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Xr Solution Architect Jobs (NOW HIRING)

Systems Architect

Santa Monica, CA · On-site

$140K - $160K/yr

... AI, XR, robotics, autonomy, and spatial computing. Their products support mission-critical ... Design end-to-end system architectures for complex software and hardware solutions. * Define system ...

Senior System Performance Engineer, XR

San Jose, CA · On-site

$122K - $167K/yr

You will design, develop, test, deploy, maintain, and enhance software solutions. XR System ... Architect, guide, and vet systems designs within the scope of the AR Glasses OS team (with a focus ...

$99K - $133K/yr

Key Responsibilities** • Lead architecture, design, and development of XR platform software including operating systems, middleware, frameworks, and customer-facing solutions. • Work closely with ...

... solutions, creating associated cost models and associated proposal documentation, managing due ... IOS-XR, CatOS, JunOS • Storage networking protocols: Fiber Channel, iSCSI, NFS/CiFS, storage ...

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Xr Solution Architect information

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How much do xr solution architect jobs pay per hour?

As of Sep 11, 2026, the average hourly pay for xr solution architect in the United States is $70.17, according to ZipRecruiter salary data. Most workers in this role earn between $60.58 and $79.81 per hour, depending on experience, location, and employer.

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Infographic showing various Xr Solution Architect job openings in the United States as of August 2026, with employment types broken down into 90% Full Time, 7% Part Time, and 3% Contract. Highlights an 72% Physical, 3% Hybrid, and 25% Remote job distribution, with an average salary of $145,963 per year, or $70.2 per hour.

Embedded Display Software Engineer (AR/XR)

Fremont, CA • On-site

INA Solution Inc
Recruiting and Staffing Services • 11 - 50 employees

$143K - $189K/yr

Full-time

Re-posted 26 days ago


Job description

Job Summary: Embedded Display Software Engineer (Qualcomm Snapdragon AR/XR)
- Design, develop, and maintain display drivers for Qualcomm Snapdragon-based AR/XR and wearable devices.
- Develop and optimize Android/Linux kernel-space display drivers using DRM/KMS frameworks.
- Integrate and optimize display interfaces such as MIPI DSI and QSPI for high-performance display subsystems.
- Collaborate with hardware, firmware, BSP, and application teams for display bring-up and system integration.
- Debug and resolve display-related software and hardware issues, including signal integrity and timing problems.
- Work with Android display framework components (e.g., SurfaceFlinger) to ensure seamless performance.
- Optimize display latency, power consumption, and thermal performance for AR/wearable form factors.
- Support display panel characterization, validation, and production deployment.
- Use oscilloscopes, logic analyzers, and protocol analyzers to resolve hardware/interface issues.
- Contribute to architecture discussions, technical reviews, and adoption of new display technologies.
- Drive performance tuning and reliability improvements for AR/XR display pipelines.
- Utilize advanced programming in C/C++ for embedded software development.
- Work in Linux and/or RTOS-based environments.
- Communicate and collaborate effectively in cross-functional engineering teams.
- (Preferred) Experience with Qualcomm tools (QPST, QFIL), Micro-LED/OLED, optical waveguides, power management, AR/XR rendering optimizations, and smart glasses or advanced display systems.
Education & Experience:
- Bachelor’s or Master’s degree in Computer Science, Electronics/Electrical Engineering, Embedded Systems, or related field.
- 5+ years of embedded software development experience, with a strong focus on display technologies.