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60 Ea Gameplay Programmer Jobs Hiring Near You

As part of our SPEAR Anti-Cheat Engineering team, you will strengthen game security and integrity ... games and experiences, locations around the world, and opportunities across EA. We value ...

About Proxima Proxima is an independent game studio founded by veterans of Electronic Arts (EA). We ... You can partner with engineers to build custom tools that accelerate your workflow. * 5+ years game ...

Eng Prin - Sys

Manchester, NH · On-site

$118K - $200K/yr

... Attack (EA) Subject Matter Experts (SMEs) with backgrounds spanning the Engineering Disciplines ... Electronic Systems (ES) is the global innovator behind BAE Systems' game-changing defense and ...

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EA Jobs Information

Does Electronic Arts pay people when they’re sick?

Yes. Most people get paid when they’re sick.
100% of people say they would get paid if they were sick but scheduled to work.
Based on data from 6 people who took the Breakroom Quiz between January 2025 and August 2025.

Do workers at Electronic Arts worry about hours?

Most people don’t worry about getting enough hours.
100% of people report they don’t worry about getting enough hours.
Based on data from 5 people who took the Breakroom Quiz between January 2025 and August 2025.

How easy is it to get time off at Electronic Arts?

Most people find it easy to get time off.
100% of people report it’s easy to get time off.
Based on data from 6 people who took the Breakroom Quiz between January 2025 and August 2025.

Do Electronic Arts managers change schedules at the last minute?

Most managers don’t change people’s schedules at the last minute.
100% of people say their manager doesn’t change their shift schedule at the last minute.
Based on data from 5 people who took the Breakroom Quiz between January 2025 and August 2025.

Do jobs at Electronic Arts spill into time workers aren’t paid for?

Rarely. The job doesn't usually spill into unpaid time.
17% of people report that their job takes up time that they don’t get paid for.
Based on data from 6 people who took the Breakroom Quiz between January 2025 and August 2025.

How easy is it to take sick days at Electronic Arts?

Most people find it easy to take sick days.
100% of people report that it’s easy to take time off if they are sick.
Based on data from 5 people who took the Breakroom Quiz between January 2025 and August 2025.

Do people at Electronic Arts feel treated with respect by their managers?

Most people feel treated with respect by their managers.
100% of people say they’re treated with respect by their managers.
Based on data from 6 people who took the Breakroom Quiz between January 2025 and August 2025.

Is it stressful to work at Electronic Arts?

Some people feel stressed out here.
67% of people say they often feel stressed out at work.
Based on data from 6 people who took the Breakroom Quiz between January 2025 and August 2025.

Do people at Electronic Arts enjoy their jobs?

Most people enjoy their job.
83% of people report they enjoy their job.
Based on data from 6 people who took the Breakroom Quiz between January 2025 and August 2025.

Do people at Electronic Arts recommend working with their team?

Most people recommend working with their team.
83% of people report that they would recommend working with their immediate team to a friend.
Based on data from 6 people who took the Breakroom Quiz between January 2025 and August 2025.

Do people get enough training when they start at Electronic Arts?

Most people got enough training when they started.
83% of people report they got enough training when they started working here.
Based on data from 6 people who took the Breakroom Quiz between January 2025 and August 2025.

Do people get support to advance at Electronic Arts?

Most people are given support to advance their career here.
In the last year, 80% of people report being given support to advance their career here.
Based on data from 5 people who took the Breakroom Quiz between January 2025 and August 2025.

Do people think Electronic Arts’s headquarters understands what’s happening where they work?

Most people think headquarters doesn’t understand what’s happening where they work.
80% of people think that this employer’s headquarters or owners don’t have a good understanding of what’s really happening where they work.
Based on data from 5 people who took the Breakroom Quiz between January 2025 and August 2025.

Do workers feel well informed about how Electronic Arts is doing?

Most people feel well informed about how the company is doing.
80% of people feel that they are kept well informed about how the company is doing as a whole.
Based on data from 5 people who took the Breakroom Quiz between January 2025 and August 2025.

Machine Learning Engineer - EA Sports FC

Electronic Arts

Vancouver, BC • On-site

$120 - $180/hr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 12 days ago


Job description

Role ID

215640

Worker Type

Regular Employee

Studio/Department

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC, NHL® hockey, NBA LIVE basketball, and EA SPORTS UFC.

At the heart of EA SPORTS is the FC franchise. EA SPORTS FC is the world's #1 best-selling video game with over 200M engaged players across multiple platforms, including console, PC, and mobile. Innovation, passion, and teamwork are at the heart of everything we do. With studios in Vancouver, Bucharest, and Cologne, we’re looking for the brightest talent, so we can continue to create experiences that connect with millions of hearts and minds the world over.

Reporting to the Senior Data Science Manager, we are seeking a full-stack Machine Learning Engineer to operationalize, deploy, and scale high-impact machine learning solutions and end-to-end pipelines that power personalized, in-game experiences. As a key member of our multidisciplinary team, you will act as the bridge between technical engineering and strategic business objectives, ensuring robust software integration for our machine learning initiatives. The ideal candidate thrives in a dynamic environment, balancing applied technical execution with cross-team collaboration. You will be responsible for implementing resilient data architectures, maintaining scalable infrastructure, and collaborating with stakeholders to translate requirements into high-performance, production-ready systems.

Your Responsibilities:

Pipeline Management - Deploy and maintain end-to-end Machine Learning pipelines to ensure robust data delivery and optimal model performance.

Edge Deployment - Deploy Machine Learning models directly on target devices like gaming consoles and PC, optimized for specific platform constraints.

LLM Optimization - Execute Large Language Model deployment and optimization for generative content and immersive in-game systems.

Cross-functional Collaboration - Share technical knowledge by engaging with game teams to develop and ship high-impact features.

Technical Evangelism - Promote Machine Learning best practices through presentations and interactive demonstrations to elevate the team's craft.

Innovation Research - Stay abreast of latest ML advancements and prototype new application opportunities within the FC franchise.

Your Qualifications:

Academic Foundation - Possess a BS in Computer Science, Mathematics, or a related field, or equivalent professional engineering experience.

LLM Expertise - Demonstrate experience with Large Language Model deployment, fine-tuning, and retrieval-augmented generation techniques.

Programming Proficiency - Exhibit strong computer programming fundamentals with proficiency in Python and C++ or Java.

Workflow Tooling - Apply hands‑on experience with Databricks, Trino, and Apache Airflow to manage production data and model workflows.

Production Record - Provide a proven record of building, deploying, and maintaining Machine Learning applications within productized software.

Full‑stack Versatility - Maintain experience deploying models on edge devices across the entire Machine Learning lifecycle.

Pay Transparency - North America COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full‑time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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