Lead the Design team, including the Lead Designer and senior designers across combat, economy ... Deep experience in action-RPG, collection RPG, gacha-driven live service, or hero-roster combat.

58 Rpg Game Designer Jobs Hiring Near You
Lead the Design team, including the Lead Designer and senior designers across combat, economy ... Deep experience in action-RPG, collection RPG, gacha-driven live service, or hero-roster combat.
Senior Narrative Designer (6-Month Contract)
Austin, TX · On-site
$101K - $108K/yr
Experience developing action, action RPG, shooter, or adventure games. * Familiarity with cinematic pipelines, dialogue implementation, and narrative scripting tools. * Experience designing branching ...
Quick apply
Senior Narrative Designer (6-Month Contract)
Austin, TX · On-site
$101K - $108K/yr
Experience developing action, action RPG, shooter, or adventure games. * Familiarity with cinematic pipelines, dialogue implementation, and narrative scripting tools. * Experience designing branching ...
Level Designer
Montreal, QC · On-site +1
Gearbox Software We are looking for a Level Designer specializing in mission scripting and quest ... Experience in action, RPG, open-world, or mission-driven live games. Benefits * 26 days leave ...
Level Designer
Montreal, QC · On-site +1
Gearbox Software We are looking for a Level Designer specializing in mission scripting and quest ... Experience in action, RPG, open-world, or mission-driven live games. Benefits * 26 days leave ...
Work with Game Producers and Designers to identify friction points or engagement opportunities ... A deep understanding of game mechanics (F2P, RPG, or Location-Based) and an intuition for what ...
Work with Game Producers and Designers to identify friction points or engagement opportunities ... A deep understanding of game mechanics (F2P, RPG, or Location-Based) and an intuition for what ...
Level Designer
Montreal, QC · Remote
Gearbox Software We are looking for a Level Designer specializing in mission scripting and quest ... Experience in action, RPG, open-world, or mission-driven live games. Benefits * 26 days leave ...
Quick apply
Level Designer
Montreal, QC · Remote
Gearbox Software We are looking for a Level Designer specializing in mission scripting and quest ... Experience in action, RPG, open-world, or mission-driven live games. Benefits * 26 days leave ...
Senior Unity Game Engineer (Remote)
Issaquah, WA · On-site +1
$62 - $75/hr
... for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay ...
Senior Unity Game Engineer (Remote)
Issaquah, WA · On-site +1
$62 - $75/hr
... for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay ...
Senior Unity Game Engineer (Remote)
Issaquah, WA · Remote
$62 - $75/hr
... for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay ...
Senior Unity Game Engineer (Remote)
Issaquah, WA · Remote
$62 - $75/hr
... for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay ...
Ce jeu AAA est une experience RPG d'action-aventure a la troisieme personne, avec un gameplay ... Vous travaillerez en etroite collaboration avec le Game Director, les designers et les autres ...
Ce jeu AAA est une experience RPG d'action-aventure a la troisieme personne, avec un gameplay ... Vous travaillerez en etroite collaboration avec le Game Director, les designers et les autres ...
WWE Champions is our ultimate and unique RPG puzzle match game featuring WWE superstars and legends ... This role is ideal for a systems-minded designer who can solve complex problems, balance player and ...
WWE Champions is our ultimate and unique RPG puzzle match game featuring WWE superstars and legends ... This role is ideal for a systems-minded designer who can solve complex problems, balance player and ...
... Designer, Associate Game Director, or equivalent). * Demonstrated success operating live-service mobile titles, ideally within action or RPG genres. * Proven ability to lead and mentor design teams ...
... Designer, Associate Game Director, or equivalent). * Demonstrated success operating live-service mobile titles, ideally within action or RPG genres. * Proven ability to lead and mentor design teams ...
... Designer, Associate Game Director, or equivalent). * Demonstrated success operating live-service mobile titles, ideally within action or RPG genres. * Proven ability to lead and mentor design teams ...
... Designer, Associate Game Director, or equivalent). * Demonstrated success operating live-service mobile titles, ideally within action or RPG genres. * Proven ability to lead and mentor design teams ...
Software Engineer II
San Francisco, CA · On-site
$114K - $157K/yr
Star Wars, Twin Peaks, RPG games). As a Software Engineer II, working on our data systems, you will ... Proficiency in Java or Go * Experience designing and implementing object-oriented systems
Software Engineer II
San Francisco, CA · On-site
$114K - $157K/yr
Star Wars, Twin Peaks, RPG games). As a Software Engineer II, working on our data systems, you will ... Proficiency in Java or Go * Experience designing and implementing object-oriented systems
Software Engineer II
$114K - $157K/yr
Star Wars, Twin Peaks, RPG games). As a Software Engineer II, working on our data systems, you will ... Proficiency in Java or Go * Experience designing and implementing object-oriented systems
Software Engineer II
$114K - $157K/yr
Star Wars, Twin Peaks, RPG games). As a Software Engineer II, working on our data systems, you will ... Proficiency in Java or Go * Experience designing and implementing object-oriented systems
Diablo games are action RPG experiences with endless evil to slaughter, countless abilities to ... You will guide and mentor a group of seasoned lead designers, setting a strategic vision to deliver ...
New
Diablo games are action RPG experiences with endless evil to slaughter, countless abilities to ... You will guide and mentor a group of seasoned lead designers, setting a strategic vision to deliver ...
New
Diablo games are action RPG experiences with endless evil to slaughter, countless abilities to ... You will guide and mentor a group of seasoned lead designers, setting a strategic vision to deliver ...
New
Diablo games are action RPG experiences with endless evil to slaughter, countless abilities to ... You will guide and mentor a group of seasoned lead designers, setting a strategic vision to deliver ...
New
Software Engineer II
San Francisco, CA · On-site
$114K - $157K/yr
Star Wars, Twin Peaks, RPG games). As a Software Engineer II, working on our data systems, you will ... Proficiency in Java or Go * Experience designing and implementing object-oriented systems
Software Engineer II
San Francisco, CA · On-site
$114K - $157K/yr
Star Wars, Twin Peaks, RPG games). As a Software Engineer II, working on our data systems, you will ... Proficiency in Java or Go * Experience designing and implementing object-oriented systems
Staff/Senior
Irvine, CA · On-site
$73K - $90K/yr
... of artists and designers to deliver the artistic vision of their next world class RPG using the ... Responsibilities : • Collaborate with the team to achieve the artistic vision for the game • ...
Staff/Senior
Irvine, CA · On-site
$73K - $90K/yr
... of artists and designers to deliver the artistic vision of their next world class RPG using the ... Responsibilities : • Collaborate with the team to achieve the artistic vision for the game • ...
Staff/Senior - Graphics Engineer (Contract)
Irvine, CA · On-site
$148K - $183K/yr
... of artists and designers to deliver the artistic vision of their next world-class RPG using the ... Responsibilities : • Collaborate with the team to achieve the artistic vision for the game • ...
Staff/Senior - Graphics Engineer (Contract)
Irvine, CA · On-site
$148K - $183K/yr
... of artists and designers to deliver the artistic vision of their next world-class RPG using the ... Responsibilities : • Collaborate with the team to achieve the artistic vision for the game • ...
Staff/Senior - Graphics Engineer (Contract)
Irvine, CA · On-site
$148K - $183K/yr
... of artists and designers to deliver the artistic vision of their next world-class RPG using the ... Responsibilities : • Collaborate with the team to achieve the artistic vision for the game • ...
Staff/Senior - Graphics Engineer (Contract)
Irvine, CA · On-site
$148K - $183K/yr
... of artists and designers to deliver the artistic vision of their next world-class RPG using the ... Responsibilities : • Collaborate with the team to achieve the artistic vision for the game • ...
Staff/Senior - Graphics Engineer (Contract)
Irvine, CA · On-site
$61.65/hr
... of artists and designers to deliver the artistic vision of our next world class RPG using the ... Collaborate with the team to achieve the artistic vision for the game * Analyze and improve ...
Staff/Senior - Graphics Engineer (Contract)
Irvine, CA · On-site
$61.65/hr
... of artists and designers to deliver the artistic vision of our next world class RPG using the ... Collaborate with the team to achieve the artistic vision for the game * Analyze and improve ...
RPG Jobs Information
Job description
At Kabam, we're constantly raising the bar of excellence in free-to-play gaming. We hire for passion and diversity so that we can triumph in our collective skill. Our teams are made up of a fusion of personalities and interests bound together by a collaborative nature, fun-loving culture, and a drive to do what it takes to make great games. And this is where you come in...
Reporting to the Executive Producer (MCoC), the Game Director owns the creative and gameplay direction of MCoC. The Game Director sets the vision for the game, holds the bar on player experience, and makes the calls that shape what we build, how we tune it, and how it lands with players. You'll lead the Design discipline, partner closely with the Director of Product on roadmap and strategy, and work daily across Production, Engineering, Live Operations, Marketing, and Community to operate the game at championship level.
This role is a full-time, on-site position based 5 days a week at our Downtown Vancouver studio.
Key Accountabilities:
Creative and Gameplay Direction:
- Set and steward the long-term creative and gameplay direction of MCoC.
- Define and evolve the design pillars that govern Champion design, combat systems, progression (including Ascension), live events, and the end-to-end player journey.
- Hold the bar on quality and craft across every tentpole, saga, season, and live moment shipped.
- Make the calls on what gets built, how it gets tuned, and how it lands with players.
Design Discipline Leadership:
- Lead the Design team, including the Lead Designer and senior designers across combat, economy, content, and systems.
- Mentor and develop the Design discipline, building confidence, ownership, and craft.
- Establish and protect the design standards by which all MCoC content is evaluated.
- Recruit, retain, and grow design talent at all levels.
Cross-Functional Partnership and Strategy:
- Partner with the Director of Product on roadmap shape, monetization strategy, and prioritization calls across a multi-year live service.
- Work daily with Production, Engineering, Live Operations, Marketing, and Community to deliver coordinated outcomes.
- Represent the player and game health in senior decisions, including the tradeoffs between short-term commercial outcomes and long-term game runway.
- Contribute to studio-level planning and to the broader leadership team for MCoC.
Live Data, Player Health, and Communication:
- Read live performance data confidently and translate it into creative direction without losing the long view.
- Hold the balance between live operations cadence and long-term economy health.
- Communicate clearly and credibly across disciplines and levels, from design reviews through executive presentations through player-facing announcements.
- Engage with the player community when needed, representing the studio with authenticity and care.
- 10+ years of experience working on a GaaS (Games as a Service) product.
- 5+ years in a Game Director, Design Director, or principal-level design leadership capacity on a live-service mobile title at scale.
- Deep experience in action-RPG, collection RPG, gacha-driven live service, or hero-roster combat.
- Advanced understanding of game economics, monetisation design, and the relationship between live ops cadence and long-term player health.
- A collaborative working style with Product and Production leadership, with experience operating effectively in cross-functional senior teams.
- Sound product judgment and the ability to formulate creative strategy with clear, measurable outcomes.
- Strong communication skills across executive leadership, cross-functional disciplines, and player-facing channels.
- A track record of leading and developing design teams who do their best work.
- Fluent written and spoken English.
- Shipped or operated a tentpole live-service title for three or more years in-market.
- Experience evolving a long-running live service through a strategic step-up.
- Passion for Marvel, fighting games, or both.
- Extended Health Coverage: effective day one, no waiting period! Our benefits cover health, dental, life, disability, and extended paramedical services such as vision care, mental health practitioners, massage, physiotherapy, acupuncture, and much more.
- DEIB Benefits: DEIB is important to us and to our people - that's why our benefits include gender-affirming care, fertility care, and other hormonal treatments and drugs.
- Flexible Spending Accounts: our benefits are built on a flex credit model, so you're able to choose the coverage levels that are right for you, and allocate the rest to a group RRSP/TFSA, Health Spending account, and/or Personal Spending Account.
- RRSP Matching: everyone retires eventually, and we help our people save for their futures with a contribution matching program once you reach 90 days with us.
- Commuter Benefit: we believe in the power of in-person collaboration, and want to support you in making it work for you! We provide a flexible, monthly cash allowance to help cover the costs of transit, parking, or even personal logistics like childcare and pet care.
- PTO and Parental Leave: we offer paid parental leave, flexible paid time off, paid time off for volunteering, sick leave, and holiday closures.
- Employee and Family Assistance Program: this program provides crisis management support, immediate mental health care, and generalized support for emotional, mental, and financial well-being.
- Telus Virtual Health: we provide increased access to remote healthcare providers for prescription refills or referrals from the comfort of your home.
- Learning and growth: We encourage people to grow both personally and professionally, and support this through regular lunch & learns and an education stipend.
- Pay transparency: We share with employees the pay range their role falls within and clear career maps to determine how they can grow within their role or level-up to a promotion.
- Cool spaces: Our offices are in Vancouver, Montreal, Los Angeles, and San Francisco. Whether it's summers on the rooftop patio in Downtown Vancouver, or watching the fireworks in Montreal's South Shore - we want our people to feel like their time spent in office is worthwhile!
- Giving back: Kabammers have a dedicated paid day off every year to volunteer to a cause close to their hearts. Some teams even band together for group volunteer days off-site!
The typical hiring range listed above is specific to candidates located in Vancouver. The salary will be determined based on your knowledge, skills and competencies, and you'll have room to grow after you join!
If you're interested in the position but your expectations don't fully align with the provided range, we still encourage you to apply! Considerations may be made based on your experience level.
About KABAM GAMES, INC. A NETMARBLE COMPANY.
Sourced by ZipRecruiter
Industry
Amusement, gambling, and recreation
Company size
501 - 1,000 Employees
Headquarters location
Vancouver,, BC, CA