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3D Maya Jobs in Oregon (NOW HIRING)

Do you have a passion for how 3D character art enhances gameplay clarity, supporting players in ... knowledge in Maya, Blender or Max, Substance Expert knowledge in Unreal Engine Strong ...

Highly skilled in 2D design and 3D modeling software (Rhino/Grasshopper, Houdini, Maya, Blender, Adobe Suite, etc.) * Proficiency in coding languages (Python, C#, Vex) for creative applications and ...

Senior Facial Character TD (CONTRACT)

OR · On-site +1

$98K/yr

Expert-level experience with Maya. Experience sculpting details with ZBrush, Mudbox, or comparable; processing scan data with Wrap 3D/$D or comparable; and with deformation transfer workflows.

New

Intermediate knowledge of Maya orother major 3D modeling programs. * Adobe Illustrator experience andUE4 Blueprintscripting skills are a plus. * Working knowledge of MicrosoftOffice Suite. Other ...

3D Maya information

See Oregon salary details

$32.8K

$67.5K

$140.1K

How much do 3d maya jobs pay per year?

As of Aug 24, 2026, the average yearly pay for 3d maya in Oregon is $67,525.00, according to ZipRecruiter salary data. Most workers in this role earn between $52,300.00 and $66,100.00 per year, depending on experience, location, and employer.

What is a 3d maya?

A 3D Maya job involves creating, modeling, texturing, animating, and rendering 3D assets using Autodesk Maya, a widely used software in the animation, gaming, and visual effects industries. Professionals in this field work on characters, environments, and special effects for films, video games, advertising, and simulations. Typical roles include 3D modelers, animators, rigging artists, and VFX specialists. Strong knowledge of Maya’s tools, scripting (MEL/Python), and industry workflows is essential for success in this career.

What are the key skills and qualifications needed to thrive in the 3d maya position, and why are they important?

To excel as a 3D Maya professional, a strong background in 3D modeling, texturing, animation, and rendering using Autodesk Maya is essential, often supported by a degree in computer graphics, animation, or a related field. Proficiency with additional tools such as Adobe Creative Suite, ZBrush, and basic knowledge of scripting or game engines is highly valued, along with relevant industry certifications. Creativity, attention to detail, strong problem-solving abilities, and effective communication help professionals stand out in collaborative production environments. These skills ensure high-quality asset creation and seamless teamwork in industries like film, gaming, and advertising.

What are the typical daily responsibilities for someone working as a 3d maya artist?

A 3D Maya artist typically spends their day creating and refining 3D models, textures, and animations according to project requirements, often collaborating closely with art directors, animators, and developers. Daily tasks may include reviewing briefs, iterating on assets based on feedback, and ensuring all work is optimized for the intended platform, whether that's film, television, or games. Artists are also responsible for maintaining proper file management and occasionally troubleshooting technical issues within Maya or related tools. Regular communication with team members is key to ensuring that assets fit seamlessly into project pipelines and meet quality standards.

What are popular job titles related to 3D Maya jobs in Oregon?

For 3D Maya jobs in Oregon, the most frequently searched job titles are:

Infographic showing various 3D Maya job openings in Oregon as of August 2026, with employment types broken down into 100% Full Time. Highlights an 20% In-person, and 80% Remote job distribution, with an average salary of $67,525 per year, or $32.5 per hour.

3D Character Art Lead

teamLFG

OR • On-site, Remote

Full-time

Re-posted 25 days ago


Job description

Are you driven to create games that engage players in a vibrant community? Would you like to contribute to a visually stunning world where art not only captivates but reinforces the mission of the game? Do you have a passion for how 3D character art enhances gameplay clarity, supporting players in making split-second decisions, and how character design can ignite both fandom and strategic depth? Join us at teamLFG!

As the 3D Character Art Lead at teamLFG, you will guide and help create art with the team from pre-production to production and beyond on our innovative new IP!

Your leadership will shape memorable characters that uphold gameplay fairness and clarity. You'll mentor your team with your extensive experience and keen eye for detail, ensuring every art decision enhances the gameplay space. Your efforts will exhilarate players and elevate the setting and tone for a new standard in PlayStation games.

As a leader for the character art team, you'll demonstrate a balance of artistic expertise with a player-first mindset, stretching beyond your role as you collaborate with a passionate, cross-discipline team dedicated to having a positive impact on players as we bring this new world to life.

We seek candidates who appreciate being part of a cohesive and supportive team with a wide array of backgrounds, experiences, interests, and perspectives.

Responsibilities:

Lead 3D character art and coordinate work with a multidisciplinary team accountable for character-building, including but not limited to narrative and design

Mentor and inspire a talented team of artists through all phases of production

Foster a safe culture for growth, feedback and coaching to encourage strong creative debate

Create strong processes and scalable art workflows that force multiply the team's efforts and define a high art quality bar, internally and externally with partner studios

Inspire and motivate the team with craft and process advisement

Embrace "we" culture in addition to being an outstanding collaborator and communicator

Develop internal and external style guides and workflows, and manage teams through creation of game assets

Be accountable to the art director visual goals and directions

Required Skills:

Deep understanding of the character art decisions that matter to competitive players in action or fighting games

Proven experience in early AAA game development leadership role(s)

Experience in leading art teams that include but not limited to 3D character art, character customization, NPC

Demonstrated skills and deep understanding of stylized art and style adaptability

Expert knowledge in Maya, Blender or Max, Substance

Expert knowledge in Unreal Engine

Strong organizational, analytical and problem-solving capability with high attention to detail

Strategic and critical thinking skills with a proactive, investigative mindset

Help created or established character customization in Unreal and scaled content with outsourcing companies

Nice-to-have Skills:

Platformer genre development experience

Experience working on a game with a high angle isometric camera perspective

Experience leading multiple teams on a live game ("game as a service")