuously monitor the scope of development initiatives and help to ensure scope adjustments have additional estimates, etc. Prioritise and break down technical projects into organised parts.

Provide technical guidance to other TDs and TAs, where appropriate, with day-to-day issues and escalation through the right channels when necessary. Mentor more junior team members and assist in orientation with new starters. Create synergies between different work groups to promote efficiency and optimization and to generate innovative ideas and approaches to how we do things What You'll Need: Experience: 5+ years of proven pipeline TD experience in large-scale animated features, animated TV series, the gaming industry, and/or VFX feature films.

Solid production/industry experience as a TD, ideally as part of a team. Skills/Knowledge: Comprehensive experience using and troubleshooting in Lighting and rendering software. An understanding of traditional techniques appropriate to the relevant craft groups.

Good software development skills and understanding of department workflows and technology. Ability to code review and troubleshoot problems as they arise. Knowledge in Python as well as PyQt or another GUI toolkit.

Knowledge of concepts like data flow, data dependencies, metadata, publishing, and retrieval. A familiarity with the principles of computer graphics including rendering, scene representation, color and image processing. Familiarity with C++ or Swift is a plus.

A strong understanding of USD and its general concepts is a plus. Knowledge of Flow Production Tracking (shotgrid). Knowledge of code management software such as git and github and code review processes.

Knowledge of software development practices such as Agile and how to apply them in software such as Jira. Degree in Animation, Film, Computer Science, Design, Engineering, Math or Physics, or equivalent combination of education & work experience in animation/VFX. This role is based in Vancouver, British Columbia.

Hybrid Role (Minimum requirement of 3 days a week in the office). At NAS, we carefully consider a wide range of compensation factors to determine your compensation. We rely on market indicators and consider your specific job family, background, location, skills, and experience.

The overall market range for this role is typically $120,000 - $180,000. This reflects total compensation; we do not have bonuses. Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates.

If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner. We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully.

We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service.


What Netflix employees say

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Benefits

Hours and flexibility

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About Netflix

Sourced by ZipRecruiter

Netflix is the world's leading streaming entertainment service with 222 million paid memberships in over 190 countries enjoying TV series, documentaries, feature films and mobile games across a wide variety of genres and languages. Members can watch as much as they want, anytime, anywhere, on any Internet-connected screen. Members can play, pause and resume watching, all without commercials or commitments.

Industry

Arts, entertainment, and recreation

Company size

5,001 - 10,000 Employees

Headquarters location

Los Gatos, CA, US

Year founded

1997