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3D Animation Rigger Jobs (NOW HIRING)

Stay current on emerging hardware, software and workflows in 3D, animation, and digital content ... rigging, animation, simulation, real-time, or CAD Primary artistic capability in pen-and-tablet or ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and animation * Proficiencies in: * Maya * Redshift * Adobe Photoshop * Adobe After Effects * Adobe Premiere Pro Extra points if ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and animation * Proficiencies in: * Maya * Redshift * Adobe Photoshop * Adobe After Effects * Adobe Premiere Pro Extra points if ...

Technical Animator

San Francisco, CA · On-site

$90K - $110K/yr

A minimum of 5 years of experience rigging characters and props using Maya. * A minimum of 3 years ... Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms. * Expertly ...

Technical Animator

San Francisco, CA · On-site

$90K - $110K/yr

A minimum of 5 years of experience rigging characters and props using Maya. * A minimum of 3 years ... Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms. * Expertly ...

A minimum of 5 years of experience rigging characters and props using Maya. * A minimum of 3 years ... Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms. * Expertly ...

A minimum of 5 years of experience rigging characters and props using Maya. * A minimum of 3 years ... Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms. * Expertly ...

Creative Expert - 3D/VFX

Culver City, CA · On-site

$142K - $263K/yr

Stay current on emerging hardware, software and workflows in 3D, animation, and digital content ... rigging, animation, simulation, real-time, or CAD Primary artistic capability in pen-and-tablet or ...

Showing results 21-40

3d Animation Rigger information

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$26

$36

How much do 3d animation rigger jobs pay per hour?

As of Sep 11, 2026, the average hourly pay for 3d animation rigger in the United States is $26.02, according to ZipRecruiter salary data. Most workers in this role earn between $23.08 and $29.81 per hour, depending on experience, location, and employer.

What is the difference between 3D Animation Rigger vs 3D Modeler?

Aspect3D Animation Rigger3D Modeler
Primary RoleCreates skeletal structures and controls for character and object animationBuilds detailed 3D models and environments
Skills & CertificationsKnowledge of rigging software, anatomy, and animation principlesProficiency in modeling software, topology, and texturing
Work EnvironmentAnimation studios, VFX companies, game developmentModeling studios, game studios, VFX companies

While both roles require strong 3D software skills and industry experience, 3D Animation Riggers focus on creating rigs for animation, whereas 3D Modelers concentrate on building detailed models. They often collaborate but serve distinct functions in the 3D production pipeline.

How to become a 3D Animation Rigger?

To become a 3D Animation Rigger, you should develop skills in 3D modeling, rigging, and animation using software like Maya or Blender. A relevant degree or certification in animation, computer graphics, or a related field can be helpful, along with building a portfolio that demonstrates your rigging work and understanding of character deformation and joint systems.

Is 3D animation a high paying job?

3D animation professionals, including riggers, can earn competitive salaries, especially with experience and specialized skills in software like Maya or Blender. Salaries vary by industry, location, and level of expertise, but experienced 3D animators often have higher earning potential compared to entry-level positions.

What are popular job titles related to 3D Animation Rigger jobs?

For 3D Animation Rigger jobs, the most frequently searched job titles are:

Infographic showing various 3D Animation Rigger job openings in the United States as of September 2026, with employment types broken down into 2% Internship, 89% Full Time, 7% Part Time, and 2% Contract. Highlights an 78% Physical, 4% Hybrid, and 18% Remote job distribution, with an average salary of $54,114 per year, or $26 per hour.

Creative Expert - 3D/VFX

Culver City, CA • On-site

Apple
Computer and Electronic Product Manufacturing • 10K+ employees

Full-time

Re-posted 28 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 684 frontline employees who took The Breakroom Quiz


Job description

The people here at Apple don't just create products - they create the kind of wonder that's revolutionized entire industries. The diversity of those people and their ideas inspires the innovation that runs through everything we do, from amazing technology to industry-leading environmental efforts. Join Apple, and help us leave the world better than we found it. Are you up for the challenge?
Pro Workflow (PWF) team, within Apple's Hardware Engineering organization, joins creative domain experts with computer system architects to drive innovation and deliver astounding new features to iPhone, iPad, and Mac. From beginners learning the basics of digital creativity through professional facilities, PWF is dedicated to elevating and accelerating the creative capabilities of our customers by understanding how the most demanding creative customers use our products, and leveraging those insights to build better products for everyone.
The Pro Workflow team exemplifies Apple's position at the intersection of technology and the liberal arts. We look forward to your contributions to help shape the future of creativity.
Come join us!
Description
Collaborate with System Architects to identify creative use cases that are impacted by hardware performance.
Work individually and collaboratively on research and development of new creative capabilities for Mac, iPad, and iPhone.
Help establish and validate performance targets for future hardware.
Lead cross-functional efforts to improve performance and bring new features to Apple products.
Set creative and technical direction and mentor others as a senior voice within and beyond the team.
Stay current on emerging hardware, software and workflows in 3D, animation, and digital content creation.
Create presentation materials and regularly present status reports and project outcomes to peers and executive leadership.
Build technical relationships with key external developers and strategic customers.
Minimum Qualifications
Minimum 3 years of industry experience
Compelling body of work demonstrating 3D capability in a creative or design discipline. This can be rooted in motion imaging, for example visual effects, animation, illustration, or design, architecture, fashion, fine art, or academic work
Fluent, hands-on command of 3D applications with expertise in more than one sub-discipline, for example modeling, sculpting, texturing, look development, lighting, shading, rigging, animation, simulation, real-time, or CAD
Primary artistic capability in pen-and-tablet or pen-and-touch workflows
Track record of inventing or adopting new techniques, tools, or workflows and bringing them into creative or design practice
Experience in debugging and resolving workflow issues independently, within a team, and as a beta tester generating actionable feedback.
Preferred Qualifications
Public practice as a teacher in academia, streaming, or publishing is good to have
Experience building an audience on social platforms
Experience as a Lead or Manager, guiding creative teams, setting direction, and developing others is a plus.
An attitude of continuous learning and expanding knowledge and capability in core expertise and adjacent areas
Ability to maintain and prioritize multiple projects across multi-year timelines.
Skilled at articulating creative and design needs in technical terms and tailoring information to fit the audience.
Comfortable engaging with third-party developers and customers.

What Apple employees say

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Apple logo

About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976