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3D Character Modeler Jobs in Seattle, WA (NOW HIRING)

Itshipsa coordinated stack of image, video, animation, and 3D generation models that need to work together. You'll design the orchestration layer: how a character generated in the image model ...

Product Development Engineer

Seattle, WA ยท On-site

$95K - $100K/yr

Use CAD, 3D prints, and sketching to efficiently explain ideas for prototyping and tooling Please ... Share the magic: show and tell findings with colleagues, share models, prototypes and test results ...

Sr. Mechanical Engineer

Tacoma, WA ยท On-site

$120K - $150K/yr

Transform concepts into sound detailed designs using 2D and 3D modeling software. * Create and ... Character that complements AST's long-standing culture of high integrity throughout all areas of ...

Transform concepts into sound detailed designs using 2D and 3D modeling software. * Create and ... Character that complements AST's long-standing culture of high integrity throughout all areas of ...

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3D Character Modeler information

See Seattle, WA salary details

$45K

$89.3K

$141.7K

How much do 3d character modeler jobs pay per year?

As of Aug 31, 2026, the average yearly pay for 3d character modeler in Seattle, WA is $89,304.00, according to ZipRecruiter salary data. Most workers in this role earn between $66,600.00 and $111,500.00 per year, depending on experience, location, and employer.

What is a 3D character modeler?

A 3D Character Modeler is responsible for creating digital characters for video games, films, animation, and other media. They use specialized software like Blender, ZBrush, and Maya to sculpt, texture, and refine character models based on concept art or creative direction. Their work ensures that characters not only look visually appealing but also function properly in animations and real-time applications. Collaboration with animators, riggers, and designers is essential to maintaining consistency and quality. Strong artistic skills, knowledge of anatomy, and technical proficiency are key to success in this role.

What types of projects or teams do 3D character modelers typically work on?

3D Character Modelers often collaborate with concept artists, animators, riggers, and game designers on projects ranging from video games and animated films to cinematic trailers and virtual reality experiences. While some roles may be specialized and focus solely on character creation, many positions involve working closely with cross-disciplinary teams to ensure models are optimized for animation, rendering, and in-game performance. The workflow is highly collaborative, with ongoing feedback loops and iteration as part of the creative process. If you enjoy teamwork, contributing to high-impact visual storytelling, and refining your craft through feedback, this environment may be a great fit for you.

What are the key skills and qualifications needed to thrive as a 3D character modeler, and why are they important?

Excelling as a 3D Character Modeler requires strong artistic ability, knowledge of human and creature anatomy, and proficiency in modeling techniques, often supported by a degree in art, animation, or a related field. Mastery of industry-standard software such as Autodesk Maya, Blender, ZBrush, and familiarity with game engines like Unity or Unreal Engine is typically essential, along with experience in texturing tools like Substance Painter. Attention to detail, creativity, problem-solving skills, and effective communication are highly valued soft skills in this role. These skills are crucial to producing visually compelling, technically sound character assets that integrate smoothly into diverse production pipelines.

Are 3D character modelers in high demand?

3D character modelers are in high demand in industries such as gaming, film, and virtual reality, where skilled artists are needed to create detailed and realistic characters. Proficiency in software like Maya, Blender, or ZBrush, along with a strong portfolio, can improve job prospects as companies seek talented professionals for various projects.

How much does a 3D character modeler get paid?

The average salary for a 3D character modeler varies depending on experience, location, and industry, typically ranging from $50,000 to $80,000 annually. Entry-level modelers may earn less, while experienced professionals with specialized skills in software like Maya or Blender can earn higher salaries or freelance rates.

Is a 3D character modeler a good career?

A 3D character modeler is a viable career in industries such as gaming, film, and animation, requiring skills in software like Maya or Blender. The role offers opportunities for creative expression and can lead to freelance or full-time positions, with career growth often linked to experience and portfolio quality.

What are popular job titles related to 3D Character Modeler jobs in Seattle, WA?

For 3D Character Modeler jobs in Seattle, WA, the most frequently searched job titles are:

What job categories do people searching 3D Character Modeler jobs in Seattle, WA look for?

The top searched job categories for 3D Character Modeler jobs in Seattle, WA are:

Infographic showing various 3D Character Modeler job openings in Seattle, WA as of August 2026, with employment types broken down into 75% Full Time, 6% Part Time, and 19% Contract. Highlights an 60% In-person, and 40% Remote job distribution, with an average salary of $89,304 per year, or $42.9 per hour.

Senior Unity Technical Artist (Remote)

Issaquah, WA โ€ข Remote

$55 - $70/hr

Other

Posted 15 days ago


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour – Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity.  They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames.  The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration).  Occasional evening calls should be expected for collaboration with overseas vendors.  The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing.  H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers.  We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, résumé, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/