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Contract Remote Unity Game Developer Jobs in Toronto, ON

Contract Location: Remote Job Summary: Our customer's team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time ...

Provide technical direction for client (Unity) and backend game services teams * Drive strategy, architecture, and adoption of AI-enabled software development practices across the engineering ...

This is a full-time contract Remote assignment with our client (with potential to convert to ... Our Recruiting Specialties consist of all Engineering Disciplines, Project Management, Project ...

The founders and staff come from the gaming and esports scene and are now working their way into ... To do that we are eager to add a highly skilled DevOps / SRE Engineer Engineer to our incredible ...

The founders and staff come from the gaming and esports scene and are now working their way into ... To do that we are eager to add a highly skilled DevOps / SRE Engineer Engineer to our incredible ...

... a CyberArk Support Engineer to join KeyData's Delivery Services team. In this role, you will ... Contract, Remote- Immediate start through December 2026 Vacancy Status: Immediate Opening: This ...

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Contract Remote Unity Game Developer information

What are the most commonly searched types of Remote Unity Game Developer jobs in Toronto, ON? The most popular types of Remote Unity Game Developer jobs in Toronto, ON are:
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Infographic showing various Contract Remote Unity Game Developer job openings in Toronto, ON as of July 2026, with employment types broken down into 62% Full Time, 20% Part Time, 1% Temporary, and 17% Contract. Highlights an 79% Physical, 5% Hybrid, and 16% Remote job distribution.

Game Developer - Remote

YO AI Labs

Toronto, ON • Remote

Full-time

Posted 21 days ago


Job description

Job Title: Game Developer

Job Type: Contract

Location: Remote

Job Summary: Our customer's team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you'll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.

Key Responsibilities:

  • Design and develop game systems and engine-level features using C++ and game engines.
  • Develop tools and modding related to games.
  • Work on rendering pipelines, shaders, and real-time graphics systems.
  • Optimize performance across CPU/GPU, memory, and rendering workloads.
  • Build and extend tools, pipelines, and engine systems to support development.
  • Collaborate with designers, artists, and engineers to deliver high-quality experiences.
  • Debug complex issues related to rendering, performance, and cross-platform compatibility.
  • Write clean, maintainable, and well-documented code.
  • Participate in code reviews and contribute to technical decision-making.

Required Skills and Qualifications:

  • 3–6 years of experience in game development or real-time graphics programming.
  • Strong proficiency in C++.
  • Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal.
  • Solid understanding of Rendering pipelines.
  • Solid understanding of Shaders (HLSL/GLSL).
  • 3D math and real-time graphics concepts.
  • Experience with Unreal Engine or similar game engines.
  • Familiarity with performance optimization (CPU/GPU, memory, multithreading).
  • Strong debugging and problem-solving skills.
  • Ability to work independently in a remote, distributed team.

Preferred Qualifications:

  • Experience with engine customization or low-level systems development.
  • Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.).
  • Experience working on cross-platform or performance-constrained environments.
  • Exposure to tooling, pipelines, or editor extensions.
  • Background in multiplayer or large-scale systems.