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Weekend Remote Production Artist Jobs (NOW HIRING)

Roblox 2D Artist

Los Angeles, CA · On-site +1

$20 - $50/hr

Sawhorse Productions is a Los Angeles based, Award winning full-service creative studio turning ... We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ...

Roblox 2D Artist

Los Angeles, CA · Remote

$20 - $50/hr

Sawhorse Productions is a Los Angeles based, Award winning full-service creative studio turning ... We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ...

The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...

Adaptive Artist Founded in 1919 as Phototype and recently rebranded as the Olberding Brand Family ... Our clients are primarily consumer products companies and printers and we help them by delivering a ...

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How much do weekend remote production artist jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for weekend remote production artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

What are the typical challenges faced by Weekend Remote Production Artists, and how can they be managed effectively?

Weekend Remote Production Artists often manage tight deadlines and last-minute project updates, which can be challenging without direct, in-person supervision. Effective communication with the creative team and project managers is crucial to ensure expectations are clear and changes are promptly addressed. Familiarity with remote collaboration tools and maintaining a proactive approach to problem-solving help maintain workflow continuity. Additionally, setting up a dedicated workspace and establishing a consistent weekend routine can improve productivity and work-life balance.

What are the key skills and qualifications needed to thrive as a Weekend Remote Production Artist, and why are they important?

To thrive as a Weekend Remote Production Artist, you need a strong background in graphic design, attention to detail, and experience with layout and prepress processes, often demonstrated by a degree in design or equivalent work experience. Proficiency in Adobe Creative Suite (Photoshop, Illustrator, InDesign) and familiarity with digital asset management systems are typically required. Strong time management, communication, and the ability to work independently make someone stand out in this remote, deadline-driven role. These skills ensure high-quality, on-brand deliverables are produced efficiently, even when working outside standard office hours.

What is a Weekend Remote Production Artist?

A Weekend Remote Production Artist is a graphic design professional who works remotely, typically on weekends, to create, revise, or finalize visual assets such as advertisements, marketing materials, or digital content. Their role often involves following established brand guidelines, preparing files for print or digital publication, and ensuring quality control of all visual elements. This position is ideal for individuals who are detail-oriented, proficient in design software like Adobe Creative Suite, and comfortable working independently outside normal business hours. Weekend remote production artists are essential for agencies or companies that need continuous creative support, even during off-peak times.
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CONTRACT - Associate Environment Artist I (NST)

CONTRACT - Associate Environment Artist I (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Posted 13 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

93rd of 186 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Substance Designer experience and a deep passion for stylized texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!

SUMMARY: 

  • A developing individual contributor that participates and assists in creations of visual assets for digital entertainment products.
  • Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

  • Participates in the creation of 3D content that meets required direction and quality specifications.
  • Participates in assigned illustrations, 3D models, and textures for characters, environments, and objects.
  • Participates in assigned animations for 3D and 2D assets.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • Minimum of 1 year of professional experience having shipped at least 1 game.
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.