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3D Environment Art Jobs (NOW HIRING)

Art Director

Los Angeles, CA · On-site

$130K - $136K/yr

A deep understanding of 3D environment, 3D character, UI, and VFX art pipelines * Expert knowledge of game development production pipelines * Must be comfortable with GitHub, Perforce, or other ...

Airport Environment Construction: * Assemble airport environments from source imagery, engineering ... Game Art * Digital Media * Animation * Visual Effects (VFX) * Environmental Design * Architecture

Senior Environment Artist

Cary, NC · On-site

$117K - $140K/yr

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... Being an expert in 3D asset creation in DCC tools, such as 3DS Max, Maya, Blender, ZBrush. Strong ...

Airport Environment Construction: * Assemble airport environments from source imagery, engineering ... Game Art * Digital Media * Animation * Visual Effects (VFX) * Environmental Design * Architecture

Senior Level Designer

Raleigh, NC · On-site

$99K - $106K/yr

A strong eye for layout, lighting, and visual clarity in 3D environments. * Comfortable collaborating across disciplines-design, art, and engineering-and contributing effectively within a team ...

Showing results 21-40

3d Environment Art information

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$19

$39

$68

How much do 3d environment art jobs pay per hour?

As of Sep 10, 2026, the average hourly pay for 3d environment art in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is 3d environment art?

3D environment art involves creating digital environments, such as landscapes, buildings, and settings, for use in video games, movies, virtual reality, and other interactive media. 3D environment artists use specialized software like Blender, Maya, or Unreal Engine to model, texture, and light these spaces, ensuring they are visually compelling and immersive. Their work helps set the scene and atmosphere, contributing significantly to the overall aesthetic and storytelling of a project.

What are the key skills and qualifications needed to thrive as a 3d environment artist?

To thrive as a 3D Environment Artist, you need strong artistic ability, proficiency in 3D modeling and texturing, and a good understanding of lighting and composition, often supported by a degree in art or a related field. Familiarity with industry-standard software such as Autodesk Maya, Blender, Substance Painter, and game engines like Unreal Engine or Unity is typically required. Creativity, attention to detail, and effective collaboration skills help artists produce compelling, immersive environments and work efficiently within teams. These skills are crucial for creating visually engaging worlds that enhance the storytelling and gameplay experience in games, films, and simulations.

What are some common challenges 3d environment artists face when collaborating with other departments in a game development studio?

3D Environment Artists often collaborate closely with level designers, lighting artists, and technical artists to ensure the visual assets fit seamlessly into the game world. One common challenge is balancing artistic vision with technical constraints, such as polygon limits or real-time performance needs. Effective communication is crucial, as changes in gameplay or level design can require rapid adjustments to 3D assets. Staying adaptable and open to feedback helps ensure the environment art supports both gameplay and aesthetic goals.

What is the difference between 3D Environment Art vs 3D Character Artist?

Aspect3D Environment Art3D Character Artist
Primary FocusCreating immersive environments, landscapes, and backgroundsDesigning and modeling characters, creatures, and humanoid figures
Skills & ToolsEnvironment modeling, texturing, lighting, software like Unreal Engine, Maya, BlenderCharacter modeling, rigging, skinning, texturing, software like ZBrush, Maya, Blender
Work EnvironmentGame studios, film, VR projectsGame studios, animation, film, character design
Common UsageBuilding worlds and settingsCreating characters and assets for storytelling

While both roles require 3D modeling and texturing skills, 3D Environment Artists focus on creating immersive worlds and settings, whereas 3D Character Artists specialize in designing and modeling characters. Both roles are essential in game development and entertainment industries, often collaborating to produce cohesive visual narratives.

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What cities are hiring for 3D Environment Art jobs?

Cities with the most 3D Environment Art job openings:

What states have the most 3D Environment Art jobs?

States with the most job openings for 3D Environment Art jobs include:

What other helpful pages are available for 3D Environment Art?

Other pages related to 3D Environment Art:

Infographic showing various 3D Environment Art job openings in the United States as of September 2026, with employment types broken down into 1% As Needed, 78% Full Time, 18% Part Time, 2% Contract, and 1% Nights. Highlights an 88% Physical, 2% Hybrid, and 10% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Environment Artist - GameSim - Talent Pipeline

Austin, TX • On-site, Remote

Keywords Studios
Arts, Entertainment, and Recreation • 10K+ employees

Full-time

Re-posted 8 days ago


Key responsibilities

  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content.

  • Build, assemble, and integrate assets and environments in Unreal Engine, ensuring composition, readability, performance, and technical requirements are met.

  • Review artwork, provide feedback, and help translate project or client feedback into actionable tasks for artists.


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 79 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.

This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
  • Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
  • Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
  • Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
  • Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
  • Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
  • Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
  • Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
  • Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
  • Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
  • Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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