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Android Aosp Engineer Jobs in California (NOW HIRING)

Senior Software Engineer

Irvine, CA ยท On-site

$131K - $173K/yr

Job Title- Senior Software Engineer Project Location - Irvine, CA (Onsite) Duration- 12+ months ... AOSP builds, Android framework * Integrating packages and creating hardware layer codes * Applying ...

SDET Android System III Responsibilities : * Understand the business requirements and develop and ... Previous experience in the testing or development of Android Open Source Project (AOSP) or custom ...

Showing results 21-40

Android Aosp Engineer information

What is an Android AOSP engineer?

Android AOSP Engineers are specialized software engineers who work with the Android Open Source Project (AOSP) to develop, customize, and optimize the Android operating system for various devices. They are responsible for modifying the Android source code, integrating new features, fixing bugs, and ensuring compatibility with device hardware. These engineers often collaborate with hardware manufacturers and other developers to create custom Android builds for smartphones, tablets, or other embedded devices.

What are some common challenges faced when developing and maintaining custom Android AOSP builds?

Android AOSP Engineers often encounter challenges related to hardware compatibility, integrating vendor-specific drivers, and keeping custom builds up-to-date with Google's frequent Android releases. Debugging device-specific issues can require deep collaboration with hardware teams and thorough testing across multiple device variants. Additionally, managing security patches and ensuring a reliable over-the-air (OTA) update process requires strong coordination with DevOps and QA teams. These challenges make strong problem-solving skills and cross-functional communication essential for success.

What are the key skills and qualifications needed to thrive as an Android AOSP engineer, and why are they important?

To thrive as an Android AOSP Engineer, you need strong proficiency in Java, C/C++, and a deep understanding of the Android operating system, along with a relevant degree in computer science or engineering. Familiarity with version control systems like Git, Android Studio, AOSP build tools, and debugging frameworks is essential. Attention to detail, problem-solving skills, and effective communication are standout soft skills for this role. These competencies are crucial for developing, customizing, and maintaining robust Android system-level features while collaborating efficiently with cross-functional teams.

What is the difference between Android Aosp Engineer vs Android Developer?

AspectAndroid Aosp EngineerAndroid Developer
Required SkillsDeep knowledge of AOSP, Linux, C++, Java, system-level developmentJava, Kotlin, app development, UI/UX design
Work EnvironmentEmbedded systems, firmware, custom OS developmentMobile app development, user interface design
Industry UsageOEMs, device manufacturers, custom ROMsApp development companies, startups, software firms

Android Aosp Engineers focus on customizing and developing the Android Open Source Project at the system level, often working with firmware and hardware integration. Android Developers primarily create applications within the Android ecosystem, emphasizing user interface and app functionality. While both roles require Android knowledge, Aosp Engineers work on the core OS, whereas Android Developers build apps for end-users.

What are popular job titles related to Android Aosp Engineer jobs in California?

For Android Aosp Engineer jobs in California, the most frequently searched job titles are:

What job categories do people searching Android Aosp Engineer jobs in California look for?

The top searched job categories for Android Aosp Engineer jobs in California are:

What cities in California are hiring for Android Aosp Engineer jobs?

Cities in California with the most Android Aosp Engineer job openings:

Infographic showing various Android Aosp Engineer job openings in California as of September 2026, with employment types broken down into 4% Internship, 70% Full Time, and 26% Contract. Highlights an 85% In-person, and 15% Hybrid job distribution.

Sr Software Engineer, Android Automotive

Mountain View, CA โ€ข On-site

Waymo
Internet and ITย โ€ขย 1 - 5K employees

Full-time

Re-posted 29 days ago


Job description

Waymo Onboard Infrastructure is responsible for low-level software and infrastructure on various components of the Waymo self-driving system. The team's scope covers everything from low-level system software to high-bandwidth data logging, IPC (low-latency and high-throughput), performance analysis, and full-system debugging. We work with the Hardware, Compute, Sensor, Perception, Behavior and Machine Learning teams to build the most performant and low-latency self-driving solution in the industry.

We are seeking an experienced Android System Software Engineer to join our team in developing the In-Vehicle Infotainment (IVI) platform for our next-generation, in-house System-on-Chip (SOC). This role requires a strong foundation in low-level OS fundamentals, embedded software, and a proactive approach to validating and ensuring the hardware meets critical software performance requirements.

In this role you will:

  • System Bring-up & Integration: Implement and integrate low-level software, including bootloader configuration, device trees, and kernel porting during the initial hardware bring-up phase.
  • OS/Kernel Development & Optimization: Customize, optimize, and debug the Linux Kernel and relevant parts of the Android Open Source Project (AOSP) for the partner SOC, ensuring robust and efficient operation.
  • Hardware Abstraction Layer (HAL) Implementation: Develop and maintain reliable Vendor HALs to interface the unique in-house hardware IP (e.g., security modules, power management units, display controllers) with the Android framework.
  • Performance Engineering: Drive system-level performance optimization, including boot time reduction, scheduling tuning, thermal management, and power efficiency based on the SOC's specific architecture.
  • Ambiguity Resolution: Proactively manage and clarify technical requirements for features that are still actively being defined internally, rapidly documenting and stabilizing interfaces for the broader software team.

At a minimum, we'd like you to have:

  • Education: Bachelor's degree in Computer Science, Computer Engineering, Electrical Engineering, or a closely related technical field.
  • Minimum 3+ years of professional software development experience, with a focus on embedded systems, low-level Android, or OS development.
  • Deep expertise in OS Fundamentals: Strong working knowledge of the Linux Kernel (e.g., device drivers, memory management, IPC, scheduling) and embedded operating systems concepts.
  • Experience Interfacing with Hardware Teams: Proven ability to read hardware specifications (datasheets, block diagrams) and effectively communicate software requirements, providing constructive technical feedback on hardware design choices.
  • Proficiency in C/C++ is essential, along with experience in scripting languages (Python/Shell) for tooling and automation.
  • Solid understanding of Android System Development: Hands-on experience modifying, debugging, and building AOSP, including familiarity with Android HALs, Treble/VNDK, and system debugging tools.
  • Adaptability and Initiative: Demonstrated ability to thrive in an environment where technical specifications are evolving, requiring proactive problem-solving and definition of solutions.

It's preferred if you have:

  • Direct experience developing or integrating systems using Android Automotive OS or Android for embedded/IVI environments.
  • Experience with system security fundamentals, particularly implementing or debugging secure boot and trusted execution environments (TEEs).
  • Experience with system-level virtualization technologies (e.g., KVM, hypervisors, secure separation) for embedded or automotive platforms.

Experience with audio stacks (e.g., ALSA, Audio HAL, Android AudioFlinger) or visual/graphics stacks (e.g., SurfaceFlinger, V-sync, display pipelines).