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3D Vfx Jobs (NOW HIRING)

Bachelor's degree or above in Game Design, VFX, Digital Media, Computer Animation or similar field Previous experience working in a game engine like Playcanvas, Godot, or Unity. 2+ years' experience ...

That means knowing motion, VFX, and 3D well enough to say what's achievable now, what needs a custom build, and what's not worth doing, and flagging platform gaps to product and engineering with ...

Lead 3D Tracking Artist

New Orleans, LA · On-site

$122K - $146K/yr

Lead 3D Tracking / Matchmove Artist Location: New Orleans, LA - Onsite Studio: Swaybox Studios ... VFX Reports To: VFX Supervisor and CG Supervisor Employment Type: Full Time Why join Swaybox ...

WI · On-site

$99 - $184/hr

Job Title Lead VFX Artist - Raven - Middleton, WI Requisition ID R028050 Raven Software is seeking ... Strong experience with relevant 2D and 3D software (Photoshop, After Effects, Maya, Max, Houdini ...

New

As a Senior 3D Gameplay Artist (Animation & VFX), you'll play a key role in owning the visual and motion game feel of our gameplay mechanics, from greybox to shipped asset, so that objects read as ...

NY · On-site

$90 - $150/hr

As a Senior 3D Gameplay Artist (Animation & VFX), you'll play a key role in owning the visual and motion game feel of our gameplay mechanics, from greybox to shipped asset, so that objects read as ...

Drive animation and VFX optimization for embedded hardware performance through profiling, testing ... Familiarity with 2D and 3D pipelines and tools such as Blender or Cinema 4D for supporting assets ...

Job Title 3D Visualization Artist About Canoo Canoo's mission is to bring EVs to Everyone and build ... Additional experience with writing CG/VFX pipeline tools and Python scripting is a plus

$69.79 - $95.38/hr

... 3D Tools Language Skills Excellent professional English (Written & Spoken); German language skills ... VFX Elements: Familiarity with utilizing Niagara VFX systems to add environmental dust, lens flares ...

While also collaborating with the VFX Supervisor, Unreal Supervisor, MoMo Supervisor and Art ... Familiarity with Rhinoceros (Rhino) 3D is advantageous. * Understanding of rigging and animation is ...

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3D Vfx information

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How much do 3d vfx jobs pay per year?

As of Sep 5, 2026, the average yearly pay for 3d vfx in the United States is $105,989.00, according to ZipRecruiter salary data. Most workers in this role earn between $84,500.00 and $121,000.00 per year, depending on experience, location, and employer.

What is a 3D VFX?

A 3D VFX (Visual Effects) job involves creating computer-generated imagery (CGI) to enhance or replace live-action footage in films, TV shows, video games, and advertisements. Artists use software like Houdini, Maya, and Blender to create realistic environments, characters, or effects like explosions, smoke, and water. Their work blends seamlessly with real footage to create visually stunning scenes that would be difficult or impossible to achieve practically.

What does a typical day look like for a 3D VFX artist in a production studio?

A typical day for a 3D VFX artist often involves collaborating closely with the director, animation, and compositing teams to bring creative visions to life. You may spend your time developing digital assets, creating and refining visual effects shots, troubleshooting technical issues, and reviewing feedback from supervisors. Daily tasks include using software like Maya or Houdini to simulate effects such as fire, smoke, or destruction, and ensuring that all work aligns with the project's artistic and technical direction. Regular communication and teamwork are essential, making adaptability and responsiveness to feedback key aspects of the role. This collaborative and dynamic environment helps artists continually learn and grow while contributing to high-quality visual storytelling.

What are the key skills and qualifications needed to thrive in the 3D VFX position, and why are they important?

To thrive as a 3D VFX artist, you need strong skills in 3D modeling, animation, simulation, and a solid understanding of visual effects principles, typically backed by a degree in animation, visual effects, or a related field. Mastery of industry-standard software such as Autodesk Maya, Houdini, Blender, or Adobe After Effects, as well as knowledge of rendering engines, is crucial; certifications in these platforms can be advantageous. Excellent problem-solving abilities, collaboration, time management, and attention to detail are key soft skills that set top performers apart in this creative field. These skills and qualifications are vital to successfully create compelling visual effects that meet project standards and deadlines while working effectively within team-based production pipelines.

How much do 3D Vfx artists make?

3D VFX artists' salaries vary based on experience, location, and industry, but entry-level artists typically earn between $40,000 and $70,000 annually. Experienced artists with advanced skills in software like Maya or Houdini can earn $80,000 or more, especially in high-demand markets or with specialized expertise.

Is 3D Vfx a high paying job?

3D VFX artists can earn competitive salaries, especially with experience, strong portfolios, and proficiency in industry-standard tools like Maya or Houdini. Salaries vary based on location, employer, and project complexity, with senior roles and specialized skills typically commanding higher pay.
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What states have the most 3D Vfx jobs?

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What job categories do people searching 3D Vfx jobs look for?

The top searched job categories for 3D Vfx jobs are:

Infographic showing various 3D Vfx job openings in the United States as of August 2026, with employment types broken down into 10% Internship, 80% Full Time, and 10% Contract. Highlights an 50% In-person, and 50% Remote job distribution, with an average salary of $105,989 per year, or $51 per hour.

Full-time

Re-posted 7 days ago


SAIC rating

7.6

Company rating: 7.6 out of 10

Based on 81 frontline employees who took The Breakroom Quiz

103rd of 226 rated it services


Job description

The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.

This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.

Key Responsibilities

3D Asset Development:

  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.

Airport Environment Construction:

  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).

Visual Refinement & Optimization:

  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.

Quality Assurance Support:

  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.

Repository & Configuration Support:

  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.

Collaboration:

  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.
SAIC is a premier mission integrator focused on advancing the power of technology and innovation to serve and protect our world. Our robust portfolio of offerings across the defense, space, intelligence, and civilian markets includes secure high-end solutions in mission IT, enterprise IT, engineering services, and professional services. We integrate emerging technology, rapidly and securely, into mission critical operations that modernize and enable critical national imperatives.

We are approximately 23,000 strong; driven by mission, united by purpose, and inspired by opportunities. SAIC is an Equal Opportunity Employer. Headquartered in Reston, Virginia, SAIC has annual revenues of approximately $7.3 billion. For more information, visit saic.com. For ongoing news, please visit our newsroom.

Required Education:

  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.

Required Experience:

  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.

Required Clearance:

  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.

Preferred Experience:

  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments

Knowledge, Skills & Abilities:

  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers

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