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60 Level Up Gameplay Programmer Jobs Hiring Near You

Riot * Gearbox Software We are seeking a Gameplay Engineer who is a specialist e a specialist ... up on every platform and survives every patch. Key Responsibilities Core Gameplay Systems (~50%

Gearbox Software We are seeking a Gameplay Engineer who is a specialist e a specialist - deeply ... up on every platform and survives every patch. Key Responsibilities Core Gameplay Systems (~50%

Gameplay Engineer II

Irvine, CA · On-site

$125 - $150/hr

What the Role Entails Lightspeed LA is seeking a talented and enthusiastic gameplay engineer to ... All benefits may be adjusted based on location, employment status, tenure and level. Equal ...

... up old code. * Work with producers to scope your work, assess risk, set goals, and ensure timely ... To give an indication of the salary level for this role, we estimate the annual salary will be as ...

Mentor junior and mid-level engineers, providing technical guidance and code reviews. * Perform other duties as assigned. Qualifications & Skills: * 5-8 years of experience in gameplay engineering ...

Mentor junior and mid-level engineers, providing technical guidance and code reviews. * Perform other duties as assigned. Qualifications & Skills: * 5-8 years of experience in gameplay engineering ...

Mentor junior and mid-level engineers, providing technical guidance and code reviews. * Perform other duties as assigned. Qualifications & Skills: * 5-8 years of experience in gameplay engineering ...

Gameplay Engineer

Novato, CA · On-site

$85K - $126K/yr

As a Gameplay Engineer at Cloud Chamber you will bridge the gap between technical execution and ... up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing ...

... level of familiarity with Unity. A good candidate must have shipped at least one game with Unity ... up a sixth sense for what is the "happy path" in modern Unity development. You're comfortable ...

... level of familiarity with Unity. A good candidate must have shipped at least one game with Unity ... up a sixth sense for what is the "happy path" in modern Unity development. You're comfortable ...

... level of familiarity with Unity. A good candidate must have shipped at least one game with Unity ... up a sixth sense for what is the "happy path" in modern Unity development. You're comfortable ...

$125 - $150/hr

... level of familiarity with Unity. A good candidate must have shipped at least one game with Unity ... up a sixth sense for what is the "happy path" in modern Unity development. You're comfortable ...

Gameplay Engineer

Novato, CA · On-site

$85K - $126K/yr

As a Gameplay Engineer at Cloud Chamber you will bridge the gap between technical execution and ... up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing ...

... level of familiarity with Unity. A good candidate must have shipped at least one game with Unity ... up a sixth sense for what is the "happy path" in modern Unity development. You're comfortable ...

Senior Engineer, Gameplay

Boston, MA · On-site

$80 - $100/hr

Mentor junior and mid-level team members, share knowledge, and support the team's growth. Qualifications * 5+ years of professional programming experience in the games industry. * Experience ...

Senior Engineer, Gameplay

Warsaw, IN · On-site

$80 - $100/hr

Mentor junior and mid-level team members, share knowledge, and support the team's growth. Qualifications * 5+ years of professional programming experience in the games industry. * Experience ...

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What other companies are hiring for Gameplay Programmer jobs?

Infographic showing various Gameplay Programmer job openings at Level Up in the United States as of September 2026, with employment types broken down into 100% Contract. Highlights an 100% Physical job distribution.

Gameplay Engineer

Montreal, QC • On-site

Full-time

Re-posted 16 days ago


Key responsibilities

  • Implement gameplay systems such as combat, abilities, movement, AI behaviors, progression, inventory, interaction, and camera based on designer briefs.

  • Build and maintain reusable, testable gameplay code in C++ and Blueprint within Unreal Engine 5, including ownership of Gameplay Ability System (GAS) components where applicable.

  • Profile, optimize, and debug gameplay code to meet platform performance requirements and ensure stability across updates.


Job description

Description

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies.

Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it’s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners’ internal teams.

We are proud to be the development partner of choice for industry leaders such as:

    • Epic
    • Xbox
    • Meta
    • Obsidian Entertainment
    • Riot
    • Gearbox Software

We are seeking a Gameplay Engineer who is a specialist e a specialist — deeply fluent in C++ and Unreal Engine, experienced shipping AAA systems, and capable of taking a brief from a gameplay designer and turning it into production-quality code that holds up on every platform and survives every patch.

Key ResponsibilitiesCore Gameplay Systems (~50%)
  • Implement gameplay systems from designer briefs: combat, abilities, movement, AI behaviours, progression, inventory, interaction, camera — scope varies by engagement
  • Build reusable, maintainable, testable gameplay code in C++ (and Blueprint where appropriate) within Unreal Engine 5
  • Own Gameplay Ability System (GAS) implementation — AttributeSets, Abilities, GameplayEffects, GameplayCues — on engagements where GAS is in use
  • Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion handling, blendspaces
  • Implement multiplayer-safe gameplay code on engagements with networking requirements — replication, client-server authority, lag compensation
Quality & Performance (~25%)
  • Profile and optimise gameplay code to target platform budgets — CPU frame time, tick overhead, replication cost
  • Write code that is reviewable: clean, commented where logic is non-obvious, consistent with project standards
  • Catch and fix gameplay bugs — including edge cases, exploit patterns, and regression from live updates
  • Participate actively in code review: review peers' PRs with specificity, receive and act on feedback without defensiveness
Design Collaboration (~15%)
  • Work directly with gameplay designers to translate design intent into engine behaviour — close the gap between what is specced and what ships
  • Identify implementation risks in design briefs early — before they become rework — and propose alternatives when the spec is not buildable as written
  • Expose gameplay parameters to designers in a way that is tunable without engineering involvement (Blueprint exposed properties, Datatable-driven tuning, etc.)
Documentation & Handoff (~10%)
  • Document systems clearly — architecture decisions, integration points, known limitations
  • Support technical handoffs between phases or teams: leave the codebase in a state that the next engineer can understand without a phone call

Requirements

  • 5+ years of professional game development experience with at least 3 years in AAA or mid-tier shipped titles
  • At least 2 shipped commercial titles on PC or console as a gameplay engineer — prototypes and internal tools do not count
  • Deep Unreal Engine 5 experience in C++: Gameplay Framework (Actor, Component, GameMode, GameState, PlayerController), GAS, CharacterMovement, Anim BP integration
  • Strong C++ fundamentals: memory management, data-oriented thinking, performance-aware coding
  • Blueprint proficiency — not just reading it, but building designer-facing tooling in it
  • Experience with multiplayer gameplay replication (nice to have, not required for all engagements)
  • Strong game design sensibility — can tell good gameplay from broken gameplay and can articulate why
  • Remote-first habits: clear async communication, writes things down, doesn't create silent dependencies
Preferred
  • Online multiplayer systems — Actor replication, GameplayEffects replication, ability prediction and correction
  • Console platform experience: certification pipelines, platform-specific constraints
  • Gameplay AI systems in UE5: Behavior Trees, EQS, AI Perception — not required but valuable for certain engagements
  • Prior co-development or external development experience

Benefits

This would he a full-time employment role with standard industry benefits in Canada