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3Ds Max Jobs in Quebec (NOW HIRING)

Excellent knowledge of Maya or 3DS Max; Motion Builder; * Experience with Unity and Unreal engines; * Experience with camera manipulation in Maya (movement & framing) for in-game cutscenes (an asset)

Excellente connaissance de Maya ou 3DS Max, Motion Builder; * Expérience avec les engins Unity et Unreal; * Expérience avec la manipulation de caméra dans Maya (mouvement & cadrage) pour fins de ...

Maya, 3ds Max, Blender and ZBrush. * Substance Painter / Designer and PBR workflows. * Houdini, AfterEffects, Nuke or similar. * Background in 3D Art for games. * Experience working with hybrid ...

Maya, 3ds Max, Blender and ZBrush. * Substance Painter / Designer and PBR workflows. * Houdini, AfterEffects, Nuke or similar. * Background in 3D Art for games. * Experience working with hybrid ...

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3Ds Max information

What is the highest paid 3D artist job?

The highest paid 3D artist roles are typically senior positions such as Lead 3D Artist, 3D Art Director, or Visual Effects Supervisor, often found in the gaming, film, and advertising industries. These roles require extensive experience, advanced skills in software like 3ds Max, and a strong portfolio, with salaries reaching six figures or more depending on the industry and location.

What is a 3Ds Max job?

A 3Ds Max job involves using Autodesk 3Ds Max software to create 3D models, animations, and visualizations for various industries like gaming, architecture, film, and product design. Professionals in this role may work as 3D artists, animators, or visualizers, producing high-quality assets for projects. They use modeling, texturing, lighting, and rendering techniques to bring concepts to life. These jobs require strong technical skills, creativity, and an understanding of industry-specific workflows.

What is the salary of 3D Max?

The salary for a 3D Max artist varies depending on experience, location, and industry, but typically ranges from $40,000 to $80,000 annually. Skilled professionals with advanced knowledge of modeling, rendering, and animation tools can earn higher salaries, especially in competitive markets or specialized fields like game design and film production.

What kind of jobs use 3ds Max?

3ds Max is commonly used in roles such as 3D modeler, visualizer, animator, and game artist. These jobs often involve creating 3D models, animations, and visual effects for industries like gaming, film, architecture, and product design, requiring skills in modeling, rendering, and texturing. Proficiency in the software is essential for these positions.

What kinds of projects do 3Ds Max professionals typically work on, and how do they collaborate with other team members?

3Ds Max professionals commonly work on projects such as architectural visualizations, game asset creation, product prototypes, and animation sequences for film or advertising. They often collaborate closely with architects, designers, animators, and project managers to ensure cohesive and visually compelling results. Communication and teamwork are important, as feedback cycles and revisions are a regular part of the process. This role can offer the opportunity to specialize further in areas like lighting, texturing, or motion graphics, as well as progression to lead or supervisory positions. Working in a dynamic, creative environment, you'll need to balance individual assignments with group input to successfully deliver projects.

What are the key skills and qualifications needed to thrive in the 3Ds Max position, and why are they important?

To thrive as a 3Ds Max professional, you need strong 3D modeling, rendering, and animation skills, typically supported by a degree or certification in graphic design, animation, or a related field. Proficiency with Autodesk 3Ds Max software, and often complementary tools such as Adobe Creative Suite or V-Ray, is essential. Creativity, attention to detail, and effective communication are important soft skills for clearly interpreting project requirements and collaborating with teams. These abilities ensure the creation of high-quality visual content that meets client expectations and project deadlines.

Is 3ds Max still relevant?

3ds Max remains a relevant tool for 3D modeling, animation, and rendering in industries such as game design, film, and architecture. It is widely used by professionals and requires skills in modeling, texturing, and rendering to stay competitive in the job market.
What are popular job titles related to 3Ds Max jobs in Quebec? For 3Ds Max jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching 3Ds Max jobs in Quebec look for? The top searched job categories for 3Ds Max jobs in Quebec are:
Infographic showing various 3Ds Max job openings in Quebec as of July 2026, with employment types broken down into 2% Locum Tenens, 6% Internship, 57% Full Time, 27% Part Time, 2% Contract, and 6% Nights. Highlights an 60% Physical, 3% Hybrid, and 37% Remote job distribution.

Senior Character Rigger - [Assassin's Creed: Codename Invictus]

Ubisoft

Montreal, QC • On-site, Remote

Full-time

Posted 3 days ago


Job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description

As a Senior Character Rigger at Ubisoft Montreal, you will create high-quality character rigs in 3DS Max and integrate them into our game engine. You will support the AAA animation pipeline and help build character rigging systems for a character-driven game.

What you’ll do

  • Build user-friendly character rigs in 3DS Max;
  • Develop efficient skinning, deformation, and control systems;
  • Ensure clean export and integration into the game engine;
  • Support and improve animation pipelines and workflows;
  • Resolve issues related to rigging, deformation, and engine integration;
  • Optimize rigs for real-time performance;
  • Collaborate closely with animation, technical art, and programming teams;
  • Contribute to pipeline tools and best practices.
Qualifications
  • Experience as a Character Rigger in the video game industry;
  • Strong knowledge of 3DS Max rigging pipelines;
  • Solid understanding of deformation, skinning, and control systems;
  • Experience with Python scripting for rigging pipelines;
  • Experience working on AAA game productions;
  • Understanding of real-time optimization and engine constraints;
  • Strong problem-solving skills and pipeline knowledge;
  • Experience with facial rigging using joint-based, blendshape, or hybrid systems.

What to send our way:

  • portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.