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3D Animation Internship Jobs in Bothell, WA (NOW HIRING)

3D Animation Internship information

See Bothell, WA salary details

$12

$21

$33

How much do 3d animation internship jobs pay per hour?

As of Jun 8, 2026, the average hourly pay for 3d animation internship in Bothell, WA is $21.59, according to ZipRecruiter salary data. Most workers in this role earn between $17.98 and $23.37 per hour, depending on experience, location, and employer.

What is a 3D Animation Internship job?

A 3D Animation Internship is a temporary position designed for students or recent graduates to gain hands-on experience in creating 3D animations for films, games, advertisements, or other media. Interns typically assist with modeling, texturing, rigging, animating, and rendering under the guidance of experienced professionals. They may also help refine animations, troubleshoot technical issues, and collaborate with teams. This internship helps build industry skills, expand portfolios, and create networking opportunities.

What types of projects and responsibilities can I expect as a 3D Animation Intern?

As a 3D Animation Intern, you’ll typically assist in creating animations, modeling 3D assets, and supporting the animation team throughout different stages of production. Your tasks may include preparing storyboards, rigging characters, refining animation cycles, or helping with texture and lighting adjustments. Expect to participate in team meetings, receive regular feedback on your work, and collaborate closely with senior animators, artists, and designers. This hands-on experience is designed to help you build your portfolio, develop your technical abilities, and gain valuable insight into professional animation workflows.

What are the key skills and qualifications needed to thrive in the 3D Animation Internship position, and why are they important?

To thrive as a 3D Animation Intern, you generally need foundational skills in animation principles, 3D modeling, and a relevant academic background in animation, art, or a related field. Familiarity with industry-standard software such as Autodesk Maya, Blender, or Cinema 4D, and a strong portfolio showcasing your animation work, are often required. Creativity, a willingness to learn, attention to detail, and the ability to collaborate within a team environment are valuable soft skills. These skills and qualities are crucial to producing high-quality animations and adapting quickly within a fast-paced, creative industry.

What are popular job titles related to 3D Animation Internship jobs in Bothell, WA? For 3D Animation Internship jobs in Bothell, WA, the most frequently searched job titles are:
What job categories do people searching 3D Animation Internship jobs in Bothell, WA look for? The top searched job categories for 3D Animation Internship jobs in Bothell, WA are:
What cities near Bothell, WA are hiring for 3D Animation Internship jobs? Cities near Bothell, WA with the most 3D Animation Internship job openings:
Infographic showing various 3D Animation Internship job openings in Bothell, WA as of May 2026, with employment types broken down into 17% Internship, and 83% Full Time. Highlights an 100% In-person job distribution, with an average salary of $44,910 per year, or $21.6 per hour.

Software Engineer, Spatial Applications

Rivet Industries

Bellevue, WA • On-site

$165K - $195K/yr

Full-time

PTO

Posted 2 days ago


Job description

About Rivet
Rivet is an American company building integrated task systems - fusing hardened hardware with software, sensors, AI, and networking - for industrial workforces and defense personnel. We create capabilities that multiply the effectiveness of every individual and withstand the world's toughest environments.
We serve the people who build, operate, maintain, and defend our way of life. From technicians and engineers to first responders and service members, they embody the hard work, ingenuity, and meritocratic values that drive Western prosperity. Yet too often they are forced to rely on outdated tools that fail under modern pressures. Rivet exists to reset that priority.
At Rivet, you'll join a mission-driven team that fuses disciplines to deliver decisive outcomes where they matter most. Whether shaping our technology, strengthening our partnerships, or building our culture, every role here contributes to equipping the front lines with the modern systems they deserve.
Work Authorization Requirement: Due to the nature of our business and compliance with federal regulations, all candidates must be a "U.S. Person". Upon hire, you will be required to provide documentation verifying your status as a U.S. Citizen, a lawful permanent resident, or a protected individual under 8 U.S.C. 1324b(a)(3).
Role: Software Engineer, Spatial Applications
Location: Bellevue, WA
Compensation*: $165,000-$195,000 + benefits
Description
This is an early/mid-career XR role for someone growing into real-time 3D and XR work on our embedded Linux and Android devices. You'll work primarily in C# with Unity or StereoKit, paired with senior engineers. Expect to ship scoped features, learn the device stack on real hardware, and pick up OpenXR, performance tuning, and platform integration as you go.
Responsibilities
  • Build scoped 3D/XR features in Unity or StereoKit under technical guidance.
  • Write clean, testable C# for UI, interaction, and visualization.
  • Integrate with platform APIs and OpenXR with senior support.
  • Profile, debug, and iterate on device with feedback from senior engineers.
  • Join design and code reviews across the team.

Depending on the project, you may also:
  • Help build companion app and tooling components in Java/Kotlin or Python.
  • Work with 3D content from artists or vendors - importing models, textures, animations.
  • Pair with senior engineers on native C++ work or platform integration.

Requirements
  • 1-3 years of professional experience, OR a strong portfolio of shipped XR or real-time 3D work (academic, internship, hackathon, side projects, games).
  • BS in CS, CE, or a related field, or equivalent demonstrated experience.
  • Proficient in C# OR C++. Experience with Unity OR StereoKit (or another 3D engine).
  • Familiarity with at least one XR runtime or SDK (OpenXR, Quest, HoloLens, ARCore).
  • Comfortable importing and working with 3D assets in Unity or a similar engine.
  • Working knowledge of Git in a multi-developer workflow.
  • Comfortable digging through unfamiliar hardware, docs, and source.
  • Curiosity about XR, embedded systems, or real-time graphics.

Preferred Qualifications
  • Both C# and C++. Experience with both Unity and StereoKit.
  • Android or embedded Linux exposure.
  • Java or Kotlin for Android components.
  • Python for scripts, tooling, or test harnesses.
  • Performance profiling experience (CPU/GPU/memory).
  • Computer vision, perception, or AI/ML coursework or projects.
  • Shipped features in a games, VFX, simulation, or XR studio context.
  • Strong fit if you came up through XR side projects, games, simulation, or VFX. Credentials matter less than what you've actually shipped.

*Total compensation may vary within this range and is determined by years and level of relevant experience, job-related skills, education, and other factors. In addition to base salary, this role may be eligible for equity grants and other forms of compensation. Eligible employees also receive a competitive benefits package, including unlimited PTO.
EOE