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Weekend Game Designer Jobs in California (NOW HIRING)

Senior Game Designer (Combat)

Santa Monica, CA ยท On-site

$145K - $181K/yr

Mentor junior designers and contribute to the overall growth of the design team What skills you will use: * 5+ years of industry experience in combat design and/or technical design for games ...

As a Principal Game Designer at RBKS AI (Ring, Blink, Key, Sidewalk), you will own the design vision for a new, innovative experience that brings AI-powered interactivity and engagement to Ring ...

As a Principal Game Designer at RBKS AI (Ring, Blink, Key, Sidewalk), you will own the design vision for a new, innovative experience that brings AI-powered interactivity and engagement to Ring ...

$80 - $120/hr

Qualifications * 5+ years professional experience as a game designer on a multiplayer game * Experience in rapid prototyping and iterative design * Understanding of game feel and polish * Solid ...

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Weekend Game Designer information

What is a weekend game designer?

Weekend Game Designers are professionals or hobbyists who primarily work on designing video games during the weekends, often as a side project or freelance role. They focus on creating game concepts, mechanics, levels, and storylines in their limited available time, collaborating remotely or independently. This role is ideal for individuals who have a passion for game design but hold other commitments during the week, such as full-time jobs or studies. Weekend Game Designers often contribute to indie projects, game jams, or personal portfolios.

What are the key skills and qualifications needed to thrive as a weekend game designer, and why are they important?

To thrive as a Weekend Game Designer, you need a solid understanding of game design principles, creativity, and familiarity with platforms such as Unity or Unreal Engine, often backed by a relevant degree or portfolio. Proficiency in digital art tools, scripting languages, and version control systems like Git is typically required. Strong communication, time management, and problem-solving abilities help you collaborate efficiently and deliver engaging gameplay within tight timelines. These skills and qualities are essential for producing high-quality, innovative games while effectively balancing part-time work commitments.

How does working as a weekend game designer typically differ from a full-time game design position in terms of responsibilities and collaboration?

Weekend Game Designers often focus on specific tasks or projects that can be completed within a shorter timeframe, such as level design, prototyping, or balancing gameplay elements. Collaboration usually happens through digital platforms, with regular updates and feedback sessions scheduled to maximize efficiency during limited weekend hours. While you may not be involved in every stage of development like a full-time designer, you'll still work closely with artists, programmers, and other designers to ensure your contributions fit seamlessly into the overall game. This role is ideal for those seeking industry experience or looking to supplement their skills while managing other commitments.

What is the difference between Weekend Game Designer vs Part-Time Game Designer?

AspectWeekend Game DesignerPart-Time Game Designer
Work SchedulePrimarily works on weekends, limited hoursFlexible hours, may include weekdays or weekends
CredentialsTypically requires a portfolio, relevant game design experienceSimilar credentials, often with formal education or portfolio
Work EnvironmentOften freelance or contract, remote or studio-basedSimilar, varies by employer
Industry UsageCommon in indie or freelance projectsUsed across studios and freelance roles

Both roles involve game design skills and similar credentials, but Weekend Game Designers focus on weekend hours, often in freelance or indie settings, while Part-Time Game Designers have flexible schedules that may include weekdays. The choice depends on your availability and career goals.

What are the most commonly searched types of Game Designer jobs in California?

The most popular types of Game Designer jobs in California are:

Senior Game Designer Combat

NAUGHTY DOG, LLC

Santa Monica, CA โ€ข On-site

$145.10 - $181.40/hr

Other

Re-posted 21 days ago


Job description

Ability to work onsite from our Santa Monica, CA based studio is required.

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I is now available for the first time on PC.

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

What you will do:
  • Pitch, design, implement, and own enemy NPC archetypes
  • Work with AI programmers to develop foundational NPC technology and implementing and tuning enemy AI behaviors
  • Work with animators to develop enemy locomotion and traversal, melee moves, ambient behaviors, and other custom abilities. Make every enemy archetype feel unique and memorable
  • Collaborate with the Design team to conceptualize, prototype, implement, tune, and balance gameplay mechanics and systems
  • Communicate with animation, programming, and art departments to effectively produce the assets and code support required for the enemies youโ€™re owning
  • Write and maintain documentation that establishes the core vision of the enemy archetypes
  • Drive communication and collaboration for enemies you design and the levels they are in, ensuring communication across disciplines and meeting deadlines
  • Effective and respectful communicator and collaborator, both with other designers and members of other departments
  • Facilitate playtesting and feedback sessions to iterate on combat systems and fine-tune them based on player experiences
  • Mentor junior designers and contribute to the overall growth of the design team
What skills you will use:
  • 5+ years of industry experience in combat design and/or technical design for games, specifically focused on developing action-adventure or shooter games
  • At least one shipped title as a combat designer or similar role. Experience with behavior trees or similar NPC AI concepts preferred
  • Strong coding ability: Computer Science degree preferred though not required
  • Proficient in using game engines and tools (e.g., Unreal Engine, Unity) for combat implementation and design scripting (C#, Lua, Visual Scripting)
  • Welcomes feedback on their work and embraces the "let's try it" mentality
  • Proficient and effective communication skills, including diagramming and sketching
  • Fluent in modern character action-adventure and shooter combat games. Maintains knowledge of the broader gaming landscape trends
  • Knowledge of narrative structure and how it intersects with gameplay and combat
  • A keen eye for detail in character action games, able to tune gameplay systems to make them feel smooth and impactful
  • Strong leadership and mentoring skills

The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.

$145,100 - $181,400 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

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