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Weekend Convex Optimization Jobs (NOW HIRING)

... or convex optimization * Developed, debugged, and deployed software that has been used in real ... Must be willing to work extended hours and/or weekends as needed COMPENSATION AND BENEFITS:

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How much do weekend convex optimization jobs pay per hour?

As of Jun 18, 2026, the average hourly pay for weekend convex optimization in the United States is $59.65, according to ZipRecruiter salary data. Most workers in this role earn between $43.27 and $73.56 per hour, depending on experience, location, and employer.
What are the most commonly searched types of Convex Optimization jobs? The most popular types of Convex Optimization jobs are:
Infographic showing various Weekend Convex Optimization job openings in the United States as of June 2026, with employment types broken down into 89% Full Time, 8% Part Time, 1% Temporary, and 2% Nights. Highlights an 78% Physical, 15% Hybrid, and 7% Remote job distribution, with an average salary of $124,067 per year, or $59.6 per hour.
Software Engineer, Beam Planning (Starlink)

Software Engineer, Beam Planning (Starlink)

SpaceX

Palo Alto, CA • On-site

Full-time

Posted 9 days ago


SpaceX rating

8.7

Company rating: 8.7 out of 10

Based on 144 frontline employees who took The Breakroom Quiz

13th of 60 rated aerospace companies


Job description

Job Summary:
SpaceX is a pioneering company focused on enabling human life on Mars through advanced technologies. They are seeking a Beam Planning Software and Network Software Engineer for the Starlink program to enhance satellite internet services, ensuring optimal user experience through software development, testing, and support.
Responsibilities:
• Develop highly reliable, real-time software that determines which beams (user, laser, gateway, etc) should be formed in order to provide the best possible user experience for our low-latency, high-bandwidth satellite-based global network.
• Participate in and lead architecture, design, and code reviews.
• Develop prototypes and manage experiments to prove out key design concepts.
• Develop tools for software development and deployment, data analysis and visualization, and test execution across multiple environments, including virtualized hardware environments, real hardware-in-the-loop simulations, and on-orbit testing.
Qualifications:
Required:
• Bachelor’s degree in computer science, engineering, math, or science discipline; OR 2+ years of professional experience in software development in lieu of a degree (internship experience is applicable).
• Development experience in assembly, C, or C++.
• Must be willing to work extended hours and weekends as needed.
Preferred:
• Knowledgeable in real-time rendering, game engine development, physics simulation, or other real-time, resource-constrained, high-performance computing.
• Knowledgeable in network topology, numerical optimization techniques, graph theoretic approaches, or convex optimization.
• Developed, debugged, and deployed software that has been used in real world applications/projects.
• Creative approach to problem solving, exceptional analytical skills, and engineering fundamentals.
• Excellent communication skills both written and verbal.
• Ability to work effectively in a dynamic environment with changing needs and requirements.
• Experience with distributed systems and internet services.
Company:
SpaceX develops and operates rockets, satellite networks, and AI infrastructure including launch, connectivity, and cloud services. Founded in 2002, the company is headquartered in Hawthorne, USA, with a team of 1001-5000 employees. The company is currently Late Stage.

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