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2D 3D Artist Jobs (NOW HIRING)

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Revolution Events is seeking a well-rounded 3D Rendering & Graphic Design Artist with strong experience in both 3D visualization and 2D graphic design. The ideal candidate is a creative thinker who ...

Lead the creation of high-quality 3D assets and visualizations, translating 2D concepts, sketches ... Collaborate cross-functionally with technical artists, merchandising, marketing, digital teams, and ...

Lead the creation of high-quality 3D assets and visualizations, translating 2D concepts, sketches ... Collaborate cross-functionally with technical artists, merchandising, marketing, digital teams, and ...

UX Motion Design Lead

Auburn Hills, MI · On-site

$104K - $136K/yr

Our global creative team consists of a diverse group of User Experience Designers, Interaction Designers, 2D/3D Visual Designers, Motion Graphic Artist, Researchers, and Prototypers. We are ...

Senior Artist

$130K - $155K/yr

Solid understanding of animation principles and experience creating or implementing 2D and/or 3D animations. * Exceptional artistic skills including composition, color theory, typography, visual ...

Senior Artist

Cleveland, OH · On-site

$123K - $147K/yr

Solid understanding of animation principles and experience creating or implementing 2D and/or 3D animations. * Exceptional artistic skills including composition, color theory, typography, visual ...

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2D 3D Artist information

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$19

$39

$68

How much do 2d 3d artist jobs pay per hour?

As of Aug 23, 2026, the average hourly pay for 2d 3d artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is a 2D 3D artist?

2D 3D Artists are creative professionals who specialize in producing both two-dimensional (2D) and three-dimensional (3D) visual content. In 2D art, they create illustrations, character designs, backgrounds, and textures, often for video games, animation, or graphic novels. In 3D art, they model, texture, and render objects or environments for use in digital media such as games, films, and simulations. Their skills bridge both traditional and digital art, allowing them to contribute to a wide range of creative projects.

What are the key skills and qualifications needed to thrive as a 2D 3D artist?

To thrive as a 2D/3D Artist, you need strong artistic fundamentals, proficiency in drawing or modeling, and a portfolio demonstrating your creative and technical abilities, often supported by a degree in art, design, or a related field. Expertise with industry-standard software such as Adobe Creative Suite, Autodesk Maya, Blender, or ZBrush is typically required, and knowledge of rendering engines or digital sculpting tools is advantageous. Outstanding attention to detail, creativity, collaboration, and time management skills help you stand out in this role. These abilities are crucial for producing high-quality visual content, meeting project deadlines, and effectively contributing to creative teams.

How do 2D 3D artists typically collaborate with other departments during a game development project?

2D/3D Artists work closely with game designers, animators, programmers, and project managers throughout the development cycle. They often receive concepts or briefs from designers, create visual assets, and then collaborate with programmers to ensure assets are properly integrated into the game engine. Regular team meetings and feedback sessions are common, allowing artists to refine their work based on technical constraints and gameplay requirements. This collaborative environment helps ensure visual consistency and high-quality player experiences.

What is the difference between 2D 3D Artist vs 3D Modeler?

Aspect2D 3D Artist3D Modeler
Primary FocusCreating 2D artwork, concept art, textures, and visual assetsBuilding 3D models, meshes, and detailed objects
Skills & ToolsPhotoshop, Illustrator, 2D animation softwareBlender, Maya, 3ds Max, ZBrush
Work EnvironmentDesign studios, game development, animationGame studios, film, product visualization
CredentialsArt or design degree often preferred3D modeling courses or certifications

While both roles involve 3D work, a 2D 3D Artist primarily focuses on creating 2D assets and textures, whereas a 3D Modeler specializes in building detailed 3D models. The roles often overlap but serve different stages of the creative process in industries like gaming and animation.

How much do 2D 3D artists get paid?

2D and 3D artists' salaries vary based on experience, location, and industry, but typically range from $40,000 to $85,000 annually. Entry-level artists may earn less, while experienced professionals with specialized skills in software like Photoshop, Blender, or Maya can earn higher salaries, especially in competitive markets or with freelance work.

How much do 2D 3D artists make?

2D and 3D artists' salaries vary based on experience, location, and industry, but entry-level artists typically earn between $40,000 and $60,000 annually, while experienced professionals can make $70,000 to over $100,000. Skilled artists proficient in tools like Photoshop, Blender, or Maya and with a strong portfolio tend to earn higher salaries.

What jobs can I do as a 2D 3D Artist?

A 2D 3D Artist can work in various fields such as video game development, animation, film production, advertising, and product design. They create visual assets using software like Photoshop, Blender, or Maya and may work as concept artists, character designers, environment artists, or modelers. These roles often require a strong portfolio and proficiency in relevant tools and techniques.
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What states have the most 2D 3D Artist jobs?

States with the most job openings for 2D 3D Artist jobs include:

Infographic showing various 2D 3D Artist job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 88% Full Time, 8% Part Time, and 3% Contract. Highlights an 86% Physical, 5% Hybrid, and 9% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Designer, 3D Texture/Surfacing

Spencer's

Egg Harbor Township, NJ • On-site

$75K - $85K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 22 days ago


Spencer's rating

5.4

Company rating: 5.4 out of 10

Based on 204 frontline employees who took The Breakroom Quiz

74th of 104 rated fashion retailers


Job description

Overview We are authentic, professional providers of fun, focused on building a Great Place To Work For All by staying true to our mission: “Life’s a Party, We’re Makin’ It Fun!” and “So Much Fun It’s Scary!” At Spencer’s and Spirit, we do the right thing always-integrity, fairness, respect, and transparency are our foundation. You will find our culture to be inclusive, passionate, resilient, and one that values differences and embraces all. One Team / One Goal We are leaders and owners of our business success. Whether it’s developing new and exclusive costumes, quality testing products, or implementing technology solutions, our teams understand the value of working collaboratively to embrace change through innovation, curiosity, and thoughtfulness. We offer a comprehensive benefits package that includes: Flexible work environment Career advancement Competitive base salary Bonus opportunity Vacation, Personal, Sick and Holiday pay Medical, Dental, Vision, Disability, Life and AD&D insurance 401k with a company match 30% merchandise discount Responsibilities The Designer, 3D Texture/Surfacing with the costume design team to create PBR textures and materials for garment printing and fabrication utilizing 3D surfacing workflows; work to bridge 3D + 2D design into the real world of costumes. Work alongside the costume design team to produce high-quality PBR (physically based rendering) textures and materials for garment printing specific to costumes Leverage Substance Painter / Designer and emerging AI workflows Manage and review outsourced assets Collaborate across multiple teams and projects, adhering to the needs of the business and deadlines Qualifications Experienced 3D Texture/Lookdev artist Strong PBR (physically based rendering) fundamentals experience Hands-on experience using Substance Painter or Mari Working knowledge of a 3D software like ZBrush and CLO/ Marvelous Designer Clear understanding of color space, shading, lighting, rendering, and texture baking methods Proficient in Adobe Photoshop and Illustrator Strong organizational skills, ability to coordinate multiple projects seamlessly Strong communication skills and ability to work in a team environment Self-starter; comfortable leading the charge with projects and deadlines 3D character art experience is a plus Experience in games, toys, fashion, or other product development is a plus Required software experience: Zbrush, Substance Painter/Mari, Clo3D/ Marvelous Designer, Illustrator, Photoshop Blender, Maya, Mesh Mixer preferred The pay range reflects the potential base salary range for this role. Individual base pay is determined by various factors such as relevant experience and skills, and the scope and responsibilities of the position. Pay Range $75,000 - $85,000

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