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Weekend Unity 3D Developer Jobs in San Jose, CA (NOW HIRING)

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Software Engineer 2 (Unity 3D)

Sunnyvale, CA · On-site

$67/hr

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  • Dental

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  • PTO

Software Engineer 2 (Unity 3D) Job Type: Contract Job Location: Sunnyvale, CA Work Schedule: Onsite Pay Rate: $67, Based on experience Description: Primary Function of Position * We seek a Software ...

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Sr. Unity Software Engineer

Sunnyvale, CA · On-site

$55 - $60/hr

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  • Dental

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  • Retirement

Unity 3D. * C#. * XR Technologies. * Virtual Reality. * Mixed Reality. * Git. * OO Programming. * Software Architecture. * Android. * Windows. Qualification And Education: * BS in computer science or ...

Sr. Unity Software Engineer

Sunnyvale, CA · On-site

$55 - $60/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

Unity 3D. C#. XR Technologies. Virtual Reality. Mixed Reality. Git. OO Programming. Software Architecture. Android. Windows. Qualification And Education: BS in computer science or related fields. MS ...

Sr. Unity Software Engineer

Sunnyvale, CA · On-site

$55 - $60/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

Unity 3D. * C#. * XR Technologies. * Virtual Reality. * Mixed Reality. * Git. * OO Programming. * Software Architecture. * Android. * Windows. Qualification And Education: * BS in computer science or ...

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... for Unity. KEY RESPONSIBILITIES * Collaborate with a team of content designers and developers to ...

Mobile App Developer (Android)

Santa Clara, CA · On-site

$65.50 - $86/hr

They are seeking an experienced Android Developer to design and implement applications for ... Unity 3D Engine experience • Embedded systems and/or Automotive Company : BYTON operates as an ...

... final Unity integration. * Work closely with art and engineering to turn ideas into shipped ... You can create beautiful stylized 3D assets from scratch, with taste, polish, and a clear point of ...

While the work leverages Unity and real-time 3D systems, the focus is on building scalable ... Develop Unity Editor tools and scripts (C#) for asset generation, build automation, and developer ...

While the work leverages Unity and real-time 3D systems, the focus is on building scalable ... Develop Unity Editor tools and scripts (C#) for asset generation, build automation, and developer ...

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Weekend Unity 3D Developer information

See San Jose, CA salary details

$15

$33

$53

How much do weekend unity 3d developer jobs pay per hour?

As of Aug 20, 2026, the average hourly pay for weekend unity 3d developer in San Jose, CA is $33.63, according to ZipRecruiter salary data. Most workers in this role earn between $23.94 and $42.84 per hour, depending on experience, location, and employer.

What is a Weekend Unity 3D Developer?

A Weekend Unity 3D Developer is a software developer who specializes in using the Unity 3D game engine and works primarily during weekends. They are responsible for creating, testing, and refining interactive 3D applications or games using Unity, often on a part-time or contract basis. These developers may work remotely or onsite, collaborating with teams to rapidly prototype features, fix bugs, or implement new content over the weekend. Their work is crucial for projects that require quick turnarounds or need additional support outside of regular business hours.

What are the key skills and qualifications needed to thrive as a Weekend Unity 3D Developer, and why are they important?

To excel as a Weekend Unity 3D Developer, you need strong proficiency in C#, 3D game development, and experience with the Unity engine, along with a relevant degree or portfolio of projects. Familiarity with version control systems like Git, Unity Asset Store tools, and possibly certifications in Unity development are typically valuable. Excellent problem-solving, communication, and time management skills are essential to deliver quality work within limited weekend hours. These abilities ensure efficient, collaborative, and high-quality development, critical for meeting project deadlines and producing compelling interactive experiences.

What are some common challenges Weekend Unity 3D Developers face, and how can they overcome them?

Weekend Unity 3D Developers often face the challenge of managing limited project time while meeting development milestones. Balancing bug fixes, new feature implementation, and testing within a condensed weekend schedule requires strong organizational skills and clear communication with team members. To overcome these challenges, it's helpful to prioritize tasks, use version control effectively, and maintain regular updates with the team to ensure everyone is aligned. Leveraging productivity tools and documenting progress can also help streamline collaboration and reduce miscommunication.

What is the difference between Weekend Unity 3D Developer vs Part-Time Unity Developer?

AspectWeekend Unity 3D DeveloperPart-Time Unity Developer
Work SchedulePrimarily works on weekends, limited hoursFlexible hours, may include weekdays or weekends
CredentialsProficiency in Unity, C#, game development experienceSimilar credentials, often with portfolio or project experience
Work EnvironmentFreelance or contract-based, remote or on-sitePart-time employment, remote or on-site
Industry UsageGame studios, indie developers, educational projectsGame development, AR/VR projects, training simulations

The main difference between a Weekend Unity 3D Developer and a Part-Time Unity Developer lies in their work schedule. Weekend developers focus on weekend hours, often for short-term projects, while part-time developers have more flexible hours throughout the week. Both roles require similar skills and credentials, but their scheduling and employment arrangements differ.

W2 role only - Unity 3D Programmer (No c2c)

DGN Technologies

Sunnyvale, CA • On-site

Contractor

Posted yesterday

New


Job description

 
Unity 3D Developer (No c2c)
Location: Sunnyvale CA (onsite role)
Duration: 4-12 months contract with potential extension
Interview: 2 rounds 
 
 
W2 only
 
 
 
Description:  
Primary Function of Position

We seek a Software Engineer with Unity 3D experience to join our growing Performance Solutions team at Client. Our team's mission is to leverage emerging technologies to help accomplish client's mission of advancing minimally invasive care. Our primary customer is Client's Commercial organization, with quarterly deliverables of updates to our visualization, training, and demonstration tools.

As a member of our team you will work on the development of virtual reality, mixed reality, and traditional applications using the latest XR technologies to model surgical robotic hardware. As a Software Engineer, you will support our team of senior developers and independently build features from clearly scoped, step-by-step direction. You will be joining a mature codebase, and a core part of the job is reading and understanding existing code well enough to extend it without breaking it.
The successful candidate must excel in an agile, focused, small-team environment and commit to high-quality deliverables on a quarterly basis. A strong sense of shared responsibility and shared reward is required.

Roles and Responsibilities
 Support senior developers in the completion of their tasks.
 Scope and estimate your own work accurately, and flag slippage early when estimates change.
 Independently build features from clearly scoped, step-by-step direction.
 Collaborate with cross-functional team of developers, designers, and QA.
 Create good documentation for features and techniques that were tried and rejected or implemented.
 Ability to transfer knowledge to and from team-mates.
 Architect software in a modular fashion to support scalable, reusable features.
 Build, debug, and deploy next generation XR and traditional apps for Windows and Android in the Unity game engine using C#.
 Apply good software engineering practices to write elegant, maintainable, reusable code.
 
Minimum Requirements
 BS in computer science or related fields. MS or higher a plus.
 3+ years of real-world experience developing and shipping Unity-based applications or video games.
 Proven track record of onboarding onto a mature codebase and shipping meaningful contributions.
 Experience developing for XR technologies and devices like the Meta Quest, HoloLens, Apple Vision Pro.
 Strong knowledge and understanding of C#, OO programming patterns, and software architecture.
 Ability to self-test, debug and verify own work before handing off to QA.
 Strong knowledge of using Git for source control, branching, and PRs.
 Great communication skills and ability to excel in a collaborative team environment.
 
Bonus Characteristics
 Ability to create UI/UX assets in Unity.
 Experience writing graphics shaders in Unity.
 Experience programming in other languages like Python, C++.
 Experience developing Android applications in Java or Kotlin and using ADB.
 Experience in creating and using animated 3D models.
 Experience with other game engines/tools that may be used in the pipeline such as Blender, Figma, Photoshop, Substance Painter, ZBrush, and Maya.
 Familiarity or experience developing for other game engines like Unreal, Godot, Lumberyard, Source.
 
 
 
Regards
Shubham Gupta
Phone: (510) 485-0850
Email: shubham@dgntechnologies.com
DGN Technologies, Inc

46500 Fremont Blvd, Suite 708

Fremont, CA 94538

https://dgntechnologies.com/