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Work Study Game Designer Jobs in New York (NOW HIRING)

Game Developer

New York, NY · On-site

$38 - $40/hr

What will you work on? As the Game Developer for Hellbreak TCG, you will analyze card designs and manage our external playtest networks to ensure the game remains balanced, engaging, and mechanically ...

UX Designer

Manhattan, NY · On-site

$95 - $120/hr

Work closely with Game Designers, Developers, and Artists to ensure seamless and engaging player experiences. * User Research & Testing: Conduct usability testing and leverage data‑driven insights ...

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Work Study Game Designer information

See New York salary details

$51.4K

$170.7K

How much do work study game designer jobs pay per year?

As of Aug 21, 2026, the average yearly pay for work study game designer in New York is $163,140.00, according to ZipRecruiter salary data. Most workers in this role earn between $169,600.00 and $169,600.00 per year, depending on experience, location, and employer.

What is a work study game designer?

A Work Study Game Designer is a student position that allows individuals to gain hands-on experience in game design while earning financial aid through a work-study program. Responsibilities typically include designing game mechanics, creating prototypes, playtesting, and assisting with development tasks. This role helps students build their skills in game development, teamwork, and problem-solving while working under the guidance of experienced designers.

What are the typical daily responsibilities of a work study game designer?

A Work Study Game Designer often splits their time between attending school and assisting with game development tasks such as brainstorming concepts, designing levels, playtesting games, and providing feedback to the development team. They may help implement basic game mechanics, edit game assets, and document gameplay changes under the guidance of more experienced designers. Collaboration is a big part of the job, involving frequent meetings and communication with developers, artists, and other designers to ensure a cohesive final product. This role is ideal for students seeking hands-on experience while advancing their academic studies, as it offers mentorship and a glimpse into industry workflows.

What are the key skills and qualifications needed to thrive in the work study game designer position, and why are they important?

To thrive as a Work Study Game Designer, you should have a foundational understanding of game design principles, creativity, and basic proficiency with design software such as Unity or Unreal Engine, often supported by coursework or relevant project experience. Familiarity with prototyping tools, coding basics, and collaboration platforms like Trello or Slack is typically expected. Strong communication, teamwork, and time management skills help candidates balance academic commitments while contributing effectively to game development projects. These abilities are crucial to producing engaging games in a collaborative setting while managing work-study and educational responsibilities.

What are the most commonly searched types of Game Designer jobs in New York?

The most popular types of Game Designer jobs in New York are:

What job categories do people searching Work Study Game Designer jobs in New York look for?

The top searched job categories for Work Study Game Designer jobs in New York are:

What cities in New York are hiring for Work Study Game Designer jobs?

Cities in New York with the most Work Study Game Designer job openings:

Infographic showing various Work Study Game Designer job openings in New York as of August 2026, with employment types broken down into 1% As Needed, 77% Full Time, 18% Part Time, and 4% Contract. Highlights an 91% Physical, 1% Hybrid, and 8% Remote job distribution, with an average salary of $163,140 per year, or $78.4 per hour.

$180K - $200K/yr

Full-time

Re-posted 26 days ago


Job description

About the role
At General Intelligence, we're building highly-capable autonomous agents for startups. Our goal is to enable the one-person, one-billion-dollar company.
Our product, Cofounder, enables entrepreneurs to start and run companies. Using it should feel more like a company-building game where users coordinate agents, unlock roadmap nodes, run missions, build artifacts, grow departments, and make revenue go up.
We're looking for a game designer to make Cofounder more fun, intuitive, and strategically deep.
This is a game designer role for someone with real strategy game taste. You should be familiar with the grand strategy genre as well as gameplay loops involving the genre. You understand why games like Civilization, Stellaris, Factorio, StarCraft, RimWorld, XCOM, or EVE become addictive: macro loops, micro loops, compounding strategy, progression, complexity, constraints, feedback, and reward.
Your job is to translate those instincts into product.
What you'll do
  • Design gameplay loops for Cofounder: missions, goals, departments, progression, maps, unlocks, rewards, and recurring user actions. Translate these gameplay loops into actual direct product surface for our users.
  • Turn "run your company" into clear, intuitive game mechanics users understand.
  • Build compounding strategy into the product: decisions should matter, systems should interact, and progress should create new options.
  • Make agent workflows feel fun, fast, and rewarding instead of abstract or confusing.
  • Work with design and engineering to spec, ship, measure, and improve gameplay-driven product experiences.
  • Study user behavior to optimize and identify loops.
  • Push Cofounder toward the feeling of a great strategy game while keeping it useful for real companies.
Who you are
  • You have 5+ years of experience in game design, game systems design, or gameplay design.
  • You have worked in the gaming industry, ideally on strategy games, simulation games, live-service games, management games, MMOs, RPGs, or other systems-heavy products.
  • You have shipped player-facing gameplay systems, not just managed tasks or roadmaps.
  • You deeply understand strategy games: macro loops, micro loops, progression, pacing, compounding systems, tutorials, rewards, and retention.
  • You know how to balance fun, clarity, pacing, and utility.
  • You care about product quality and craft.
  • You are high agency.
  • You have aura. If you don't know what this means, it's not a fit.
How we work
In-person only in New York. You'll be in the room with founders daily. Relocation assistance is available.
High agency. We hire smart people and get out of their way.
Outcomes over inputs. You're measured on what ships and what gets better.
Direct feedback. You'll hear what's working and what's not; same applies in reverse.
Ship fast, iterate daily. Taste matters, but perfection is the enemy of progress.
What's different about General Intelligence?
Real leverage. You will have a legitimately unlimited token budget for AI tools.
No bureaucracy. You'll be frustrated by red tape everywhere else after working here.
Small, elite team. You work directly with founders and engineers building agents.
Craft matters. Speed is key, but sloppiness isn't tolerated.