1

Weekend Pre Visualization Artist Jobs (NOW HIRING)

Senior Real-Time Viz Artist

Sarasota, FL ยท On-site

$80K - $90K/yr

Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic ... Submit a real-time walkthrough reel demonstrating interactive environments; pre-rendered video will ...

Lead Real-Time Artist

Sarasota, FL ยท On-site

$100K - $120K/yr

Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic ... Lead pre-production technical setup to define approach and visual language on new projects

Lead Real-Time Artist

Sarasota, FL ยท On-site

$100K - $120K/yr

Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic ... Lead pre-production technical setup to define approach and visual language on new projects

Lead Real-Time Artist

Sarasota, FL ยท On-site

$100K - $120K/yr

Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic ... Lead pre-production technical setup to define approach and visual language on new projects.

Concept Artist

Torrance, CA ยท On-site

$103K - $144K/yr

... more than pre-defined process * Demonstrated experience in executing 2D concept design ... Experience with technical visualization specifically for defense tech or military hardware

Concept Artist

Torrance, CA ยท On-site

$103K - $144K/yr

... more than pre-defined process * Demonstrated experience in executing 2D concept design ... Experience with technical visualization specifically for defense tech or military hardware

Showing results 21-40

Weekend Pre Visualization Artist information

See salary details

$30.5K

$129.5K

$152.5K

How much do weekend pre visualization artist jobs pay per year?

As of Sep 7, 2026, the average yearly pay for weekend pre visualization artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a weekend pre visualization artist?

A Weekend Pre Visualization Artist is a creative professional who specializes in creating digital visual representations of scenes or sequences, typically for film, television, or animation, and works primarily on weekends. Their job involves using 3D modeling, animation, and compositing software to produce pre-visualizations (previs) that help directors and producers plan out shots, camera angles, and visual effects before actual filming begins. By working on weekends, these artists may support ongoing productions with tight deadlines or offer additional support outside of standard business hours. Their work is essential for streamlining production, reducing costs, and ensuring the creative vision is clearly communicated to the entire team.

How does a weekend pre visualization artist typically collaborate with directors and other creative departments during a project?

As a Weekend Pre Visualization Artist, you will often work closely with directors, cinematographers, and production designers to translate storyboards and scripts into dynamic visual sequences. Collaboration usually involves participating in virtual meetings, sharing drafts for feedback, and quickly iterating on your visuals based on creative direction. Since projects may have tight deadlines over the weekend, effective communication and adaptability are key to ensuring your work aligns with the overall vision and technical requirements of the production team.

What are the key skills and qualifications needed to thrive as a weekend pre visualization artist, and why are they important?

To thrive as a Weekend Pre Visualization Artist, you need strong artistic ability, experience in 3D modeling and animation, and a background in film, animation, or a related field. Proficiency with industry-standard software like Autodesk Maya, Blender, or Unreal Engine is typically required, along with familiarity with storyboarding tools. Creativity, attention to detail, and excellent communication skills help artists effectively translate scripts and concepts into compelling visual sequences. These skills are crucial for efficiently creating high-quality previsualizations that guide production teams and improve project outcomes under tight timelines.

What is the difference between Weekend Pre Visualization Artist vs Pre Visualization Artist?

AspectWeekend Pre Visualization ArtistPre Visualization Artist
CredentialsTypically requires a relevant degree or certification in art, design, or animationSame as Weekend Pre Visualization Artist
Work EnvironmentPart-time or freelance, often on weekends or flexible hoursFull-time or freelance, depending on project needs
Industry UsageUsed in film, TV, and advertising for pre-visualization workCommonly used in similar industries for creating visual concepts before production

The main difference between a Weekend Pre Visualization Artist and a Pre Visualization Artist is the work schedule. Weekend Pre Visualization Artists typically work part-time or on weekends, offering flexibility, while Pre Visualization Artists may work full-time. Both roles require similar skills and credentials, and they serve the same purpose of creating visual concepts before production begins.

What cities are hiring for Weekend Pre Visualization Artist jobs?

Cities with the most Weekend Pre Visualization Artist job openings:

What are the most commonly searched types of Pre Visualization Artist jobs?

The most popular types of Pre Visualization Artist jobs are:

What states have the most Weekend Pre Visualization Artist jobs?

States with the most job openings for Weekend Pre Visualization Artist jobs include:

Senior Real-Time Viz Artist

Together Group

Sarasota, FL โ€ข On-site

$80K - $90K/yr

Full-time

Re-posted 10 days ago


Job description


Compensation: $80,000 to $90,000 annually, commensurate with experience.
Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic Games' official US partner studio for Digital Twins, we work with developers, architects, and destination brands on some of the largest and most complex real-time environments in production today. We take craft seriously, and we take knowledge-sharing just as seriously. What you know is only as valuable as how well you share it.
We are looking for a Senior 3D Artist with deep UE5 production experience who can own complex tasks from brief to delivery, elevate the artists around them, and contribute to how the team operates. This is a hands-on production role with real mentorship responsibility built in, not as a secondary duty.


What You'll Do
  • Execute complex real-time production tasks across environments, assets, and architectural content
  • Deliver client-ready work with minimal revision
  • Build and iterate PCG graphs for procedural environment population: vegetation, urban context, and asset distribution, without supervision
  • Apply real-time lighting expertise across project contexts: Lumen global illumination, sun studies, interior artificial lighting, and the distinction between cinematic and real-time approaches
  • Interpret architectural drawings, BIM exports, and FF&E documentation and translate them into accurate, high-quality real-time assets
  • Actively mentor mid and junior artists in UE5 tools, pipeline, and production standards; this is a core expectation of the role
  • Review work and provide specific, actionable technical feedback to junior and mid-level artists
  • Document workflows so your expertise is accessible and usable by the team without requiring your direct involvement
  • Maintain rigorous version control discipline using Perforce
  • Participate in project kickoffs and contribute to process improvements

What We're Looking For
  • 5+ years of professional 3D production experience
  • Expert knowledge of Unreal Engine 5: Lumen, Nanite, PCG, and real-time rendering pipelines
  • Deep real-time lighting expertise, technically proficient and artistically confident
  • Solid understanding of BIM/CAD-to-UE5 pipelines: Revit, Rhino, or SketchUp via Datasmith
  • Proficiency in 3ds Max and/or Blender; Houdini and Substance beneficial
  • Perforce required; Jira or equivalent project tracking
  • Architectural visualization or architecture background strongly preferred; familiarity with architectural scale, construction documentation, and FF&E is a meaningful advantage. You will be interpreting architect drawings and BIM exports, not game briefs.
Portfolio Requirements
  • Submit a real-time walkthrough reel demonstrating interactive environments; pre-rendered video will not be accepted as a substitute
  • Include project-level context for each piece: your specific contribution (modeling, lighting, composition, full-scene ownership, etc.) and the production constraints you were working within
  • Before submitting, review our work at imerza.com. If the quality and approach do not resonate, this is probably not the right fit
Additional Requirements
Applicants must be legally authorized to work in the United States. This position is based in Sarasota, FL. Candidates who can work onsite or are willing to relocate are strongly preferred.ย