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3D Product Rendering Jobs in Washington (NOW HIRING)

Director of Product, Maps

Washington, DC

$263K - $276K/yr

... 3D map rendering, and now AI tools where beautiful basemaps, functional map interactivity, and locationโ€‘aware conversations converge. Our customers make Mapbox truly special, including global ...

Create detailed 3D models, event layouts, and site plans, rendering immersive visualizations that support event design, production, and execution * Develop and manage Vectorworks files with a strong ...

... production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and spline-based models ...

... production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and spline-based models ...

... production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and spline-based models ...

... production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and spline-based models ...

... production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and spline-based models ...

... production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and spline-based models ...

... production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and spline-based models ...

... production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and spline-based models ...

Senior Lighting Artist

Herndon, VA ยท On-site

$130K - $156K/yr

Collaborate - Work with artists, leads, and supervisors to understand day to day production needs ... 3D * Deep understanding of PBR rendering and optimizations using Arnold or similar engines and ...

Senior Lighting Artist

Herndon, VA ยท On-site

$130K - $156K/yr

Collaborate - Work with artists, leads, and supervisors to understand day to day production needs ... 3D * Deep understanding of PBR rendering and optimizations using Arnold or similar engines and ...

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3D Product Rendering information

See Washington salary details

$47K

$127.9K

$186.3K

How much do 3d product rendering jobs pay per year?

As of Jun 17, 2026, the average yearly pay for 3d product rendering in Washington is $127,860.00, according to ZipRecruiter salary data. Most workers in this role earn between $105,900.00 and $146,700.00 per year, depending on experience, location, and employer.

What is 3D product rendering?

3D product rendering is the process of creating realistic, computer-generated images of products using specialized software. These digital renderings are often used in marketing, advertising, e-commerce, and product design to showcase items before they are physically manufactured. 3D product renders allow for detailed visualization, customization, and rapid prototyping, helping companies save time and resources. The visuals can be used across various platforms, including websites, catalogs, and promotional materials.

What is the difference between 3D Product Rendering vs 3D Modeler?

Aspect3D Product Rendering3D Modeler
Primary FocusCreating realistic visualizations of products for marketing and presentationBuilding and designing 3D models for various purposes, including animation, gaming, or manufacturing
Skills & ToolsRendering software (e.g., KeyShot, V-Ray), texturing, lighting3D modeling software (e.g., Blender, Maya), topology, modeling techniques
Work EnvironmentDesign studios, advertising agencies, product companiesAnimation studios, game development, product design firms

While both roles require strong 3D skills, 3D Product Renderers focus on creating photorealistic images of products, whereas 3D Modelers concentrate on building the 3D models themselves. Understanding the distinction helps in selecting the right career path or service for your project.

How much can you make 3D rendering?

Salaries for 3D product rendering professionals vary based on experience, skill level, and location. Entry-level renderers typically earn between $30,000 and $50,000 annually, while experienced artists with advanced skills and software proficiency can earn $70,000 or more per year. Freelancers may charge hourly rates ranging from $25 to over $100 depending on complexity and reputation.

What are some common challenges faced in 3D product rendering roles, and how can they be addressed?

One common challenge in 3D product rendering is accurately interpreting client requirements and translating them into realistic visuals. Communication with clients and product designers is key to ensuring expectations are clear. Additionally, managing tight deadlines while maintaining high-quality renderings can be demanding; effective time management and staying updated with the latest rendering software can help. Collaborating closely with marketing, design, and engineering teams also helps address feedback efficiently and ensures the final renders align with branding and technical standards.

How much does a 3D render artist make?

A 3D product rendering artist typically earns between $40,000 and $80,000 annually, depending on experience, skill level, and location. Freelance artists may charge per project or hour, with rates ranging from $25 to $150 per hour based on complexity and expertise.

What are the key skills and qualifications needed to thrive as a 3D Product Renderer, and why are they important?

To thrive as a 3D Product Renderer, you need strong skills in 3D modeling, texturing, lighting, and rendering, typically supported by a background in design, animation, or a related field. Proficiency with industry-standard software like Blender, 3ds Max, Maya, or KeyShot, as well as familiarity with rendering engines such as V-Ray or Arnold, is essential. Attention to detail, creativity, and effective communication help set top professionals apart in presenting realistic and appealing product visuals. These skills ensure accurate, high-quality renderings that meet client expectations and help products stand out in competitive markets.

What jobs require 3D rendering?

3D product rendering is essential in roles such as 3D artists, visualization specialists, and CAD designers, who create realistic images of products for marketing, prototyping, or client presentations. These jobs often require proficiency with rendering software like Blender, 3ds Max, or Cinema 4D and may involve collaboration with designers, engineers, or marketing teams.

How much does a 3D renderer make?

The average salary for a 3D product renderer ranges from $40,000 to $80,000 annually, depending on experience, skill level, and location. Entry-level renderers may earn less, while experienced professionals with advanced skills in software like Blender or 3ds Max can earn higher salaries or freelance rates. Many 3D renderers also supplement income through freelance projects or contract work.
What job categories do people searching 3D Product Rendering jobs in Washington look for? The top searched job categories for 3D Product Rendering jobs in Washington are:
Infographic showing various 3D Product Rendering job openings in Washington as of June 2026, with employment types broken down into 54% Full Time, and 46% Part Time. Highlights an 85% Physical, 2% Hybrid, and 13% Remote job distribution, with an average salary of $127,860 per year, or $61.5 per hour.

Senior 3D Technical Character Artist

Scattermesh

Herndon, VA โ€ข On-site

$130K - $156K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 10 days ago


Job description

Scattermesh is a fast-paced small company looking to disrupt, transform, and innovate on behalf of our clients. We are inventors, technologists, artisans, problem solvers, and collaborators seeking to redefine the content experience by changing how content is managed and delivered to clients. We have an amazing team and we want to add a few talented revolutionaries who want to make a difference solving hard problems. Create your story and start making an indelible impact today.
Job Summary
Scattermesh is expanding its team and we are looking to hire experienced Senior 3D Technical Facial Character Artists to work across client projects on a full time basis on-site in Herndon, VA. This role requires an artist with strong technical understanding of facial kinematics and human anatomy with the skills to apply that knowledge. The ideal candidate should have experience in rigging, sculpting, python/mel, shading, texture painting as it applies to human characters with a focus on facial performances.
Responsibilities and Duties
  • Surpassing Uncanny Valley - Create believable and detailed 3D characters applying your strong understanding of anatomy, modeling, sculpting and texturing expertise from scratch or scan data based on concept art.
  • Pass on Your Knowledge - As an expert in your field, help your peers grow by giving advice and critiques of their work.
  • Deliver Results - Conceptualize, present, and execute ideas within a schedule, while leading the way in technical and artistic problem solving.
  • Take Initiative - Design and enhance our character performance pipeline with new tools and techniques. Drive technological solutions to enhance productivity and quality of our products.
  • Grow - Research new and emergent technologies and advise how best to apply to our work in a practical way.

Qualifications and Skills
  • 10+ years experience in a professional setting working on characters and digital human technologies
  • Expert understanding of human facial anatomy, including eyes, skin and hair
  • Mastery of realistic sculpting, texturing, hair grooming, shading and rendering
  • Deep understanding of FACS, facial blendshapes and facial performance animation, wrinkle-map systems and beyond in the context of photorealistic human characters
  • Expert technical skills in Maya, including Python scripting. C++, etc a plus.
  • Experience collaborating with Riggers, Pipeline Engineers and Supervisors to improve production outcomes
  • Experience with Metahuman to Maya toolset a plus
  • Is self-motivated and self-reliant
  • Must have both a learning and mentoring mind-set
  • Excellent organizational, communication, and interpersonal skills
  • US citizenship required

Benefits and Perks
Scattermesh is as obsessed about our employees as our customers. We want to provide great benefits and perks so you can focus on making an impact. We recognize that industry is moving away from better benefits so we have decided to do our part to start reversing the trend. Join us in our quest to disrupt, transform and innovate.
Benefits
  • Competitive Market Leading Pay
  • 25-30 days - Paid Time Off (PTO) / Holiday
  • 100% Company paid medical/dental/vision/plans
  • Health Savings Account (HSA)
  • Dependent Care Flexible Spending Account (FSA)
  • 401(k) Matching with no cliff vest