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Webgpu Jobs in California (NOW HIRING)

Proficiency in Apple frameworks (i.e., SwiftUI, UIKit/AppKit, and/or Metal) or an equivalent and transferable stack (i.e., React, Three.js, WebGPU). * Familiarity with Objective-C, C, and/or C ...

Proficiency in low-level APIs (WebGL/WebGPU) or high-performance engines (Three.js, Babylon.js, or Bevy) and deep understanding of the GPU pipeline. * Experience utilizing service workers and caching ...

Sr. Full Stack Engineer

Los Angeles, CA · On-site

$80K - $180K/yr

Experience with canvas or node-based tools (React Flow, Three.js, WebGPU) * Familiarity with AI or creative software * Open-source contributions or creative coding background Our Stack Frontend:

Experience with AI/ML frameworks or open-source ecosystems such as llama.cpp, TVM/MLC, LiteRT, WebGPU, or IREE. * Experience with open-source enablement, CI/regression, upstreaming, or framework ...

Senior Software Development Engineer

San Jose, CA · On-site +1

$143K - $189K/yr

Knowledge of modern web technologies, for example, WASM, WebGPU and canvas rendering, security, asynchrony and performance optimization About Adobe Adobe empowers everyone to create through ...

Firefly Foundry, Creative Architect

San Jose, CA · On-site

$236K/yr

Familiarity with WASM, WebGPU, or canvas rendering a bonus. Analytical and strategic problem solver with strong executive presence and the communication skills to make complex technical ideas land in ...

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Webgpu information

What is the difference between Webgpu vs WebGL Developer?

AspectWebgpuWebGL Developer
Required credentialsKnowledge of graphics APIs, programming skills in JavaScript/TypeScriptSimilar credentials, often with additional graphics or computer science background
Work environmentWeb development, graphics programming, browser-based applicationsWeb development, interactive graphics, browser-based projects
Industry usageEmerging technology for high-performance graphics in browsersEstablished technology for 3D graphics in web applications
Common search intentUnderstanding new graphics API differences, learning WebgpuWebGL programming, troubleshooting, tutorials

Webgpu is a newer graphics API designed for high-performance rendering in browsers, offering more direct hardware access than WebGL. WebGL developers often transition to Webgpu as it provides better efficiency and capabilities, but WebGL remains widely used for existing projects. Both roles require similar skills in web graphics programming, but Webgpu specialists focus on cutting-edge browser graphics technology.

What are the key skills and qualifications needed to thrive as a WebGPU Developer, and why are they important?

To thrive as a WebGPU Developer, you need a solid background in computer graphics, JavaScript/TypeScript, and GPU programming concepts, often backed by a degree in computer science or a related field. Familiarity with WebGPU APIs, shader languages like WGSL or GLSL, and development tools such as browser devtools or graphics debuggers is essential. Strong problem-solving, attention to detail, and effective communication skills help developers optimize performance and collaborate with team members. These competencies are crucial for building efficient, visually rich web applications that leverage modern graphics hardware.

What is WebGPU?

WebGPU is a modern web graphics API that allows web developers to access the power of a computer's GPU (Graphics Processing Unit) directly through the browser. It is designed to provide high-performance graphics and computation capabilities, enabling advanced rendering and machine learning tasks on the web. WebGPU is intended as a successor to WebGL, offering more direct control over GPU resources and better performance. It is currently being implemented in major browsers and is expected to become a standard for web-based graphics and computation.

What are some common challenges faced by developers working with WebGPU, and how can these be addressed?

Developers working with WebGPU often encounter challenges such as limited browser support, evolving specifications, and a steep learning curve due to its low-level API nature. Overcoming these challenges involves staying updated with the latest WebGPU developments, actively participating in community forums, and leveraging official documentation and sample projects. Collaborating closely with other frontend and graphics engineers is also crucial, as sharing knowledge and troubleshooting together can accelerate problem-solving and skill growth.
What cities in California are hiring for Webgpu jobs? Cities in California with the most Webgpu job openings:
Infographic showing various Webgpu job openings in California as of July 2026, with employment types broken down into 100% Full Time. Highlights an 89% In-person, and 11% Remote job distribution.
Senior Real-Time Rendering and Graphics Software Engineer

Senior Real-Time Rendering and Graphics Software Engineer

Apple

Cupertino, CA

$184K - $324K/yr

Full-time

Medical, Dental, Retirement

Posted 17 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 667 frontline employees who took The Breakroom Quiz

5th of 30 rated technology retailers


Job description

Apple Maps offers a constantly evolving and increasingly detailed 3D world, and our team renders every frame of it. We develop the graphics engine that powers the mapping and navigation experiences across Apple's entire device ecosystem, from Watch to Vision Pro, as well as the Web. We're looking for a Senior Graphics Software Engineer who is excited by the challenge of rendering our planet beautifully and performantly in real time.
Description
We are the Map Display team, and every day our work is used by hundreds of millions of people to explore and navigate the world. We own the 3D visual experience inside Apple Maps and the graphics engine that fuels a thriving ecosystem of first- and third-party applications. You'll work at the intersection of art and engineering, developing novel algorithms, pushing rendering techniques forward, and collaborating with world-class designers and cartographers to make every pixel perfect. Whether it's the 3D imagery and splats of Yosemite National Park, the historical landmarks of Rome, the streets of Paris, or the transit systems of Tokyo, you'll have a hand in how people interact with our world.","responsibilities":"Architect and implement Maps rendering features and technologies across all Apple platforms
Optimize rendering performance and power efficiency across our diverse hardware ecosystem
Collaborate with Metal, GPU, and Power teams to leverage and influence Apple’s graphics innovations
Help drive long-term technical strategy and roadmaps for future rendering and Maps experiences
Contribute to critical decisions balancing visual quality, implementation complexity, and platform constraints
Partner with HI and Cartography teams to design new visual experiences
Uphold and evolve team culture through architecture and code reviews, mentorship, and leadership by example
Preferred Qualifications
Track record of shipping interactive 3D engines at scale for mobile platforms such as iOS, Android, or Linux
Experience navigating the entire lifecycle of software development, from whiteboarding designs to shipping quality, optimized code
Proficiency with GPU profiling tools and performance optimization for mobile platforms
Familiarity with AR/VR rendering technologies and the unique challenges of immersive environments
Minimum Qualifications
BA/BS plus 8 years of hands-on experience building real-time 3D rendering applications
Mastery of writing C++ that is safe, performant, readable, and built to last
Deep understanding of the graphics pipeline, modern rendering techniques, and image processing
Fluency with one or more modern graphics APIs (e.g., Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (e.g., MSL, HLSL, GLSL, WGSL)
Sharp instincts for 3D geometry and linear algebra
Experience with multi-threaded rendering architectures
Methodical debugging mindset and tenacious problem-solving instincts
Communication skills to make complex ideas clear to leadership and the collaboration skills to focus teams’ efforts
Deep ownership of the features you ship
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $184,700 and $324,800, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976