Autodesk Maya, 3ds Max, Blender * ZBrush * Substance 3D Painter & Designer * Unreal Engine 5, Unity * Houdini, Gaea, World Machine * Marmoset Toolbag, SpeedTree * Marvelous Designer * Photoshop
Autodesk Maya, 3ds Max, Blender * ZBrush * Substance 3D Painter & Designer * Unreal Engine 5, Unity * Houdini, Gaea, World Machine * Marmoset Toolbag, SpeedTree * Marvelous Designer * Photoshop
Maitrise d'outils standards de l'industrie tels qu'Unreal Engine, 3ds Max, Maya et MotionBuilder. * Bonne comprehension des methodes d'optimisation des ressources artistiques destinees aux moteurs de ...
Maitrise d'outils standards de l'industrie tels qu'Unreal Engine, 3ds Max, Maya et MotionBuilder. * Bonne comprehension des methodes d'optimisation des ressources artistiques destinees aux moteurs de ...
Maya, 3ds Max, Blender and ZBrush. * Substance Painter / Designer and PBR workflows. * Houdini, AfterEffects, Nuke or similar. * Background in 3D Art for games. * Experience working with hybrid ...
Maya, 3ds Max, Blender and ZBrush. * Substance Painter / Designer and PBR workflows. * Houdini, AfterEffects, Nuke or similar. * Background in 3D Art for games. * Experience working with hybrid ...
Maya, 3ds Max, Blender and ZBrush. * Substance Painter / Designer and PBR workflows. * Houdini, AfterEffects, Nuke or similar. * Background in 3D Art for games. * Experience working with hybrid ...
Maya, 3ds Max, Blender and ZBrush. * Substance Painter / Designer and PBR workflows. * Houdini, AfterEffects, Nuke or similar. * Background in 3D Art for games. * Experience working with hybrid ...
Autodesk Maya, 3ds Max, Blender * ZBrush * Substance 3D Painter & Designer * Unreal Engine 5, Unity * Houdini, Gaea, World Machine * Marmoset Toolbag, SpeedTree * Marvelous Designer * Photoshop
Autodesk Maya, 3ds Max, Blender * ZBrush * Substance 3D Painter & Designer * Unreal Engine 5, Unity * Houdini, Gaea, World Machine * Marmoset Toolbag, SpeedTree * Marvelous Designer * Photoshop
Maitrise de Maya, 3ds Max, Blender et ZBrush. * Maitrise de Substance Painter / Designer et des flux de travaux PBR. * Connaissance de Houdini, After Effects, Nuke ou outils similaires. * Experience ...
Maitrise de Maya, 3ds Max, Blender et ZBrush. * Maitrise de Substance Painter / Designer et des flux de travaux PBR. * Connaissance de Houdini, After Effects, Nuke ou outils similaires. * Experience ...
Autodesk Maya, 3ds Max, Blender * ZBrush * Substance 3D Painter & Designer * Unreal Engine 5, Unity * Houdini, Gaea, World Machine * Marmoset Toolbag, SpeedTree * Marvelous Designer * Photoshop
Autodesk Maya, 3ds Max, Blender * ZBrush * Substance 3D Painter & Designer * Unreal Engine 5, Unity * Houdini, Gaea, World Machine * Marmoset Toolbag, SpeedTree * Marvelous Designer * Photoshop
Excellente maitrise d'un ou plusieurs logiciels de production 3D (Maya, Blender, 3ds Max ou equivalent). * Creer et iterer des assets 3D a l'aide de flux de travail assistes par l'IA, en respectant ...
Excellente maitrise d'un ou plusieurs logiciels de production 3D (Maya, Blender, 3ds Max ou equivalent). * Creer et iterer des assets 3D a l'aide de flux de travail assistes par l'IA, en respectant ...
Maitrise des outils et des flux de travail standard de l'industrie, tels que 3ds Max/Maya, Photoshop, Embergen, Houdini. * Un portfolio complet mettant en valeur vos competences et votre passion pour ...
Maitrise des outils et des flux de travail standard de l'industrie, tels que 3ds Max/Maya, Photoshop, Embergen, Houdini. * Un portfolio complet mettant en valeur vos competences et votre passion pour ...
Experience avec 3DS Max (ou Maya), Substance Designer et Photoshop; * Capacite a collaborer au sein d'une equipe multidisciplinaire; * Curiosite et desir d'ameliorer nos methodes; * Aptitude ...
Experience avec 3DS Max (ou Maya), Substance Designer et Photoshop; * Capacite a collaborer au sein d'une equipe multidisciplinaire; * Curiosite et desir d'ameliorer nos methodes; * Aptitude ...
... 3ds Max, combines a des outils de CAO mecanique tels que SolidWorks, Fusion 360 ou Inventor. * Une vaste experience pratique de Unity, des competences en C# et un reel interet pour la creation ...
... 3ds Max, combines a des outils de CAO mecanique tels que SolidWorks, Fusion 360 ou Inventor. * Une vaste experience pratique de Unity, des competences en C# et un reel interet pour la creation ...
3Ds Max information
What is a 3ds Max?
A 3Ds Max job involves using Autodesk 3Ds Max software to create 3D models, animations, and visualizations for various industries like gaming, architecture, film, and product design. Professionals in this role may work as 3D artists, animators, or visualizers, producing high-quality assets for projects. They use modeling, texturing, lighting, and rendering techniques to bring concepts to life. These jobs require strong technical skills, creativity, and an understanding of industry-specific workflows.
What kinds of projects do 3ds Max professionals typically work on, and how do they collaborate with other team members?
3Ds Max professionals commonly work on projects such as architectural visualizations, game asset creation, product prototypes, and animation sequences for film or advertising. They often collaborate closely with architects, designers, animators, and project managers to ensure cohesive and visually compelling results. Communication and teamwork are important, as feedback cycles and revisions are a regular part of the process. This role can offer the opportunity to specialize further in areas like lighting, texturing, or motion graphics, as well as progression to lead or supervisory positions. Working in a dynamic, creative environment, you'll need to balance individual assignments with group input to successfully deliver projects.
What are the key skills and qualifications needed to thrive in the 3ds Max position, and why are they important?
To thrive as a 3Ds Max professional, you need strong 3D modeling, rendering, and animation skills, typically supported by a degree or certification in graphic design, animation, or a related field. Proficiency with Autodesk 3Ds Max software, and often complementary tools such as Adobe Creative Suite or V-Ray, is essential. Creativity, attention to detail, and effective communication are important soft skills for clearly interpreting project requirements and collaborating with teams. These abilities ensure the creation of high-quality visual content that meets client expectations and project deadlines.
What are popular job titles related to 3Ds Max jobs in Quebec?
For 3Ds Max jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching 3Ds Max jobs in Quebec look for?
The top searched job categories for 3Ds Max jobs in Quebec are:

Full-time
PTO
Re-posted 12 days ago
Keywords Studios rating
8.7
Based on 5 frontline employees who took The Breakroom Quiz
9th of 76 rated media
Job description
(English, French to follow)
VOLTA is a premier creative studio dedicated to creating high-end 2D and 3D visuals for many of the world's leading entertainment companies, spanning the realms of video games, movies, and toys. Since 2006 our veteran team has delivered hundreds of successful projects for our client's most prestigious IPs. From concept art all the way to 3D modelling, our services are designed to meet the unique needs of each project, ensuring the highest level of quality and creativity. We constantly strive to ensure that the core values that made our studio so successful remain intact. Passion, creativity and a relentless quest for excellence are still the driving force behind everything we undertake.
At Volta, part of Keywords Studios, we collaborate with leading game developers to bring high-quality art to AAA titles. We combine the reach of a global network with the precision of a tight, production-driven studio-where ideas are only as strong as their execution.
We're looking for an Art Director who can set a vision, align teams, and deliver consistently at a high standard-someone who understands that great direction lives in both the concept and the craft.
- Define and uphold the visual direction for environment and prop production across projects, IPs, and styles
- Own and elevate the full environment pipeline-from props creation to full level development; including hero props, set dressing, environment kits, foliage, terrain, lighting and simulation.
- Guide the creation of environments, props, modular kits, trim sheets, and supporting visual elements with strong attention to function, scale, and storytelling
- Ensure consistency across large-scale worlds, maintaining alignment between artistic vision, gameplay needs, and technical constraints
- Work directly in Unreal Engine 5 to review, troubleshoot, and guide environment production in-engine
- Set clear quality benchmarks and review/approve work before client delivery
- Lead, mentor, and develop environment and prop artists across varying experience levels
- Provide clear, actionable feedback through reviews, paintovers, and in-engine guidance
- Maintain visual consistency across distributed or large production teams
- Collaborate closely with production, design, engineering, and external clients to align on scope, priorities, and delivery expectations
- Support project planning, scoping, and milestone definition with a clear understanding of risk and dependencies
- Balance creative ambition with production realities-timelines, budgets, memory constraints, and engine performance
- Proactively identify production risks and propose practical, solution-oriented paths forward
- Help define and refine pipelines, workflows, and documentation to improve scalability and efficiency
- Partner with pipeline and tech teams to support engine integration and workflow optimization
- Contribute to hiring, team structure, performance evaluation, and artist development
- Support client-facing discussions, creative alignment, and escalation handling when needed
- Contribute to early project strategy, bidding, and feasibility assessments where required
- Other duties as assigned
- 10+ years in the video game industry with multiple shipped AAA titles in a Lead or Art Director role focused on environments and props
- Proven ability to own the full environment production pipeline from concept/blockout through to final in-engine polish
- Deep expertise in environment workflows including modular construction, trim sheets, asset optimization, memory budgets, and engine integration
- Strong hands-on experience with Unreal Engine 5, including in-engine review, troubleshooting, and production guidance
- Demonstrated experience mentoring environment and prop artists with clear, actionable feedback
- Strong client-facing experience working directly with external Art Directors and cross-functional teams
- Solid understanding of production realities-scoping, risk management, and pipeline dependencies
- Ability to operate effectively in a French-speaking work environment
- Strong communication skills-clear, direct, and able to align teams without friction
- Highly organized, detail-oriented, and comfortable managing multiple priorities in fast-paced production environments
- A grounded, solution-oriented mindset with strong critical thinking and decision-making ability
- Passion for games, with the ability to balance creative ambition with production constraints
- Proficiency with industry-standard tools and workflows, including:
- Autodesk Maya, 3ds Max, Blender
- ZBrush
- Substance 3D Painter & Designer
- Unreal Engine 5, Unity
- Houdini, Gaea, World Machine
- Marmoset Toolbag, SpeedTree
- Marvelous Designer
- Photoshop
- Nice-to-haves:
- Experience contributing to bidding, scoping, and early production strategy
- Cross-disciplinary awareness across art, design, and engineering workflows
- Experience working in co-development or external partner environments
- Strong ability to work across both realistic and stylized environment directions
- Experience building, refining, or standardizing pipelines and best practices within a studio
- Comfortable balancing hands-on artistic contribution with high-level direction depending on project needs
Salary Range: $80,000-120,000 CAD
Why Volta- Work on high-profile AAA projects across a variety of styles and partners
- A collaborative, no-ego environment focused on quality, clarity, and follow-through
- The opportunity to shape teams, pipelines, and creative direction in a growing studio
- Backed by Keywords Studios-global scale, with local autonomy
- A supportive culture that values both craft and people
Benefits
Paid vacations:
- 3 floating weeks + 1 week during holidays (studio closure)
- 8 statutory holidays
Other benefits:
- Full insurance coverage
- 5 paid sick days
- Social club
- Employer's contribution to RRSP (retirement plan) after one year in Canada
This is a hybrid position (from Montreal and/or Quebec City), however it's currently open to candidates residing in the following Canadian provinces only: Quebec. Applicants must be legally authorized to work in Canada and reside in the eligible province(s) listed above.
Primary working language: English
Role Information: EN
Studio: VOLTA
Location: Americas, Canada
Area of Work: Game Development
Service: Create
Employment Type: Full Time, Permanent
Working Pattern: Hybrid
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice athttps://www.keywordsstudios.com/en/applicant-privacy-notice.
_____________________________________________
VOLTA est un studio de creation de premier plan dedie a la creation de visuels 2D et 3D haut de gamme pour les principales societes de divertissement au monde, couvrant les domaines des jeux video, des films et des jouets. Depuis 2006, notre equipe chevronnee a mene a bien des centaines de projets pour les PI les plus prestigieuses de nos clients. De la conception artistique a la modelisation 3D, nos services sont concus pour repondre aux besoins uniques de chaque projet, garantissant le plus haut niveau de qualite et de creativite. Nous nous efforcons constamment de preserver les valeurs fondamentales qui ont fait le succes de notre studio. La passion, la creativite et une quete d'excellence indefectible demeurent le moteur de chacune de nos actions.
Chez Volta, une equipe Keywords Studios, nous collaborons avec les developpeurs de jeu de premier plan afin d'apporter des arts d'exception aux titres AAA. Nous combinons la portee d'un reseau mondial avec la precision d'un studio rigoureux et axe sur la production-ou les idees ne valent que par leur execution.
Nous sommes a la recherche d'un(e) directeur(-trice) artistique capable de definir une vision, de mobiliser les equipes autour d'elle et d'assurer constamment un standard de livraison tres eleve-une personne qui comprend qu'une excellente direction passe autant par le concept que par l'execution.
- Definir et maintenir la direction visuelle pour la production d'environnements et d'accessoires a travers les projets, les PI et les styles
- Maitriser et optimiser l'ensemble du pipeline d'environnements-de la creation d'accessoires au developpement complet des niveaux; notamment les accessoires principaux, les decors, les trousses d'environnements, la vegetation, le terrain, l'eclairage et la simulation
- Guider la creation d'environnements, d'accessoires, de kits modulaires, de planches de textures et d'elements visuels secondaires en accordant une grande importance a la fonctionnalite, a l'echelle et a la narration
- Assurer la coherence a travers les mondes a grande echelle, en maintenant l'alignement entre la vision artistique, les besoins de jouabilite et les contraintes techniques
- Travailler directement dans Unreal Engine 5 pour examiner, depanner et guider la production d'environnements dans le moteur
- Etablir des references de qualite claires et examiner/approuver le travail avant sa livraison au client
- Accompagner, encadrer et developper les artistes de decors et d'accessoires d'experience variee
- Fournir de la retroaction claire et constructive par le biais de revues, de corrections graphiques et d'instructions integrees au moteur
- Maintenir une coherence visuelle au sein des grandes equipes de production distribuees
- Collaborer etroitement avec les equipes de production, de conception et d'ingenierie, et avec les clients externes afin de s'aligner sur le champ d'application, les priorites et les attentes en matiere de livraison
- Soutenir la planification, le cadrage du perimetre et l'elaboration des jalons du projet avec une comprehension claire des risques et des dependances
- Concilier l'ambition creative et les realites de production-echeanciers, budgets, contraintes de memoire et performances du moteur
- Identifier de maniere proactive les risques de production et proposer des pistes d'action concretes et orientees vers les solutions
- Contribuer a definir et a raffiner les pipelines, les flux des travaux et la documentation afin d'ameliorer l'evolutivite et l'efficacite
- Collaborer avec les equipes techniques et de pipeline pour soutenir l'integration du moteur et l'optimisation des flux des travaux
- Soutenir le recrutement, la structuration de l'equipe, l'evaluation des performances et le developpement des artistes
- Soutenir les discussions avec les clients, l'harmonisation artistique et la gestion des problemes, au besoin
- Contribuer a preparer la strategie de projet initiale, aux soumissions et aux evaluations de faisabilite, s'il y a lieu
- Effectuer d'autres taches selon les instructions
- Plus de 10 ans d'experience dans l'industrie des jeux video avec de nombreux titres AAA publies dans un role de directeur(-trice) ou de responsable artistique, axee sur les environnements et les accessoires
- Capacite averee a gerer l'ensemble du processus de production d'environnements, de la conception/blockout a l.etape finale de peaufinage dans le moteur
- Expertise approfondie des flux des travaux relatifs aux environnements, notamment la construction modulaire, les planches de textures, l'optimisation des actifs, les budgets de memoire et l'integration des moteurs
- Solide experience pratique avec Unreal Engine 5, notamment l'analyse du code du moteur, le depannage et les conseils de production
- Experience averee dans l'encadrement des artistes d'environnements et d'accessoires, a l'aide de retroactions claires et constructives
- Solide experience en relation avec les clients en collaboration directe avec des directeurs artistiques externes et les equipes pluridisciplinaires.
- Solide comprehension des realites de la production-cadrage du perimetre, gestion des risques et dependances des pipelines
- Capacite a travailler efficacement dans un environnement de travail francophone
- Solides competences en communication-faire preuve de clarte, de concision et etre capable de mobiliser les equipes sans friction
- Rigueur, soucis du detail et capacite a gerer de multiples priorites dans des environnements de production effrenes
- Un esprit pragmatique et axe sur les solutions, avec une forte capacite de reflexion critique et de prise de decision
- Passion pour les jeux, et capacite a concilier l'ambition creative et les contraintes de production
- Maitrise des outils et flux des travaux standards de l'industrie, incluant :
- Autodesk Maya, 3ds Max, Blender
- ZBrush
- Substance 3D Painter & Designer
- Unreal Engine 5, Unity
- Houdini, Gaea, World Machine
- Marmoset Toolbag, SpeedTree
- Marvelous Designer
- Photoshop
- Atouts :
- Experience pour contribuer aux appels d'offres, au cadrage du perimetre et a la strategie de production initiale
- Sensibilisation interdisciplinaire aux processus artistiques, de conception et d'ingenierie
- Experience de travail dans des environnements de codeveloppement ou avec des partenaires externes
- Excellente aptitude a travailler sur des directions artistiques d'environnements aussi realistes que stylises
- Experience dans la creation, le peaufinage ou la standardisation des pipelines et des meilleures pratiques au sein d'un studio
- Autonomie pour equilibrer la contribution artistique pratique et la direction de haut niveau, selon les besoins des projets
Fourchette salariale : 80 000 a 120 000 $ CA
Pourquoi Volta- Travailler sur des projets AAA d'envergure, dans des styles et avec des partenaires varies
- Un environnement collaboratif et humble, axe sur la qualite, la cla...
About Keywords Studios
Sourced by ZipRecruiter
Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.
Industry
Arts, entertainment, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US