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Weekend Remote Production Artist Jobs (NOW HIRING)

Asset Artist

Los Angeles, CA ยท On-site +1

The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...

Adaptive Artist Founded in 1919 as Phototype and recently rebranded as the Olberding Brand Family ... Our clients are primarily consumer products companies and printers and we help them by delivering a ...

Technical Artist (Mid - Senior)

Seattle, WA ยท Remote

$130K - $155K/yr

... production artist, game designer, or software engineer. Job Details * Job Title: Technical Artist * Reports to: Studio Art & Animation Director * Department: Art * Work Location: Fully Remote

New

Technical Artist (Mid - Senior)

Seattle, WA ยท On-site +1

$144K - $173K/yr

... production artist, game designer, or software engineer. Job Details * Job Title: Technical Artist * Reports to: Studio Art & Animation Director * Department: Art * Work Location: Fully Remote

New

Technical Artist

Chicago, IL ยท On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Contribute to the unique product artistic vision holding high standards for aesthetics and ...

Crewing Coordinator I

Bristol, CT ยท Remote

$54K - $72K/yr

The ideal candidate possesses a basic knowledge of all phases of remote production operations and ... May be required to be available outside of regular working hours - including nights and weekends.

Graphic Artist

Lenexa, KS ยท On-site +1

$118K - $141K/yr

... Remote About Unrivaled Teamwear Unrivaled Teamwear serves as the parent company of Champion ... Produce custom designs as specified on orders tied to defined product, decoration process, and ...

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Ensure the product meets brand standards and expectations in all aspects. * Create and maintain ...

Junior Designer

$45K - $60K/yr

Paid time off Junior Designer / Production Artist - Retail, E-Commerce & Marketing About Monmouth ... This is a remote position. Compensation: $45,000.00 - $60,000.00 per year Monmouth Cards is one of ...

Technical Artist III

$130K - $155K/yr

Remote Job Title: GenAI Artist Skills Experience prompt engineering visual and multimodal content ... Ability to work independently and manage one own's hours Experience shipping products with ...

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Weekend Remote Production Artist information

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How much do weekend remote production artist jobs pay per hour?

As of Jul 19, 2026, the average hourly pay for weekend remote production artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

How to make $100,000 a year working from home?

A Weekend Remote Production Artist can increase earnings by gaining specialized skills, building a strong portfolio, and working with multiple clients or agencies. Consistently delivering high-quality work, maintaining a professional online presence, and expanding your network can help secure higher-paying projects and reach a six-figure income over time.

How can I make 2000 a week working from home?

A Weekend Remote Production Artist can potentially earn $2,000 weekly by completing high-volume, freelance or contract projects that pay per piece or project, often requiring strong design skills and proficiency with tools like Adobe Creative Suite. Building a steady client base, maintaining a consistent schedule, and increasing project throughput are key factors in reaching this income level from home.

What are the typical challenges faced by Weekend Remote Production Artists, and how can they be managed effectively?

Weekend Remote Production Artists often manage tight deadlines and last-minute project updates, which can be challenging without direct, in-person supervision. Effective communication with the creative team and project managers is crucial to ensure expectations are clear and changes are promptly addressed. Familiarity with remote collaboration tools and maintaining a proactive approach to problem-solving help maintain workflow continuity. Additionally, setting up a dedicated workspace and establishing a consistent weekend routine can improve productivity and work-life balance.

How to make $1000 a week remote?

A Weekend Remote Production Artist can earn around $300 to $600 per week depending on workload and project rates. To reach $1000 weekly, professionals often take on multiple projects, increase their hourly rate through skill development, or work additional hours, leveraging tools like Adobe Creative Suite and maintaining a strong portfolio. Consistent work, efficient time management, and building a client base are key to achieving higher weekly earnings in this role.

What are the key skills and qualifications needed to thrive as a Weekend Remote Production Artist, and why are they important?

To thrive as a Weekend Remote Production Artist, you need a strong background in graphic design, attention to detail, and experience with layout and prepress processes, often demonstrated by a degree in design or equivalent work experience. Proficiency in Adobe Creative Suite (Photoshop, Illustrator, InDesign) and familiarity with digital asset management systems are typically required. Strong time management, communication, and the ability to work independently make someone stand out in this remote, deadline-driven role. These skills ensure high-quality, on-brand deliverables are produced efficiently, even when working outside standard office hours.

What are fun artistic jobs that pay very well?

A Weekend Remote Production Artist can find well-paying artistic jobs that combine creativity with flexibility, such as graphic design, illustration, or digital art roles. These jobs often require proficiency with design software like Adobe Creative Suite and can offer high earnings, especially with experience and specialization in niche markets or freelance work.

What is a Weekend Remote Production Artist?

A Weekend Remote Production Artist is a graphic design professional who works remotely, typically on weekends, to create, revise, or finalize visual assets such as advertisements, marketing materials, or digital content. Their role often involves following established brand guidelines, preparing files for print or digital publication, and ensuring quality control of all visual elements. This position is ideal for individuals who are detail-oriented, proficient in design software like Adobe Creative Suite, and comfortable working independently outside normal business hours. Weekend remote production artists are essential for agencies or companies that need continuous creative support, even during off-peak times.
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What cities are hiring for Weekend Remote Production Artist jobs? Cities with the most Weekend Remote Production Artist job openings:
What states have the most Weekend Remote Production Artist jobs? States with the most job openings for Weekend Remote Production Artist jobs include:
What job categories do people searching Weekend Remote Production Artist jobs look for? The top searched job categories for Weekend Remote Production Artist jobs are:
Infographic showing various Weekend Remote Production Artist job openings in the United States as of July 2026, with employment types broken down into 50% Full Time, 49% Part Time, and 1% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $51,263 per year, or $24.6 per hour.

Asset Artist

AGBO Films LLC

Los Angeles, CA โ€ข On-site, Remote

Temporary

Re-posted 10 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of Fortnite-as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.
Position Summary:
AGBO is seeking an Asset Artist to join our Interactive team and help build high-quality, real-time content for our game projects. This role focuses on creating visually compelling, performance-optimized assets in Unreal Engine that support immersive, narrative-driven gameplay experiences.
The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout, and optimization, and a deep understanding of real-time production pipelines. You should be comfortable taking assets from concept through final in-engine implementation, collaborating across disciplines, and maintaining high visual standards while meeting performance targets.
This is a temporary, project-based role and an Expression of Interest for upcoming needs. Candidates will be contacted as opportunities align with production schedules. We're looking for artists of all levels who can operate independently, bring thoughtful creative solutions, and consistently deliver production-ready assets at a high level of polish.
Key Responsibilities:
  • Create high-quality real-time assets including characters, environments, vehicles, weapons, and props from concept through final implementation.
  • Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay and performance requirements.
  • Collaborate closely with Design, Technical Art, Lighting, and Engineering to ensure assets integrate seamlessly into gameplay systems.
  • Build and maintain clean topology, efficient UV layouts, and optimized materials suitable for real-time rendering.
  • Develop project-based materials and shaders in Unreal Engine, including parent materials and reusable functions.
  • Ingest internally created or third-party assets into the project, ensuring consistency and technical compliance.
  • Support set dressing, world building, and environment layout within Unreal.
  • Utilize Unreal tools such as Landscapes, PCG, Splines, and Blueprint-based asset setups where appropriate.
  • Identify and solve technical challenges within DCC tools and Unreal Engine while maintaining artistic intent.
  • Participate in look development and R&D to elevate visual fidelity while balancing performance budgets.
  • Maintain documentation and standardized workflows to support scalable asset production.
  • Address feedback and revisions efficiently while preserving quality and performance targets.
  • Perform other duties as assigned

Qualifications & Skills:
  • 1+ years of experience creating assets for real-time games or interactive projects.
  • Strong portfolio demonstrating expertise in modeling and texturing across characters, environments, vehicles, and props.
  • Proficient in Unreal Engine workflows for asset implementation, material creation, and optimization.
  • Advanced knowledge of DCC tools such as Maya, Blender, 3ds Max, ZBrush, Houdini, or similar.
  • Experience optimizing assets for performance while maintaining visual fidelity (LODs, draw calls, texture budgets, etc.).
  • Strong understanding of form, anatomy, proportion, scale, silhouette, lighting, and composition.
  • Experience working across multiple art styles, with or without direct concept reference.
  • Ability to gather references and contribute to look development.
  • Strong communication skills and ability to receive and implement art direction effectively.

Bonus Skills:
  • Experience with photogrammetry and asset scanning workflows.
  • Experience building Control Rigs or basic rigging for in-engine use.
  • Familiarity with procedural workflows and PCG tools.
  • Experience with advanced material creation, shader functions, and performance profiling.
  • Background in narrative-driven or third-person action games.

Additional Information:
  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once a suitable opportunity becomes available.
  • All levels
  • Remote candidates may be considered; preference will be given to candidates based in or near Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel demonstrating relevant real-time asset work

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.