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3D Max Modeling Jobs in Florida (NOW HIRING)

We are a trusted partner--driven by doing the right thing and achieving maximum success for our ... Minimum 5-7 years of experience in a design drafting utilizing CAD and 3D modeling software

We are a trusted partner--driven by doing the right thing and achieving maximum success for our ... Minimum 5-7 years of experience in a design drafting utilizing CAD and 3D modeling software

Senior Visual Database Lead

Tampa, FL · On-site

$100K - $136K/yr

Modeling Tools (i.e. Terra Vista, Creator, Maya, 3D Studio Max) * Global Mapper * Erdas * FME * ArcGIS Toolset Security Responsibilities Must complywith all company security and data protection ...

Lead, Creative Services

Tallahassee, FL · On-site +1

$100K - $186K/yr

Conceive, model, light, and render professional three-dimensional (3D) animations that visualize ... Autodesk Maya, or 3ds Max, along with rendering tools such as Redshift, Octane, or Arnold.

Lead, Creative Services

Melbourne, FL · On-site +1

$100K - $186K/yr

Conceive, model, light, and render professional three-dimensional (3D) animations that visualize ... Autodesk Maya, or 3ds Max, along with rendering tools such as Redshift, Octane, or Arnold.

Develop 3D Models as directed. Qualifications Required Skills: * Strong 3D Modeling skills (SketchUp, Rhino, and Revit) * Proficiency in rendering software (Vray, Lumion and 3D Studio Max)

Develop 3D Models as directed. Qualifications Required Skills: * Strong 3D Modeling skills (SketchUp, Rhino, and Revit) * Proficiency in rendering software (Vray, Lumion and 3D Studio Max)

Senior Interactive Producer

Miami, FL · Hybrid

$143K/yr

Support production workflows involving real-time rendering (Unreal Engine), 3D modeling, AI content ... Familiarity with Game Engines (Unreal or Unity) and 3D Software (e.g., Max, Maya, Blender) is ...

Senior Interactive Producer

Miami, FL · On-site

$143K/yr

Support production workflows involving real-time rendering (Unreal Engine), 3D modeling, AI content ... Familiarity with Game Engines (Unreal or Unity) and 3D Software (e.g., Max, Maya, Blender) is ...

Senior 3D Artist: Imerza is a digital twin and architectural visualization studio built on Unreal ... Proficiency in 3ds Max and/or Blender; Houdini and Substance beneficial. * Perforce required; Jira ...

Senior 3D Artist Department: Imerza Employment Type: Full Time Location: Imerza Reporting To: Scott ... Proficiency in 3ds Max and/or Blender; Houdini and Substance beneficial * Perforce required; Jira ...

Showing results 21-40

3D Max Modeling information

See Florida salary details

$29.5K

$58.6K

$93K

How much do 3d max modeling jobs pay per year?

As of Sep 3, 2026, the average yearly pay for 3d max modeling in Florida is $58,642.00, according to ZipRecruiter salary data. Most workers in this role earn between $43,700.00 and $73,200.00 per year, depending on experience, location, and employer.

What is 3d max modeling?

A 3D Max Modeling job involves creating 3D models using Autodesk 3ds Max, a professional software for modeling, rendering, and animation. 3D modelers use this tool to design objects, environments, and characters for industries such as gaming, architecture, VFX, and product design. The job includes tasks like texturing, lighting, and optimizing models for performance. Professionals in this role must have strong artistic and technical skills, along with a good understanding of design principles.

What are the typical responsibilities and daily tasks for someone working in 3d max modeling?

Professionals in 3D Max Modeling typically spend their days creating, revising, and optimizing 3D models for use in fields such as architecture, gaming, film, and product visualization. Tasks often include interpreting design briefs, building detailed geometry, applying textures and materials, and collaborating with animators, designers, or engineers. You may also participate in meetings to review project progress and integrate feedback from clients or art directors. The workflow usually involves balancing individual creative input with meeting tight deadlines and adhering to technical specifications. This mix of creative and technical work makes the role both challenging and rewarding.

What are the key skills and qualifications needed to thrive in 3d max modeling, and why are they important?

To thrive as a 3D Max Modeling professional, you need strong skills in 3ds Max software, a solid understanding of modeling techniques, and often a degree or certification in 3D design, animation, or a related field. Advanced knowledge of rendering engines like V-Ray or Arnold, UV mapping, and proficiency with other tools such as Photoshop are commonly required. Attention to detail, creativity, and the ability to communicate and collaborate effectively with both clients and production teams are vital soft skills. These capabilities ensure that complex models meet technical requirements and client expectations while integrating smoothly into larger projects.

What are the most commonly searched types of 3D Max Modeling jobs in Florida?

The most popular types of 3D Max Modeling jobs in Florida are:

What are popular job titles related to 3D Max Modeling jobs in Florida?

For 3D Max Modeling jobs in Florida, the most frequently searched job titles are:

Infographic showing various 3D Max Modeling job openings in Florida as of August 2026, with employment types broken down into 93% Full Time, and 7% Contract. Highlights an 100% In-person job distribution, with an average salary of $58,642 per year, or $28.2 per hour.

Full-time

Re-posted 5 days ago


SAIC rating

7.8

Company rating: 7.8 out of 10

Based on 80 frontline employees who took The Breakroom Quiz

88th of 226 rated it services


Job description

The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.

This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.

Key Responsibilities

3D Asset Development:

  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.

Airport Environment Construction:

  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).

Visual Refinement & Optimization:

  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.

Quality Assurance Support:

  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.

Repository & Configuration Support:

  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.

Collaboration:

  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.
SAIC is a premier mission integrator focused on advancing the power of technology and innovation to serve and protect our world. Our robust portfolio of offerings across the defense, space, intelligence, and civilian markets includes secure high-end solutions in mission IT, enterprise IT, engineering services, and professional services. We integrate emerging technology, rapidly and securely, into mission critical operations that modernize and enable critical national imperatives.

We are approximately 23,000 strong; driven by mission, united by purpose, and inspired by opportunities. SAIC is an Equal Opportunity Employer. Headquartered in Reston, Virginia, SAIC has annual revenues of approximately $7.3 billion. For more information, visit saic.com. For ongoing news, please visit our newsroom.

Required Education:

  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.

Required Experience:

  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.

Required Clearance:

  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.

Preferred Experience:

  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments

Knowledge, Skills & Abilities:

  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers

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