... UI visual styles and systems that support new gameplay experiences * Partner with UX Designers ... Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as ...

60 Riot Games User Interface Designer Jobs Hiring Near You
... UI visual styles and systems that support new gameplay experiences * Partner with UX Designers ... Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as ...
... UI visual styles and systems that support new gameplay experiences * Partner with UX Designers ... Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as ...
... UI visual styles and systems that support new gameplay experiences * Partner with UX Designers ... Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as ...
... UI visual styles and systems that support new gameplay experiences * Partner with UX Designers ... Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as ...
... UI visual styles and systems that support new gameplay experiences * Partner with UX Designers ... Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as ...
Experience with UI prototyping tools such as Figma, Sketch or Adobe XD * Experience using common ... At Riot Games, we put players first. That mission drives every decision in our quest to create ...
Experience with UI prototyping tools such as Figma, Sketch or Adobe XD * Experience using common ... At Riot Games, we put players first. That mission drives every decision in our quest to create ...
Experience with UI prototyping tools such as Figma, Sketch or Adobe XD * Experience using common ... At Riot Games, we put players first. That mission drives every decision in our quest to create ...
Experience with UI prototyping tools such as Figma, Sketch or Adobe XD * Experience using common ... At Riot Games, we put players first. That mission drives every decision in our quest to create ...
Principal Software Engineer, Gameplay - Teamfight Tactics
Los Angeles, CA · On-site
$145K - $195K/yr
... UI features, including progression and monetization flows in collaboration with Visual Designers ... At Riot Games, we put players first. That mission drives every decision in our quest to create ...
Principal Software Engineer, Gameplay - Teamfight Tactics
Los Angeles, CA · On-site
$145K - $195K/yr
... UI features, including progression and monetization flows in collaboration with Visual Designers ... At Riot Games, we put players first. That mission drives every decision in our quest to create ...
Experience with UI prototyping tools such as Figma, Sketch or Adobe XD * Experience using common ... At Riot Games, we put players first . That mission drives every decision in our quest to create ...
Experience with UI prototyping tools such as Figma, Sketch or Adobe XD * Experience using common ... At Riot Games, we put players first . That mission drives every decision in our quest to create ...
Principal Software Engineer, Gameplay - Teamfight Tactics
Los Angeles, CA · On-site
$145K - $195K/yr
... UI features, including progression and monetization flows in collaboration with Visual Designers ... At Riot Games, we put players first . That mission drives every decision in our quest to create ...
Principal Software Engineer, Gameplay - Teamfight Tactics
Los Angeles, CA · On-site
$145K - $195K/yr
... UI features, including progression and monetization flows in collaboration with Visual Designers ... At Riot Games, we put players first . That mission drives every decision in our quest to create ...
Principal Software Engineer, Gameplay - Teamfight Tactics
Los Angeles, CA · On-site
$145K - $195K/yr
... UI features, including progression and monetization flows in collaboration with Visual Designers ... At Riot Games, we put players first. That mission drives every decision in our quest to create ...
Principal Software Engineer, Gameplay - Teamfight Tactics
Los Angeles, CA · On-site
$145K - $195K/yr
... UI features, including progression and monetization flows in collaboration with Visual Designers ... At Riot Games, we put players first. That mission drives every decision in our quest to create ...
UX Designer - League of Legends Studios (League of Legends PC, Teamfight Tactics)
Los Angeles, CA · On-site
... interface problems, and a relentless drive to grow as a designer. As you progress through our ... At Riot Games, we put players first . That mission drives every decision in our quest to create ...
UX Designer - League of Legends Studios (League of Legends PC, Teamfight Tactics)
Los Angeles, CA · On-site
... interface problems, and a relentless drive to grow as a designer. As you progress through our ... At Riot Games, we put players first . That mission drives every decision in our quest to create ...
UX Designer - League of Legends Studios (League of Legends PC, Teamfight Tactics)
Los Angeles, CA · On-site
... interface problems, and a relentless drive to grow as a designer. As you progress through our ... At Riot Games, we put players first. That mission drives every decision in our quest to create ...
UX Designer - League of Legends Studios (League of Legends PC, Teamfight Tactics)
Los Angeles, CA · On-site
... interface problems, and a relentless drive to grow as a designer. As you progress through our ... At Riot Games, we put players first. That mission drives every decision in our quest to create ...
UX Designer - League of Legends Studios (League of Legends PC, Teamfight Tactics)
Los Angeles, CA · On-site
... interface problems, and a relentless drive to grow as a designer. As you progress through our ... At Riot Games, we put players first. That mission drives every decision in our quest to create ...
UX Designer - League of Legends Studios (League of Legends PC, Teamfight Tactics)
Los Angeles, CA · On-site
... interface problems, and a relentless drive to grow as a designer. As you progress through our ... At Riot Games, we put players first. That mission drives every decision in our quest to create ...
... from the game scene to the UI that is aligned with the art direction of the team. * Balance ... Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as ...
... from the game scene to the UI that is aligned with the art direction of the team. * Balance ... Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as ...
Riot VFX Artists design and implement the sleek, dynamic and dramatic special effects that add ... from the game scene to the UI that is aligned with the art direction of the team. * Balance ...
Riot VFX Artists design and implement the sleek, dynamic and dramatic special effects that add ... from the game scene to the UI that is aligned with the art direction of the team. * Balance ...
Experience building multiplayer games * Experience implementing or porting UI on console platforms ... Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as ...
Experience building multiplayer games * Experience implementing or porting UI on console platforms ... Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as ...
Riot VFX Artists design and implement the sleek, dynamic and dramatic special effects that add ... from the game scene to the UI that is aligned with the art direction of the team. * Balance ...
Riot VFX Artists design and implement the sleek, dynamic and dramatic special effects that add ... from the game scene to the UI that is aligned with the art direction of the team. * Balance ...
Principal Game Designer, Combat & Controls - Unpublished R&D Project
Los Angeles, CA · On-site
$167K/yr
You will work closely with product managers, engineers, UX, artists, and design leaders to ... At Riot Games, we put players first. That mission drives every decision in our quest to create ...
Principal Game Designer, Combat & Controls - Unpublished R&D Project
Los Angeles, CA · On-site
$167K/yr
You will work closely with product managers, engineers, UX, artists, and design leaders to ... At Riot Games, we put players first. That mission drives every decision in our quest to create ...
Principal Game Designer, Combat & Controls - Unpublished R&D Project
Los Angeles, CA · On-site
$167K/yr
You will work closely with product managers, engineers, UX, artists, and design leaders to ... At Riot Games, we put players first . That mission drives every decision in our quest to create ...
Principal Game Designer, Combat & Controls - Unpublished R&D Project
Los Angeles, CA · On-site
$167K/yr
You will work closely with product managers, engineers, UX, artists, and design leaders to ... At Riot Games, we put players first . That mission drives every decision in our quest to create ...
Principal Game Designer, Combat & Controls - Unpublished R&D Project
Los Angeles, CA · On-site
$167K/yr
You will work closely with product managers, engineers, UX, artists, and design leaders to ... At Riot Games, we put players first. That mission drives every decision in our quest to create ...
Principal Game Designer, Combat & Controls - Unpublished R&D Project
Los Angeles, CA · On-site
$167K/yr
You will work closely with product managers, engineers, UX, artists, and design leaders to ... At Riot Games, we put players first. That mission drives every decision in our quest to create ...
Senior Software Engineer - Publishing Platform, Riot Mobile
Los Angeles, CA · On-site
$143K - $179K/yr
Experience working with UX and visual designers * Strengths in collaboration, communication ... At Riot Games, we put players first. That mission drives every decision in our quest to create ...
Senior Software Engineer - Publishing Platform, Riot Mobile
Los Angeles, CA · On-site
$143K - $179K/yr
Experience working with UX and visual designers * Strengths in collaboration, communication ... At Riot Games, we put players first. That mission drives every decision in our quest to create ...
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Manager, Visual Design Art - TFT
Los Angeles, CA • On-site
Full-time
Medical, Dental, Life, Retirement, PTO
Posted 15 days ago
Job description
As a Manager, Visual Design for Teamfight Tactics, you will oversee a team of Visual Designers on our Gameplay initiative, helping bring new player experiences to life. You will foster collaboration with Producers, Artists, Designers, and Engineers across the organization. You will coach, develop, and guide your team through their day-to-day work while advocating for your team's future headcount needs with product leadership. You will also set craft standards for your team, define processes and best practices, and serve as a strategic partner to production, helping plan and scope the team's work. You will report to the Gameplay Art Director and work closely with them to uphold the vision for TFT.
Responsibilities:
- Manage, coach, and develop a team of Visual Designers, providing regular feedback, setting clear expectations, and supporting their growth
- Establish and uphold the visual design quality bar for Gameplay UI, ensuring work is clear, cohesive, and aligned with the visual direction of TFT
- Provide craft direction and actionable feedback throughout the design process, from early exploration through final implementation
- Guide the creation and evolution of UI visual styles and systems that support new gameplay experiences
- Partner with UX Designers, Artists, Motion Designers, Engineers, and Producers to develop player-focused UI solutions
- Partner with Production to plan and scope Visual Design work, balancing priorities, dependencies, quality, and team capacity across multiple workstreams
- Work with Art Direction and product leadership to translate the broader vision for TFT into clear Visual Design goals and priorities
- Advocate for the needs of the Visual Design craft, including team capabilities, staffing, workflows, tools, team health, and best practices
- Support the implementation and polish of UI in Unreal Engine, partnering with designers and engineers to maintain visual quality through development
- Provide direction and feedback to external art partners when additional Visual Design support is needed
- 5+ years of experience in UI or Visual Design in the games industry
- 2+ years of direct people management experience in Visual Design, including setting expectations and supporting career growth
- A portfolio demonstrating strong visual design craft and a command of contemporary graphic and interface design
- Strong understanding of 2D art and visual design fundamentals, including composition, color, value, hierarchy, clarity, legibility, and visual communication
- Experience providing craft leadership, mentorship, and actionable feedback to other designers
- Experience establishing, extending, documenting, and maintaining UI visual styles and systems
- Advanced proficiency in Figma and Photoshop
- Experience implementing UI in Unreal Engine using UMG
- Demonstrated ability to manage multiple concurrent workstreams, including priorities, dependencies, and progress
- Demonstrated ability to collaborate across adjacent UI disciplines, such as Motion Graphics, UI Illustration, and UX Design
- Experience with Unreal Engine concepts such as Blueprint scripting and UI Material authoring
- Experience partnering with external art vendors on UI-focused projects
- Experience in an additional craft area, such as Motion Graphics, Illustration, or UX Design
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
- Safeguarding confidential and sensitive Company data
- Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
- Accessing Company assets, secure digital systems, and networks
- Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
About Riot Games
Sourced by ZipRecruiter
Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.
Industry
Computer and electronic product manufacturing
Company size
1,001 - 5,000 Employees
Headquarters location
Los Angeles, CA, US
Year founded
2006