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Contract Remote Unity Game Developer Jobs in Toronto, ON

Contract Location: Remote Job Summary: Our customer's team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time ...

Lead Game Engineer

Toronto, ON · Remote

$198K - $219K/yr

  • Medical

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  • Life

  • Retirement

We're a fully remote studio that embraces collaboration, thoughtful iteration, and the courage to ... As our Lead Game Engineer, you will... Team Leadership * Manage, mentor, and grow a team of game ...

Build and ship mobile game features in Unity (C#) for iOS and Android, including gameplay mechanics ... Review code and maintain high engineering standards, including AI-generated code Must-Haves

The founders and staff come from the gaming and esports scene and are now working their way into ... To do that we are eager to add a highly skilled DevOps / SRE Engineer Engineer to our incredible ...

The founders and staff come from the gaming and esports scene and are now working their way into ... To do that we are eager to add a highly skilled DevOps / SRE Engineer Engineer to our incredible ...

... programmers, artists, and designers to realize innovative new casino game prototypes as a part of ... Remote and flexible working arrangements. * Open Paid Vacation. * Free video games! Every Rivalry ...

... programmers, artists, and designers to realize innovative new casino game prototypes as a part of ... Remote and flexible working arrangements. * Open Paid Vacation. * Free video games! Every Rivalry ...

... programmers, artists, and designers to realize innovative new casino game prototypes as a part of ... Remote and flexible working arrangements. * Open Paid Vacation. * Free video games! Every Rivalry ...

... a CyberArk Support Engineer to join KeyData's Delivery Services team. In this role, you will ... Contract, Remote Vacancy Status: Immediate Opening: This position is currently available, and ...

Senior C++ Reverse Engineer

Toronto, ON · Remote

$150K - $250K/yr

Own our game engine SDKs -- Unreal and Unity specifically. You'll be working on the interface ... Fully remote work arrangement. * The chance to do unusually deep native work for an audience of 40M ...

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Infographic showing various Contract Remote Unity Game Developer job openings in Toronto, ON as of August 2026, with employment types broken down into 66% Full Time, 22% Part Time, 2% Temporary, and 10% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution.

Game Developer - Remote

YO AI Labs

Toronto, ON • Remote

Full-time

Re-posted 12 days ago


Job description

Job Title: Game Developer

Job Type: Contract

Location: Remote

Job Summary: Our customer's team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you'll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.

Key Responsibilities:

  • Design and develop game systems and engine-level features using C++ and game engines.
  • Develop tools and modding related to games.
  • Work on rendering pipelines, shaders, and real-time graphics systems.
  • Optimize performance across CPU/GPU, memory, and rendering workloads.
  • Build and extend tools, pipelines, and engine systems to support development.
  • Collaborate with designers, artists, and engineers to deliver high-quality experiences.
  • Debug complex issues related to rendering, performance, and cross-platform compatibility.
  • Write clean, maintainable, and well-documented code.
  • Participate in code reviews and contribute to technical decision-making.

Required Skills and Qualifications:

  • 3–6 years of experience in game development or real-time graphics programming.
  • Strong proficiency in C++.
  • Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal.
  • Solid understanding of Rendering pipelines.
  • Solid understanding of Shaders (HLSL/GLSL).
  • 3D math and real-time graphics concepts.
  • Experience with Unreal Engine or similar game engines.
  • Familiarity with performance optimization (CPU/GPU, memory, multithreading).
  • Strong debugging and problem-solving skills.
  • Ability to work independently in a remote, distributed team.

Preferred Qualifications:

  • Experience with engine customization or low-level systems development.
  • Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.).
  • Experience working on cross-platform or performance-constrained environments.
  • Exposure to tooling, pipelines, or editor extensions.
  • Background in multiplayer or large-scale systems.