1

3D Environment Artist Jobs in Remote, OR (NOW HIRING)

3D Environment Artist information

See Remote, OR salary details

$19

$39

$68

How much do 3d environment artist jobs pay per hour?

As of Aug 25, 2026, the average hourly pay for 3d environment artist in Remote, OR is $39.42, according to ZipRecruiter salary data. Most workers in this role earn between $27.12 and $48.51 per hour, depending on experience, location, and employer.

What does a 3D Environment Artist do?

A 3D Environment Artist is responsible for creating immersive and visually engaging environments for video games, films, or virtual experiences. They design and model landscapes, buildings, props, and other environmental elements while ensuring they align with the project's artistic direction. Their work involves using 3D modeling software, texturing, lighting, and optimization techniques for real-time or pre-rendered applications. Collaborating with designers, level artists, and technical teams, they help bring virtual worlds to life.

What are the key skills and qualifications needed to thrive as a 3D Environment Artist?

To thrive as a 3D Environment Artist, you need strong artistic abilities in modeling, texturing, and lighting, typically supported by a relevant degree or portfolio of work. Mastery of tools like Autodesk Maya, Blender, Substance Painter, Unreal Engine, or Unity is critical, and industry-recognized certifications can be advantageous. Collaboration, attention to detail, time management, and creative problem-solving are essential soft skills in this role. These abilities enable artists to create immersive, visually compelling environments that meet project requirements and industry standards.

Are 3D environment artists in demand?

3D environment artists are in high demand in industries such as gaming, film, and virtual reality, where high-quality digital environments are essential. The role often requires proficiency in tools like Maya, Blender, or Unreal Engine, and demand is driven by the growth of immersive media and digital content creation.

How much do 3D environment artists make?

3D environment artists' salaries vary based on experience, location, and industry, but entry-level positions typically start around $40,000 to $60,000 annually. Experienced artists with advanced skills in software like Maya, Blender, or Unreal Engine can earn $70,000 to over $100,000 per year, especially in larger studios or competitive markets.

How to be a 3D environment artist?

To become a 3D environment artist, develop skills in 3D modeling, texturing, and lighting using software like Blender, Maya, or Unreal Engine. Building a strong portfolio showcasing environment scenes and gaining experience through internships or freelance projects are essential steps. A background in art, design, or related fields and knowledge of industry standards improve job prospects.

What are popular job titles related to 3D Environment Artist jobs in Remote, OR?

For 3D Environment Artist jobs in Remote, OR, the most frequently searched job titles are:

What job categories do people searching 3D Environment Artist jobs in Remote, OR look for?

The top searched job categories for 3D Environment Artist jobs in Remote, OR are:

What cities near Remote, OR are hiring for 3D Environment Artist jobs?

Cities near Remote, OR with the most 3D Environment Artist job openings:

Infographic showing various 3D Environment Artist job openings in Remote, OR as of August 2026, with employment types broken down into 1% As Needed, 82% Full Time, 15% Part Time, and 2% Contract. Highlights an 70% Physical, 2% Hybrid, and 28% Remote job distribution, with an average salary of $81,989 per year, or $39.4 per hour.

Marketing Developer: Video & Playable Ads

OR • On-site, Remote

Full-time

Posted 20 days ago


Job description

We're looking for a Marketing Developer to join the creative marketing team behind a new mobile 4X strategy game in development at Goodgame Studios, part of the Stillfront Group. Our marketing is creative-led. We acquire players through video and playable ads, and we hold our work to the standard of the best creative in the genre.
This is a hands-on role that runs from mechanic to shipped ad unit. You design the mechanic, build the 3D playable, build the Unity version of our video artist films, and package both for the networks. In this role you build the same mechanic twice, once for the browser and once in-engine, so you should be equally at home in a web 3D stack and in the Unity editor.
YOUR MISSION
  • Build 3D playable ads from scratch. Fast-loading, self-contained, and engineered to convert in paid UA campaigns
  • Build lightweight minigames and prototypes in Unity
  • Package and finalize playables for the major networks (Unity, Google, AppLovin), respecting each one's MRAID, size, and CTA rules
  • Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production
  • Comfort using AI tools in the production workflow (welcome and encouraged - just tell us where you used them)
YOUR BACKSTORY
  • Hands-on playable ad experience for mobile game
  • At least +3 years of experience in a similar role
  • Strong JavaScript/TypeScript, HTML5, and CSS, with a web game framework (PlayCanvas, Three.js, Babylon.js, Cocos, PixiJS, or Phaser)
  • Working knowledge of Unity and C#, enough to build marketing minigames and to reason about what transfers between Unity and the HTML5 playable ads
  • Knowledge of the single-file, no-network, MRAID, and size constraints of the major ad networks, and how to hit them without killing the experience
BIG PLUS
  • Node.js for build scripts and build automation
  • Experience in Idle Arcade genre mechanics
  • 3D asset basics (Blender) and an eye for what makes a casual mechanic satisfying
What You Can Expect
  • Full ownership of the ad units you build, from mechanic through build to delivery
  • A new game heading into launch, where your creative helps decide who tries it
  • An environment where AI tools are welcome and you can use them without justifying it
  • A collaborative, international team at one of Europe's leading mobile and live-service game studios
How We Hire
Shortlisted candidates receive a three-task paid case study plus a short creative concept write-up. The tasks mirror the day-to-day work: a teardown of a reference playable, a small playable built from our assets, and packaging that build to a named network's spec.
Please include links to playables or interactive work you have shipped. We need builds we can open, not only video captures.
About Goodgame Studios
Goodgame Studios is known for data-driven game development and successful live-service strategy titles. We self-publish our games in-house with all relevant disciplines under one roof. Our studio is based in Hamburg, Germany, and we welcome applications from international candidates. English is our working language. As part of Stillfront Group, one of Europe's leading game publishers, we work on long-term IP growth with a strong focus on execution.
Department Marketing & User Acquisition Locations Remote, Hamburg (Borselstraße 20) Remote status Fully Remote Studios Goodgame Studios Employment types Permanent Employment contracts Full time