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3D Animation Jobs in Bothell, WA (NOW HIRING)

Experience with computer vision, multimodal systems, or 3D representations. * Experience building ... capture and animation pipeline technologies, graphics, build and infrastructure for studio ...

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3D Animation information

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$34.7K

$71.4K

$148.1K

How much do 3d animation jobs pay per year?

As of Jun 10, 2026, the average yearly pay for 3d animation in Bothell, WA is $71,395.00, according to ZipRecruiter salary data. Most workers in this role earn between $55,300.00 and $69,900.00 per year, depending on experience, location, and employer.

What is a 3D Animation job?

A 3D Animation job involves creating moving images in a three-dimensional digital environment using specialized software. 3D animators design characters, objects, and scenes, then animate them to tell a story or convey information. They work in industries such as film, television, video games, advertising, and virtual reality. The role requires creativity, technical skills, and a strong understanding of movement and visual storytelling. Common software used includes Blender, Maya, and Cinema 4D.

What are the key skills and qualifications needed to thrive in the 3D Animation position, and why are they important?

To thrive in 3D Animation, you need strong skills in visual storytelling, character animation, and a solid grasp of animation principles, often supported by a degree in animation, visual arts, or a related field. Proficiency in industry-standard software such as Autodesk Maya, Blender, or Cinema 4D, and familiarity with rendering engines, are highly valued, as are relevant certifications. Creativity, attention to detail, collaboration, and effective time management are essential soft skills for excelling in this role. These abilities ensure the creation of engaging and polished animations while meeting project deadlines and working cohesively within creative production teams.

What are the typical daily responsibilities of someone working in 3D Animation?

A typical day for a 3D Animator involves creating and refining character or object animations, reviewing feedback from directors or leads, and making necessary revisions to achieve the desired visual style and motion. You will likely collaborate closely with modelers, riggers, texture artists, and other teammates to ensure visual consistency and technical feasibility. Deadlines play a crucial role, so effective time management and clear communication within the production pipeline are especially important. Additionally, keeping up to date with new software features or animation techniques is often part of the workflow. This dynamic routine offers both creative satisfaction and the chance to contribute meaningfully to larger projects such as games, films, or advertising campaigns.

What are the most commonly searched types of 3D Animation jobs in Bothell, WA? The most popular types of 3D Animation jobs in Bothell, WA are:
What job categories do people searching 3D Animation jobs in Bothell, WA look for? The top searched job categories for 3D Animation jobs in Bothell, WA are:
What cities near Bothell, WA are hiring for 3D Animation jobs? Cities near Bothell, WA with the most 3D Animation job openings:
Adjunct Faculty - Game Development and Production (Evergreen)

Adjunct Faculty - Game Development and Production (Evergreen)

DigiPen Institute of Technology

Redmond, WA โ€ข On-site

$5K - $13K/mo

Part-time

Posted 12 days ago


Job description

Adjunct - Department of Game Development and Production (Evergreen)
Located in Redmond, Washington, DigiPen Institute of Technology is a small college that offers undergraduate degree programs in Computer Science, Game Design, Digital Audio and Music, Computer Engineering, and Digital Art and Animation, as well as Master's degree programs in Computer Science and Digital Art. DigiPen Institute of Technology has been ranked one of the top 5 game design schools in the country by the Princeton Review for more than a decade.
To learn more, visit: https://www.digipen.edu/ .
Position: Adjunct Faculty - Department of Game Development and Production
Reports to: Game Development and Production Department Chair
The Department of Game Development and Production at DigiPen Institute of Technology invites applicants for potential future positions of Adjunct Faculty - Game Development and Production Instructor. Join our faculty team and help students develop the necessary skills to succeed in their chosen fields.
Making a video game is no easy task - not only for the technical skills required, but also due to the challenges that come from working as part of a multidisciplinary creative team. Our faculty from the Department of Game Development and Production bring decades of insight and experience in team-based collaboration, with a specific emphasis on game and software production. Through the project-based courses they teach, students learn the ins and outs of product development, user experience, testing and iteration, project management, and more.
After completing the application process, you may be invited to participate in the interview process. If accepted, you will be added to our pool of pre-approved adjuncts. The Department of Game Development and Production hires adjunct faculty from the pool of pre-approved adjuncts each semester on an as-needed basis.
The Department of Game Development and Production is accepting applications for adjunct instructors for courses in:
  • Design Process
  • Digital Production
  • Narrative Design
  • Game Mechanics
  • 2D / 3D Game Design
  • Project / Production

This is an ongoing posting. For more information about DigiPen's offerings, visit:
Current Courses | DigiPen
Essential Functions/Duties
  • Teach team-based courses in Game Software Design and Production, such as 2D and 3D game development, game production pipelines and team dynamics and roles
  • Grade, review and critique student team project-based work, providing creative direction and critique to students as well as technical guidance for the tools required in the course
  • Lecture and teach in classroom and/or lab settings
  • Mentor student teams in research-based or industry-driven projects
  • Participate in teaching-related service roles, including scheduled office hours, archiving of student work, and program assessment activities
  • Teach courses in accordance with departmental policies and procedures
  • Prepare and submit (on Moodle) timely grade reports and other reports on student performance
  • Demonstrate evidence of teaching experience that supports a diverse student body and individuals from a variety of backgrounds and experiences
  • Organize class activities, demos, and assignments
  • Relate assignments and tests to learning outcomes
  • Manage Student Teaching Assistants, supervising their timecards and reviewing their weekly hours, if required
  • Provide input, create, and improve course materials
  • Offer weekly office hours
  • In-person teaching, with online classes when necessary, in Redmond, WA

Knowledge, Skills and Abilities
  • Extensive knowledge of the subject areas in which the individual is responsible for instruction
  • Knowledge and understanding of principles of curriculum development
  • Knowledge and understanding of the fundamentals of effective communication and of effective instruction
  • Skills in Word, PowerPoint, Moodle, and MS Teams
  • In-person teaching, with online classes when necessary

Qualifications / Competencies
  • Bachelor's degree and 4+ years of experience and knowledge within the game industry
  • Strong grasp of fundamentals of game development
  • Strong understanding of team dynamics, team organization, and team communication
  • Ability to provide quality feedback, practical work solutions, and instruction
  • Ability to communicate the art, audio, design and programming team's roles, tasks and expectations
  • Working knowledge of game design fundamentals and best practices
  • Excellent interpersonal and communication skills
  • Relevant academic experience and/or relevant industry experience
  • Solid grounding in interdisciplinary teaching
  • Excellent interpersonal communication skills
  • Comfortable with technology
  • Ability to accommodate a wide variety of learning styles, special needs, etc.

Salary Range:
$5,400 - $13,608 per term, depending on credit hours, class size, and faculty rank
Not benefits eligible.
Application Procedure:
Applications should include, or you will be asked to provide, the following:
โ€ข A cover letter
โ€ข Current curriculum vitae / rรฉsumรฉ
โ€ข Academic Transcripts of most recently attended educational institutions
โ€ข Statement of teaching philosophy
โ€ข Statement of experience on maximizing quality and engagement across broad subjects and perspectives
Upon accepting an offer of employment with us, the candidate will receive an invitation for a required background check, employment verification, and 5-panel drug screen as a part of the hiring process.
APPLICATION DEADLINE: Complete application files will be accepted on a continuous basis and remain active for one year. While we sincerely appreciate all applications, only those candidates selected for an interview will be contacted.
Additional Notes:
  • All Adjunct positions are part-time, temporary assignments (for no more than one semester at a time), dependent upon student enrollment and instructional needs, and subject to budget consideration and approval. DigiPen Institute of Technology reserves the right to extend application deadlines and/or not to offer advertised positions.

Equal opportunity is a priority of DigiPen Institute of Technology, as the institution is committed to fostering a positive learning environment for all. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.
Equal Opportunity Employer
This employer is required to notify all applicants of their rights pursuant to federal employment laws.
For further information, please review the Know Your Rights notice from the Department of Labor.