Electronic Arts
Electronic Arts

24 Electronic Arts Software Jobs Hiring Near You

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Electronic Arts Jobs Information

What is it like to work at Electronic Arts?

Electronic Arts (EA) is a dynamic and innovative company that values creativity, collaboration, and a passion for gaming. The company's structure is divided into various studios, each focused on developing different types of games, such as sports, racing, and role-playing games, with a diverse team of developers, designers, and artists working together to bring these games to life. Working at EA can be an exciting opportunity for game enthusiasts and professionals to contribute to the creation of beloved gaming franchises and be part of a global community that shares a love for gaming.

What makes Electronic Arts an attractive place to work?

Electronic Arts (EA) is a leading global video game developer and publisher, known for its iconic franchises such as FIFA, Madden NFL, and The Sims. As a workplace, EA fosters a culture of innovation, collaboration, and creativity, with opportunities for employees to work on cutting-edge projects and contribute to the development of engaging gaming experiences. Joining EA can provide professionals with a platform to grow their skills, take on new challenges, and be part of a dynamic industry that continues to evolve and shape the world of entertainment.

What are the most popular categories at Electronic Arts?

Infographic showing various Software job openings at Electronic Arts in the United States as of August 2026, with employment types broken down into 75% Full Time, and 25% Temporary. Highlights an 87% Physical, and 13% Hybrid job distribution.

Développeur.se sénior.e d'outils /Senior Tools Developer (Apex Legends)

Electronic Arts Inc.

Los Angeles, CA • On-site

$165K - $256K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 29 days ago


Job description

General Information
Locations: Vancouver - Great Northern Way, British Columbia, Canada
  • Location: Los Angeles - Chatsworth
  • State: California
  • Country: United States of America

  • Location: Montreal
  • State: Quebec
  • Country: Canada

Role ID
212777
Worker Type
Regular Employee
Studio/Department
EA Studios - Respawn
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
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Job Title: Senior Tools Developer (Apex Legends)
Location: Vancouver, BC, Montreal, QC or Los Angeles, CA
Work Model: Hybrid
Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind Apex Legends, Titanfall, and Star Wars Jedi titles. Join us to help shape the future of one of the world's leading live service franchises.
As a Senior Tools Developer, you will report to the Lead Tools Developer and own the development of asset pipeline tools for Apex Legends. You will design and improve systems that support content creation, packaging, and delivery. You will partner with engine, rendering, and content teams to streamline workflows, improve reliability, and enable teams to build high-quality player experiences efficiently.
Responsibilities
  • Design and maintain asset pipeline tools and core systems
  • Build scalable solutions for asset compilation and packaging
  • Optimize workflows for reliability, speed, and usability
  • Collaborate with engine, rendering, and content teams
  • Resolve toolchain issues and manage technical debt
  • Implement automated testing and continuous integration
  • Mentor developers through reviews and technical guidance

Qualifications
  • 8+ years developing tools or engine systems for games
  • Strong C++ experience in production environments
  • Experience building or supporting asset pipelines
  • Familiarity with asset compilation and packaging systems
  • Experience working with large codebases and pipelines
  • Understanding of game engine architecture and editor workflows
  • Experience improving performance and reliability of tools

We want to connect you with job opportunities that align with your interests, skills, and expertise. When you create an EA Careers Account and are logged into the portal, you can click "Get Recommendations" to view a curated list of job openings. These recommendations are enhanced by automated processing, including artificial intelligence, and take into account your skills and experience. However, all employment decisions are made by our hiring teams, not by automated systems.
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD
* California (depending on location e.g. Los Angeles vs. San Francisco) *$165,000 - $256,000 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.