1

3D Graphics Engineer Jobs (NOW HIRING)

Graphics Engineer

Nashville, TN ยท On-site

$135K - $167K/yr

Job duties Include: * Graphics Programming - use knowledge of graphics to optimize rendering ... Use modern 3D graphics techniques. * Stays up to date with developing trends and novel techniques ...

About the Role We are looking for a highly skilled software engineer with deep expertise in Unity, C#, and 3D graphics development to drive the creation of high-performance, cross-platform ...

$103K - $127K/yr

## Software Engineer, Neural Graphics Developer ToolsApplylocations: US, CA, Santa Clara: US, TX, ... JR2015681Are you passionate about 3D graphics, GPUs, and pushing the boundaries of rendering ...

CAD Graphics Engine Software Engineer

Los Angeles, CA ยท On-site +1

$150K - $186K/yr

About The Role We're looking for a Graphics Engine Software Engineer to join our growing team to ... This is a great opportunity to apply your expertise in 3D graphics to help us disrupt the hardware ...

next page

Showing results 1-20

3d Graphics Engineer information

See salary details

$138.5K

$162.1K

$174.5K

How much do 3d graphics engineer jobs pay per year?

As of Sep 10, 2026, the average yearly pay for 3d graphics engineer in the United States is $162,063.00, according to ZipRecruiter salary data. Most workers in this role earn between $140,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What does a 3d graphics engineer do?

A 3D Graphics Engineer is responsible for designing, developing, and optimizing software that renders three-dimensional visuals in applications such as video games, virtual reality, simulations, and animation. They work with graphics APIs like OpenGL, DirectX, or Vulkan, and often collaborate closely with artists and designers to achieve visually appealing and performant results. Their work involves implementing shaders, managing asset pipelines, troubleshooting graphical issues, and ensuring smooth real-time rendering experiences.

What are some common challenges 3d graphics engineers face when optimizing real-time rendering performance?

3D Graphics Engineers often encounter challenges in balancing visual fidelity with real-time performance, especially when working on projects like games or interactive simulations. Optimizing shaders, managing memory efficiently, and reducing draw calls are frequent tasks that require a deep understanding of both hardware limitations and software algorithms. Collaboration with artists and other engineers is essential to ensure that assets and code are optimized without sacrificing quality. Staying current with evolving graphics APIs and hardware advancements is also crucial for maintaining optimal performance.

What are the key skills and qualifications needed to thrive as a 3d graphics engineer, and why are they important?

To thrive as a 3D Graphics Engineer, you need a solid background in computer science, mathematics, and 3D graphics programming, often supported by a relevant degree or equivalent experience. Expertise with graphics APIs such as OpenGL, DirectX, or Vulkan, and experience with shader languages and 3D engines, are typically required. Strong problem-solving, creativity, and collaboration skills help you design efficient visual solutions and work with multidisciplinary teams. These skills and qualities are crucial for creating high-performance, visually compelling graphics that enhance user experiences in applications and games.

What cities are hiring for 3D Graphics Engineer jobs?

Cities with the most 3D Graphics Engineer job openings:

What states have the most 3D Graphics Engineer jobs?

States with the most job openings for 3D Graphics Engineer jobs include:

What are popular job titles related to 3D Graphics Engineer jobs?

For 3D Graphics Engineer jobs, the most frequently searched job titles are:

Infographic showing various 3D Graphics Engineer job openings in the United States as of September 2026, with employment types broken down into 33% Full Time, and 67% Contract. Highlights an 33% In-person, 34% Hybrid, and 33% Remote job distribution, with an average salary of $162,063 per year, or $77.9 per hour.

3D Graphics Engineer (Three.js / WebGL)

Sarasota, FL โ€ข On-site

$130K - $160K/yr

Other

Re-posted 19 days ago


Job description

3D Graphics Engineer (Three.js / WebGL)

Department: Imerza

Employment Type: Full Time

Location: Imerza

Description

We are looking for a 3D Graphics Engineer to own and advance the real-time rendering engine at the heart of our web-based digital twin platform. You will work in our Three.js and React Three Fiber rendering library, building photoreal, high-performance 3D experiences (architectural walkthroughs, immersive sales experiences, and Gaussian-splat captures of real spaces) that run in the browser across kiosks, tablets, desktops, and large-format displays.

This is a deep, specialist engineering role focused on real-time graphics, performance, and the 3D asset pipeline. You will partner with our full stack and web developers, who own the surrounding web app, CMS, and APIs, and with our content and 3D-capture teams. The rendering engine and its visual quality are yours to own and push forward. At Imerza, we are pioneers in architectural visualization software, specializing in digital twins and real-estate marketing. We turn architectural concepts into breathtaking, immersive experiences that run everywhere from a sales-center video wall to a tablet in a buyer's hands.

Key Responsibilities Rendering and Graphics (primary focus)
  • Build and maintain our real-time Three.js and React Three Fiber rendering engine.
  • Implement and optimize rendering features: lighting (lightmaps, HDR and image-based lighting, ambient occlusion), anti-aliasing, materials, and post-processing.
  • Integrate Gaussian splat captures alongside traditional mesh-based 3D content.
  • Write and debug GLSL shaders and custom materials.
  • Develop camera systems, navigation, waypoints, and scene interaction.
Asset and Performance Pipeline
  • Own the 3D asset pipeline: glTF and GLB optimization, Draco and mesh compression, KTX2 and Basis texture conversion, and lightmap baking.
  • Profile and optimize for frame rate, memory, and load time across constrained devices (tablets, kiosks) and large displays.
  • Use spatial structures (BVH) for fast raycasting, picking, and pathfinding.
  • Build diagnostics and debug tooling that keep visual quality and performance measurable.
Collaboration
  • Partner with full stack and web developers to expose clean, well-documented renderer APIs to the web app.
  • Work with 3D-capture, content, and design teams to bring real spaces and designs into the engine.
  • Contribute to the Nx monorepo with strong testing, code review, and documentation.
  • Help define the technical direction of immersive and photoreal experiences.
Our Stack Core (what you will work in daily)
  • A custom Three.js rendering engine (@imerza/threejs-renderer) built on React Three Fiber and drei, mounted inside a Next.js app.
  • Gaussian splatting via Spark (@sparkjsdev/spark) for photoreal capture of real-world spaces, rendered alongside traditional mesh-based content.
  • glTF and GLB asset pipelines with Draco compression, KTX2 and Basis textures, baked lightmaps, and HDR image-based lighting.
  • WebGL and GLSL shaders, post-processing (temporal anti-aliasing, ambient occlusion), and spatial acceleration with three-mesh-bvh.
  • WebXR immersive viewing via @react-three/xr, including a 360 viewer.
  • TypeScript throughout, in an Nx monorepo with pnpm workspaces.
Adjacent areas (owned by other engineers; good to understand)
  • The React and Next.js plus Payload CMS web app that hosts and configures the renderer.
  • Real-time digital-twin data streamed into scenes over MQTT.
  • AWS (CDK) and Docker-based on-prem deployments.
Skills, Knowledge and Expertise
  • 3 to 7+ years of professional software engineering experience, with significant time spent on real-time 3D or graphics.
  • Deep proficiency with Three.js (React Three Fiber experience is a strong plus).
  • Solid WebGL and GLSL shader experience.
  • Strong TypeScript or JavaScript skills.
  • Experience with 3D asset formats and pipelines (glTF and GLB, textures, compression).
  • A strong grasp of 3D math (vectors, matrices, quaternions, transforms, and cameras).
  • Experience profiling and optimizing rendering performance and memory usage.
  • A strong eye for visual quality, lighting, and detail.
Nice to Have
  • Gaussian splatting or radiance fields (Spark, Luma, 3D Gaussian Splatting, or NeRF-adjacent work).
  • Experience with KTX2 and Basis, Draco, or meshopt compression.
  • PBR materials, baked lighting and lightmap workflows, and HDR or image-based lighting.
  • WebXR, VR, or AR (@react-three/xr or similar).
  • Familiarity with DCC tools (Blender, 3ds Max, Maya) and capture or photogrammetry pipelines (RealityCapture, Postshot, and similar).
  • Experience with Unreal Engine or another real-time engine.
  • Experience with React, Next.js, or a monorepo (Nx, Turborepo).
  • Architecture, AEC, BIM, or spatial-data background.
  • Experience with PlayCanvas.
What We Offer
  • The opportunity to work on cutting-edge digital twin and immersive visualization technology.
  • A collaborative, product-driven engineering culture.
  • Competitive compensation and benefits.
  • A flexible work environment with real opportunities for growth.
#J-18808-Ljbffr