1

Part Time Simulation Software Engineer Jobs Near Me

We're seeking a Robotics Software Engineer who thrives on hard systems problems. Welding is where ... Advance the stack with learning-based methods and simulation - reinforcement learning, learned ...

As a Senior Lead Software Engineer at JPMorgan Chase within an agile team, you are an integral part ... simulators. * Can work with large codebases, managing shared resources and libraries and ...

Development of Software Defined Radio (SDR). * Experience with microwave test equipment such as ... Experience with electromagnetic simulation and modeling tools such as HFSS, CST, ADS, Genesys and ...

next page

Showing results 1-20

Part Time Simulation Software Engineer information

See salary details

$74K

$137.8K

$197K

How much do part time simulation software engineer jobs pay per year?

As of Jul 15, 2026, the average yearly pay for part time simulation software engineer in the United States is $137,846.00, according to ZipRecruiter salary data. Most workers in this role earn between $104,000.00 and $162,000.00 per year, depending on experience, location, and employer.
What job categories do people searching Part Time Simulation Software Engineer jobs look for? The top searched job categories for Part Time Simulation Software Engineer jobs are:
What are the most commonly searched types of Simulation Software Engineer jobs? The most popular types of Simulation Software Engineer jobs are:
A map of the United States highlighting the number of Part Time Simulation Software Engineer job openings by state according to ZipRecruiter. The image is accompanied by a detailed chart listing the number of Part Time Simulation Software Engineer job openings in each state, with California having the most at 2 and Hawaii the least at 0.
Software Simulation Engineer, Sensor Rendering

Software Simulation Engineer, Sensor Rendering

Path Robotics

Columbus, OH • On-site

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 2 days ago


Job description

Build the Path Forward
At Path Robotics, we're building the future of embodied intelligence. Our AI-driven systems enable robots to adapt, learn, and perform in the real world closing the skilled labor gap and transforming industries. We go beyond traditional methods, combining perception, reasoning, and control to deliver field-ready AI that is risk-aware, reliable, and continuously improving through real-world use.
Big, hard problems are our everyday work, and our team of intelligent, humble, and driven people make the impossible possible together.
We're looking for a Software Simulation Engineer to help us stand up and scale our sensor simulation infrastructure for sim-to-real model training. You will own the rendering and simulation of our 2D and 3D sensors, which our perception models rely on. You'll produce photorealistic, physically accurate synthetic data, enabling us to train and validate perception systems faster and at a greater scale than real-world data alone allows.
What You'll Do
Experienced Level:
  • Implement and validate physics-based sensor simulation models (structured light, depth, RGB, stereo, etc.) within platforms such as NVIDIA Isaac Sim, Blender or Unreal Engine, producing outputs that closely match real sensor behavior.
  • Build photorealistic scene rendering pipelines that account for sensor placement on the robot end-effector. Emulate robot trajectories both with and without physical models. Utilize accurate material properties, such as metal reflectance, weld spatter, and torch glow, to ensure synthetic data is meaningful for perception model training.
  • Develop synthetic data generation pipelines producing annotated ground-truth (point clouds, depth maps, segmentation masks) at scale.
  • Implement domain randomization strategies (lighting, material variation, sensor noise, viewpoint perturbation) to improve sim-to-real transfer for downstream perception models.
  • Collaborate with perception teams to ensure rendered outputs meet dataset requirements and write high-quality Python code.

Senior Level:
  • Lead the design and validation of high-fidelity, photorealistic sensor render pipelines grounded in real sensor characterization data and validated against physical measurements.
  • Architect the sensor rendering strategy for the Perception team, defining which sensor modalities, material models, and environmental conditions must be simulated to support perception across the full weld cell workflow.
  • Own the sim-to-real validation framework: define quantitative benchmarks and go/no-go criteria for when synthetic sensor data is ready to feed production model training.
  • Drive 3D asset and environment pipeline strategy, including CAD-to-simulation workflows, SDF/URDF asset management, material library management, and procedural scene generation for weld cell environments across Gazebo, Isaac Sim, and Unreal Engine.
  • Define strategy for when and how to use each simulation platform (Gazebo for ROS-integrated functional testing, Isaac Sim or Unreal Engine for photorealistic synthetic data generation) and build workflows that span them coherently.
  • Mentor engineers on rendering best practices, physically based material modeling, Gazebo plugin development, and synthetic data methodology.
Who You Are
  • Education & Experience: Degree in CS/Robotics/EE plus 3+ years (Experienced) or 5+ years (Senior) in simulation, rendering, or perception.
  • Software Proficiency: Strong Python skills for building production-grade simulation tooling and plugins.
  • Simulation Platforms: Hands-on experience with NVIDIA Isaac Sim, Unreal Engine, Blender or Gazebo (Classic/Ignition).
  • Rendering & Assets: Solid understanding of Physically Based Rendering (PBR) and experience with 3D assets (URDF, SDF, USD).
  • 3D data and assets: Experience with mesh representations, material authoring, and CAD-to-render workflows using formats such as URDF, SDF, or USD.
  • Synthetic data pipelines: Experience building annotated synthetic dataset generation systems and domain randomization strategies aimed at real-world model training.
  • Generative AI: Experience with generative image AI (e.g., diffusion models) and its application in synthetic data generation.
Nice to Have
  • Direct experience with NVIDIA Omniverse / Isaac Sim and USD-based scene composition.
  • Familiarity with simulating industrial phenomena like arc flash, weld spatter, and thermal emission.
  • Experience with generative AI (diffusion models) and procedural geometry for scalable 3D mesh generation.
  • Prior work in manufacturing or automotive simulation and cloud-based render farm infrastructure.
  • Experience with GPU-accelerated rendering or cloud-based render farm infrastructure.
Why You'll Love It Here
  • Free lunch every day
  • Flexible PTO
  • Medical, Dental, and Vision insurance
  • 6 weeks 100% paid parental leave plus an additional 6-8 weeks maternity leave for the birthing parent (12-14 weeks total)
  • 401K through Empower
  • Paid Referral Bonus
Who We Are
At Path Robotics we love coming to work to solve interesting and tough challenges but also because our ideas are welcomed and valued. We encourage unique thinking and are dedicated to creating a diverse and inclusive environment. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, gender identity or expression, sexual orientation, national origin, genetics, disability, age, or veteran status.
If you require a reasonable accommodation to participate in the application process or any part of the hiring process, please contact HR@path-robotics.com. We are committed to providing equal access and will work with qualified individuals to ensure a fair and accessible hiring experience. We will respond to your request within 48 hours.