3D Character Art Lead
OR · On-site +1
Do you have a passion for how 3D character art enhances gameplay clarity, supporting players in ... knowledge in Maya, Blender or Max, Substance Expert knowledge in Unreal Engine Strong ...
OR · On-site +1
Do you have a passion for how 3D character art enhances gameplay clarity, supporting players in ... knowledge in Maya, Blender or Max, Substance Expert knowledge in Unreal Engine Strong ...
OR · On-site +1
Do you have a passion for how 3D character art enhances gameplay clarity, supporting players in ... knowledge in Maya, Blender or Max, Substance Expert knowledge in Unreal Engine Strong ...
Portland, OR · On-site +1
$128K - $134K/yr
Strong knowledge of 3D Max, Maya, Houdini and C4D Employment Type: FULL_TIME
Portland, OR · On-site +1
$128K - $134K/yr
Strong knowledge of 3D Max, Maya, Houdini and C4D Employment Type: FULL_TIME
High proficiency in poly modeling with deep knowledge of industry-standard 3D packages (Blender, Maya, Rhino, Grasshopper and Vizcom) * Advanced rendering skills with ability to create custom ...
High proficiency in poly modeling with deep knowledge of industry-standard 3D packages (Blender, Maya, Rhino, Grasshopper and Vizcom) * Advanced rendering skills with ability to create custom ...
Highly skilled in 2D design and 3D modeling software (Rhino/Grasshopper, Houdini, Maya, Blender, Adobe Suite, etc.) * Proficiency in coding languages (Python, C#, Vex) for creative applications and ...
Highly skilled in 2D design and 3D modeling software (Rhino/Grasshopper, Houdini, Maya, Blender, Adobe Suite, etc.) * Proficiency in coding languages (Python, C#, Vex) for creative applications and ...
OR · On-site +1
$98K/yr
Expert-level experience with Maya. Experience sculpting details with ZBrush, Mudbox, or comparable; processing scan data with Wrap 3D/$D or comparable; and with deformation transfer workflows.
New
OR · On-site +1
$98K/yr
Expert-level experience with Maya. Experience sculpting details with ZBrush, Mudbox, or comparable; processing scan data with Wrap 3D/$D or comparable; and with deformation transfer workflows.
New
OR · On-site +1
Intermediate knowledge of Maya orother major 3D modeling programs. * Adobe Illustrator experience andUE4 Blueprintscripting skills are a plus. * Working knowledge of MicrosoftOffice Suite. Other ...
OR · On-site +1
Intermediate knowledge of Maya orother major 3D modeling programs. * Adobe Illustrator experience andUE4 Blueprintscripting skills are a plus. * Working knowledge of MicrosoftOffice Suite. Other ...
$32.8K - $42.5K
6% of jobs
$50.7K is the 25th percentile. Wages below this are outliers.
$42.5K - $52.3K
22% of jobs
The median wage is $56.9K / yr.
$52.3K - $62K
45% of jobs
$63.5K is the 75th percentile. Wages above this are outliers.
$62K - $71.8K
11% of jobs
$71.8K - $81.6K
2% of jobs
$81.6K - $91.3K
0% of jobs
$91.3K - $101.1K
1% of jobs
$101.1K - $110.8K
9% of jobs
$110.8K - $120.6K
3% of jobs
$120.6K - $130.3K
0% of jobs
$130.3K - $140.1K
1% of jobs
$32.8K
$67.5K
$140.1K
A 3D Maya job involves creating, modeling, texturing, animating, and rendering 3D assets using Autodesk Maya, a widely used software in the animation, gaming, and visual effects industries. Professionals in this field work on characters, environments, and special effects for films, video games, advertising, and simulations. Typical roles include 3D modelers, animators, rigging artists, and VFX specialists. Strong knowledge of Maya’s tools, scripting (MEL/Python), and industry workflows is essential for success in this career.
To excel as a 3D Maya professional, a strong background in 3D modeling, texturing, animation, and rendering using Autodesk Maya is essential, often supported by a degree in computer graphics, animation, or a related field. Proficiency with additional tools such as Adobe Creative Suite, ZBrush, and basic knowledge of scripting or game engines is highly valued, along with relevant industry certifications. Creativity, attention to detail, strong problem-solving abilities, and effective communication help professionals stand out in collaborative production environments. These skills ensure high-quality asset creation and seamless teamwork in industries like film, gaming, and advertising.
A 3D Maya artist typically spends their day creating and refining 3D models, textures, and animations according to project requirements, often collaborating closely with art directors, animators, and developers. Daily tasks may include reviewing briefs, iterating on assets based on feedback, and ensuring all work is optimized for the intended platform, whether that's film, television, or games. Artists are also responsible for maintaining proper file management and occasionally troubleshooting technical issues within Maya or related tools. Regular communication with team members is key to ensuring that assets fit seamlessly into project pipelines and meet quality standards.
For 3D Maya jobs in Oregon, the most frequently searched job titles are:
The top searched job categories for 3D Maya jobs in Oregon are:

Full-time
Re-posted 25 days ago
Are you driven to create games that engage players in a vibrant community? Would you like to contribute to a visually stunning world where art not only captivates but reinforces the mission of the game? Do you have a passion for how 3D character art enhances gameplay clarity, supporting players in making split-second decisions, and how character design can ignite both fandom and strategic depth? Join us at teamLFG!
As the 3D Character Art Lead at teamLFG, you will guide and help create art with the team from pre-production to production and beyond on our innovative new IP!
Your leadership will shape memorable characters that uphold gameplay fairness and clarity. You'll mentor your team with your extensive experience and keen eye for detail, ensuring every art decision enhances the gameplay space. Your efforts will exhilarate players and elevate the setting and tone for a new standard in PlayStation games.
As a leader for the character art team, you'll demonstrate a balance of artistic expertise with a player-first mindset, stretching beyond your role as you collaborate with a passionate, cross-discipline team dedicated to having a positive impact on players as we bring this new world to life.
We seek candidates who appreciate being part of a cohesive and supportive team with a wide array of backgrounds, experiences, interests, and perspectives.
Responsibilities:
Lead 3D character art and coordinate work with a multidisciplinary team accountable for character-building, including but not limited to narrative and design
Mentor and inspire a talented team of artists through all phases of production
Foster a safe culture for growth, feedback and coaching to encourage strong creative debate
Create strong processes and scalable art workflows that force multiply the team's efforts and define a high art quality bar, internally and externally with partner studios
Inspire and motivate the team with craft and process advisement
Embrace "we" culture in addition to being an outstanding collaborator and communicator
Develop internal and external style guides and workflows, and manage teams through creation of game assets
Be accountable to the art director visual goals and directions
Required Skills:
Deep understanding of the character art decisions that matter to competitive players in action or fighting games
Proven experience in early AAA game development leadership role(s)
Experience in leading art teams that include but not limited to 3D character art, character customization, NPC
Demonstrated skills and deep understanding of stylized art and style adaptability
Expert knowledge in Maya, Blender or Max, Substance
Expert knowledge in Unreal Engine
Strong organizational, analytical and problem-solving capability with high attention to detail
Strategic and critical thinking skills with a proactive, investigative mindset
Help created or established character customization in Unreal and scaled content with outsourcing companies
Nice-to-have Skills:
Platformer genre development experience
Experience working on a game with a high angle isometric camera perspective
Experience leading multiple teams on a live game ("game as a service")