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3D Architectural Rendering Jobs in California (NOW HIRING)

Ability to read and understand architectural and structural plans. * Strong 3D modeling and rendering skills, with proficiency in AutoCAD, Revit, SketchUp, Chief Architect, or similar design software.

Ability to read and understand architectural and structural plans. * Strong 3D modeling and rendering skills, with proficiency in AutoCAD, Revit, SketchUp, Chief Architect, or similar design software.

You will build and lead a team of engineers dedicated to the 3D platform, own its architecture ... Qualifications * 8+ years of engineering including leadership of 3D/graphics or real-time rendering ...

Rendering skills (Enscape, V-Ray, or Lumion) are a strong plus. * Experience in working on ... Ability to produce graphic presentations, 3D renderings, and assist in construction drawings.

You will build and lead a team of engineers dedicated to the 3D platform, own its architecture ... rendering teams. • Deep React Three Fiber and Three.js production experience; strong WebGL ...

Pipeline Engineer (Graphics/3D)

San Francisco, CA · On-site

$164K - $203K/yr

... gaming, film, architecture, robotics, and immersive digital experiences. Backed by leading ... Experience with photogrammetry, 3D reconstruction, or Gaussian splat rendering pipelines . * Hands ...

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Robinson Hill Architecture, Inc., is currently looking to hire a Job Captain with commercial ... Must be proficient in AutoCAD, SketchUp, Revit, & 3D Rendering * Ability to work well in a team ...

Urgent

Be Seen First

Robinson Hill Architecture, Inc., is currently looking to hire a Job Captain with commercial ... Must be proficient in AutoCAD, SketchUp, Revit, & 3D Rendering * Ability to work well in a team ...

Showing results 21-40

3D Architectural Rendering information

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How much do 3d architectural rendering jobs pay per hour?

As of Sep 12, 2026, the average hourly pay for 3d architectural rendering in California is $22.69, according to ZipRecruiter salary data. Most workers in this role earn between $18.03 and $26.35 per hour, depending on experience, location, and employer.

What is a 3D architectural rendering?

A 3D Architectural Rendering job involves creating detailed and realistic visual representations of architectural designs using computer software. These renderings help architects, designers, and clients visualize projects before construction begins. Professionals in this field use tools like 3ds Max, V-Ray, and SketchUp to produce images, animations, or virtual walkthroughs. Their work enhances presentations, marketing materials, and design approvals.

What are the key skills and qualifications needed to thrive in 3D architectural rendering, and why are they important?

To thrive in 3D Architectural Rendering, you need a solid grasp of architectural concepts, advanced proficiency with 3D modeling and rendering software such as Autodesk 3ds Max, SketchUp, or Blender, and a strong portfolio showcasing photorealistic visualizations. Familiarity with CAD programs, rendering engines like V-Ray or Lumion, and knowledge of industry standards and certifications can be advantageous. Strong attention to detail, creativity, and excellent communication skills help professionals interpret client briefs and collaborate effectively with architects and design teams. These skills and qualities ensure that renderings accurately represent design intent, aid in client presentations, and support successful project outcomes.

What are some typical challenges faced by professionals in 3D architectural rendering roles?

Professionals in 3D Architectural Rendering often face tight deadlines and the need to accommodate last-minute design changes while maintaining high-quality, photorealistic visuals. Balancing technical accuracy with creative storytelling in presentations is also a common challenge, especially when collaborating with architects and clients who may have evolving expectations. Staying updated with fast-changing software technology and rendering techniques is important to remain competitive. Additionally, clear communication is vital to ensure feedback is understood and incorporated efficiently throughout the project lifecycle.

How much do 3D architectural renderers make?

3D architectural renderers typically earn between $40,000 and $80,000 annually, depending on experience, skill level, and location. Senior professionals with advanced skills in software like 3ds Max, SketchUp, or Revit may earn higher salaries or freelance rates. Many also supplement income through project-based work or specialized certifications.

How to become a 3D architectural rendering?

To become a 3D architectural renderer, develop skills in 3D modeling and rendering software such as AutoCAD, SketchUp, 3ds Max, or Revit. Obtain relevant education in architecture, design, or computer graphics, and build a portfolio showcasing your work. Gaining experience through internships or freelance projects can also help establish your expertise in the field.

What are the most commonly searched types of 3D Architectural Rendering jobs in California?

The most popular types of 3D Architectural Rendering jobs in California are:

What are popular job titles related to 3D Architectural Rendering jobs in California?

For 3D Architectural Rendering jobs in California, the most frequently searched job titles are:

What job categories do people searching 3D Architectural Rendering jobs in California look for?

The top searched job categories for 3D Architectural Rendering jobs in California are:

Infographic showing various 3D Architectural Rendering job openings in California as of September 2026, with employment types broken down into 1% Internship, 89% Full Time, 8% Part Time, and 2% Contract. Highlights an 83% Physical, 4% Hybrid, and 13% Remote job distribution, with an average salary of $47,192 per year, or $22.7 per hour.

Senior Product Manager - Omniverse Rendering

Santa Clara, CA • On-site

Nvidia
Computer and Electronic Product Manufacturing • 10K+ employees

$148K - $196K/yr

Full-time

Re-posted 14 days ago


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 18 frontline employees who took The Breakroom Quiz


Job description

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology-and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing.

An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent. As an NVIDIAN, you'll be immersed in a diverse, supportive environment where everyone is inspired to do their best work.

Come join the team and see how you can make a lasting impact on the world. NVIDIA is seeking a Product Manager to drive product planning, roadmap definition, and execution for Omniverse rendering technologies, the ovrtx library, and sensor simulation workflows. This role sits at the intersection of real-time rendering, physically based simulation, synthetic data generation, robotics, autonomous systems, industrial digital twins, and physical AI.

You will help develop the rendering and sensor simulation foundation that enables developers and enterprises to build high-fidelity virtual worlds, generate useful synthetic data, evaluate perception systems, and validate AI models before deployment in the real world. What You'll Be Doing: Drive the product vision and roadmap for Omniverse rendering capabilities, ovrtx, and sensor simulation workflows. Define AI-ready simulation workflows for synthetic data generation, perception model evaluation, robotics simulation, autonomous systems validation, and digital twin testing.

Translate customer needs into clear product requirements for rendering quality, sensor fidelity, performance, scalability, usability, and workflow integration. Partner with engineering teams on path tracing, ray tracing, materials, lighting, camera models, sensor realism, annotation outputs, and simulation pipeline architecture. Work with AI, robotics, computer vision, and simulation teams to align rendering and sensor simulation capabilities with model training, inference, testing, and evaluation needs.

Drive roadmap requirements for scenario coverage, domain randomization, sensor configuration, sim-to-real validation, dataset generation, and automated quality checks. Explore AI-assisted workflows for scene generation, material authoring, lighting setup, sensor configuration, scenario creation, and developer productivity. Prioritize features across developer APIs, SDKs, tools, documentation, examples, integrations, and reference workflows.

Work closely with customers, field teams, and ecosystem partners to understand production problems, adoption blockers, and emerging use cases. What We Need To See: BS or MS degree in Computer Science (or equivalent experience) with 12+ years of overall experience. 5+ years of product management, technical product management, engineering, solution architecture, or related experience.

Strong understanding of real-time rendering, ray tracing, path tracing, physically based rendering, or GPU-accelerated graphics. Experience with simulation workflows, synthetic data, robotics, autonomous systems, computer vision, digital twins, or industrial simulation. Proven understanding of AI/ML workflows such as model training, inference, evaluation, perception pipelines, or synthetic data generation.

Ability to translate AI, robotics, and autonomous systems requirements into rendering, sensor simulation, and developer platform priorities. Experience working with APIs, SDKs, developer tools, technical customers, and engineering-led product teams. Strong technical communication skills, including writing product requirements, roadmap narratives, workflow documentation, and launch materials.

Consistent record to prioritize across complex technical domains and drive execution with multi-functional teams. Ways To Stand Out From The Crowd: Experience with Omniverse, OpenUSD, RTX, ovrtx, Isaac Sim, Cosmos, CUDA, or related NVIDIA simulation and rendering technologies. Familiarity with camera, LiDAR, radar, depth, segmentation, optical flow, event camera, or other simulated sensor modalities.

Experience with physical AI, embodied AI, robotics foundation models, VLMs, world models, neural rendering, or generative AI for 3D/world creation. Background in graphics, computer vision, robotics, simulation, game engines, high-performance computing, or AI infrastructure. Familiarity with AI-assisted development workflows, coding agents, automated testing, evaluation harnesses, or workflow automation.

Widely considered to be one of the technology world's most desirable employers, NVIDIA offers highly competitive salaries and a comprehensive benefits package. As you plan your future, see what we can offer to you and your family www.nvidiabenefits.com/ Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 208,000 USD - 327,750 USD for Level 5, and 240,000 USD - 379,500 USD for Level 6

You will also be eligible for equity and benefits. Applications for this job will be accepted at least until July 3, 2026. This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes. NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.


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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US