2

Work From Home Unity Game Developer Jobs in Toronto, ON

Game Developer Job Type: Contract Location: Remote Job Summary: Our customer's team is seeking a ... This role goes beyond gameplay--you'll work on graphics systems, rendering pipelines, and low-level ...

Cocos2d-x Junior Game Developer Job Type: Contractor Location: Remote Job Summary: In this role ... Your work will shape how models learn, reason, and perform through high-quality, real-world input.

next page

Showing results 1-20

Work From Home Unity Game Developer information

See Toronto, ON salary details

$18.6K

$78K

$144.6K

How much do work from home unity game developer jobs pay per year?

As of Jul 29, 2026, the average yearly pay for work from home unity game developer in Toronto, ON is $77,980.00, according to ZipRecruiter salary data. Most workers in this role earn between $47,717.00 and $103,545.00 per year, depending on experience, location, and employer.

What is the difference between Work From Home Unity Game Developer vs Remote Mobile Game Developer?

AspectWork From Home Unity Game DeveloperRemote Mobile Game Developer
Required SkillsUnity engine, C#, 3D/2D game developmentMobile platforms, Unity or native SDKs, C# or Java/Kotlin
Work EnvironmentRemote, collaborative teams, game studiosRemote, app stores, mobile device testing
Industry UsageVideo game industry, entertainmentMobile app industry, gaming, entertainment

Both roles often require Unity and C# skills, but Work From Home Unity Game Developers focus on full-scale game development, while Remote Mobile Game Developers specialize in mobile-specific projects. The work environment and industry usage overlap, but the platforms and technical focus differ.

What are popular job titles related to Work From Home Unity Game Developer jobs in Toronto, ON? For Work From Home Unity Game Developer jobs in Toronto, ON, the most frequently searched job titles are:
What job categories do people searching Work From Home Unity Game Developer jobs in Toronto, ON look for? The top searched job categories for Work From Home Unity Game Developer jobs in Toronto, ON are:
Infographic showing various Work From Home Unity Game Developer job openings in Toronto, ON as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $77,980 per year, or $37.5 per hour.

Game Developer - Remote

YO AI Labs

Toronto, ON โ€ข Remote

Full-time

Posted 21 days ago


Job description

Job Title: Game Developer

Job Type: Contract

Location: Remote

Job Summary: Our customer's team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplayโ€”you'll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.

Key Responsibilities:

  • Design and develop game systems and engine-level features using C++ and game engines.
  • Develop tools and modding related to games.
  • Work on rendering pipelines, shaders, and real-time graphics systems.
  • Optimize performance across CPU/GPU, memory, and rendering workloads.
  • Build and extend tools, pipelines, and engine systems to support development.
  • Collaborate with designers, artists, and engineers to deliver high-quality experiences.
  • Debug complex issues related to rendering, performance, and cross-platform compatibility.
  • Write clean, maintainable, and well-documented code.
  • Participate in code reviews and contribute to technical decision-making.

Required Skills and Qualifications:

  • 3โ€“6 years of experience in game development or real-time graphics programming.
  • Strong proficiency in C++.
  • Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal.
  • Solid understanding of Rendering pipelines.
  • Solid understanding of Shaders (HLSL/GLSL).
  • 3D math and real-time graphics concepts.
  • Experience with Unreal Engine or similar game engines.
  • Familiarity with performance optimization (CPU/GPU, memory, multithreading).
  • Strong debugging and problem-solving skills.
  • Ability to work independently in a remote, distributed team.

Preferred Qualifications:

  • Experience with engine customization or low-level systems development.
  • Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.).
  • Experience working on cross-platform or performance-constrained environments.
  • Exposure to tooling, pipelines, or editor extensions.
  • Background in multiplayer or large-scale systems.