... and tune WebGPU compute shaders (WGSL) and, where relevant, native kernels (Metal, Vulkan/SPIR-V compute, D3D12, CUDA); profile with browser and platform tools (Chrome/Dawn GPU traces, PIX ...
... and tune WebGPU compute shaders (WGSL) and, where relevant, native kernels (Metal, Vulkan/SPIR-V compute, D3D12, CUDA); profile with browser and platform tools (Chrome/Dawn GPU traces, PIX ...
Principal Graphics Engineer
Santa Clara, CA · Remote
$143K - $177K/yr
Drive upgrades to the underlying platforms (AOSP versions, browser engines, GLES/WebGPU evolution) while keeping the system stable and shippable. * Partner with other teams to define and implement ...
Quick apply
Apply Early
Principal Graphics Engineer
Santa Clara, CA · Remote
$143K - $177K/yr
Drive upgrades to the underlying platforms (AOSP versions, browser engines, GLES/WebGPU evolution) while keeping the system stable and shippable. * Partner with other teams to define and implement ...
Apply Early
Principal Graphics Engineer
San Francisco, CA · On-site +1
$164K - $203K/yr
Drive upgrades to the underlying platforms (AOSP versions, browser engines, GLES/WebGPU evolution) while keeping the system stable and shippable. * Partner with other teams to define and implement ...
Principal Graphics Engineer
San Francisco, CA · On-site +1
$164K - $203K/yr
Drive upgrades to the underlying platforms (AOSP versions, browser engines, GLES/WebGPU evolution) while keeping the system stable and shippable. * Partner with other teams to define and implement ...
Work with WebGPU-targeted inference runtimes (ONNX Runtime Web, Transformers.js,WebLLM, TensorFlow.js) alongside native options (CoreML, ONNX Runtime, TFLite,ExecuTorch), and extend or build glue ...
Work with WebGPU-targeted inference runtimes (ONNX Runtime Web, Transformers.js,WebLLM, TensorFlow.js) alongside native options (CoreML, ONNX Runtime, TFLite,ExecuTorch), and extend or build glue ...
Work with WebGPU-targeted inference runtimes (ONNX Runtime Web, Transformers.js,WebLLM, TensorFlow.js) alongside native options (CoreML, ONNX Runtime, TFLite,ExecuTorch), and extend or build glue ...
Work with WebGPU-targeted inference runtimes (ONNX Runtime Web, Transformers.js,WebLLM, TensorFlow.js) alongside native options (CoreML, ONNX Runtime, TFLite,ExecuTorch), and extend or build glue ...
Principal Graphics Engineer
Austin, TX · Remote
$143K - $177K/yr
Drive upgrades to the underlying platforms (AOSP versions, browser engines, GLES/WebGPU evolution) while keeping the system stable and shippable. * Partner with other teams to define and implement ...
Quick apply
Apply Early
Principal Graphics Engineer
Austin, TX · Remote
$143K - $177K/yr
Drive upgrades to the underlying platforms (AOSP versions, browser engines, GLES/WebGPU evolution) while keeping the system stable and shippable. * Partner with other teams to define and implement ...
Apply Early
Principal Graphics Engineer
Austin, TX · On-site
$138K - $171K/yr
Drive upgrades to the underlying platforms (AOSP versions, browser engines, GLES/WebGPU evolution) while keeping the system stable and shippable. * Partner with other teams to define and implement ...
Principal Graphics Engineer
Austin, TX · On-site
$138K - $171K/yr
Drive upgrades to the underlying platforms (AOSP versions, browser engines, GLES/WebGPU evolution) while keeping the system stable and shippable. * Partner with other teams to define and implement ...
Principal Graphics Engineer
San Francisco, CA · Remote
$143K - $177K/yr
Drive upgrades to the underlying platforms (AOSP versions, browser engines, GLES/WebGPU evolution) while keeping the system stable and shippable. * Partner with other teams to define and implement ...
Quick apply
Principal Graphics Engineer
San Francisco, CA · Remote
$143K - $177K/yr
Drive upgrades to the underlying platforms (AOSP versions, browser engines, GLES/WebGPU evolution) while keeping the system stable and shippable. * Partner with other teams to define and implement ...
Principal Graphics Engineer
$164K - $203K/yr
Drive upgrades to the underlying platforms (AOSP versions, browser engines, GLES/WebGPU evolution) while keeping the system stable and shippable. * Partner with other teams to define and implement ...
Principal Graphics Engineer
$164K - $203K/yr
Drive upgrades to the underlying platforms (AOSP versions, browser engines, GLES/WebGPU evolution) while keeping the system stable and shippable. * Partner with other teams to define and implement ...
Principal Graphics Engineer
San Francisco, CA · On-site
$164K - $203K/yr
Drive upgrades to the underlying platforms (AOSP versions, browser engines, GLES/WebGPU evolution) while keeping the system stable and shippable. * Partner with other teams to define and implement ...
Principal Graphics Engineer
San Francisco, CA · On-site
$164K - $203K/yr
Drive upgrades to the underlying platforms (AOSP versions, browser engines, GLES/WebGPU evolution) while keeping the system stable and shippable. * Partner with other teams to define and implement ...
Principal Graphics Engineer
$153K - $189K/yr
Drive upgrades to the underlying platforms (AOSP versions, browser engines, GLES/WebGPU evolution) while keeping the system stable and shippable. * Partner with other teams to define and implement ...
Principal Graphics Engineer
$153K - $189K/yr
Drive upgrades to the underlying platforms (AOSP versions, browser engines, GLES/WebGPU evolution) while keeping the system stable and shippable. * Partner with other teams to define and implement ...
Principal Graphics Engineer
New York, NY · Remote
$143K - $177K/yr
Drive upgrades to the underlying platforms (AOSP versions, browser engines, GLES/WebGPU evolution) while keeping the system stable and shippable. * Partner with other teams to define and implement ...
Quick apply
Principal Graphics Engineer
New York, NY · Remote
$143K - $177K/yr
Drive upgrades to the underlying platforms (AOSP versions, browser engines, GLES/WebGPU evolution) while keeping the system stable and shippable. * Partner with other teams to define and implement ...
Our games run inside a modern, browser-native runtime (built on technologies such as WebGPU and WebNN), so the models that power these experiences must be deployed and accelerated entirely within ...
Our games run inside a modern, browser-native runtime (built on technologies such as WebGPU and WebNN), so the models that power these experiences must be deployed and accelerated entirely within ...
Experience testing canvas/WebGL/WebGPU applications where DOM selectors may not apply, including coordinate-based interactions, timing-sensitive behavior, screenshot validation, state-based ...
Experience testing canvas/WebGL/WebGPU applications where DOM selectors may not apply, including coordinate-based interactions, timing-sensitive behavior, screenshot validation, state-based ...
Our games run inside a modern, browser-native runtime (built on technologies such as WebGPU and WebNN), so the models that power these experiences must be deployed and accelerated entirely within ...
Our games run inside a modern, browser-native runtime (built on technologies such as WebGPU and WebNN), so the models that power these experiences must be deployed and accelerated entirely within ...
Experience testing canvas/WebGL/WebGPU applications where DOM selectors may not apply, including coordinate-based interactions, timing-sensitive behavior, screenshot validation, state-based ...
Experience testing canvas/WebGL/WebGPU applications where DOM selectors may not apply, including coordinate-based interactions, timing-sensitive behavior, screenshot validation, state-based ...
Multimedia Arch Senior Frontend Engineer
San Jose, CA · On-site
$143K - $197K/yr
Our work includes building high-performance Web Players (VoD & Live) and SDKs(TikTok Embed Player, Upload SDK, Audio SDKs etc Multimedia SDKs), pioneering the use of WebAssembly and WebGPU for media ...
Multimedia Arch Senior Frontend Engineer
San Jose, CA · On-site
$143K - $197K/yr
Our work includes building high-performance Web Players (VoD & Live) and SDKs(TikTok Embed Player, Upload SDK, Audio SDKs etc Multimedia SDKs), pioneering the use of WebAssembly and WebGPU for media ...
A willingness to dive headfirst into canvas, webGL, and (maybe!) webGPU is recommended! And you also have some design sense. Large complex SPAs have all sorts of super interesting UI/UX challenges! W ...
Quick apply
Apply Early
A willingness to dive headfirst into canvas, webGL, and (maybe!) webGPU is recommended! And you also have some design sense. Large complex SPAs have all sorts of super interesting UI/UX challenges! W ...
Apply Early
... WebGPU. • Design and develop scalable data models using Postgres, Apache Iceberg, and related database technologies. • Modify and maintain real-time data pipelines (MQTT, Redpanda) and offline ...
... WebGPU. • Design and develop scalable data models using Postgres, Apache Iceberg, and related database technologies. • Modify and maintain real-time data pipelines (MQTT, Redpanda) and offline ...
After lunch, you'll prototype a WebGPU-based point cloud renderer that lets a customer inspect their factory's 3D spatial data directly in the console, replacing a workflow that previously required ...
After lunch, you'll prototype a WebGPU-based point cloud renderer that lets a customer inspect their factory's 3D spatial data directly in the console, replacing a workflow that previously required ...
Webgpu information
What is the difference between Webgpu vs WebGL Developer?
| Aspect | Webgpu | WebGL Developer |
|---|---|---|
| Required credentials | Knowledge of graphics APIs, programming skills in JavaScript/TypeScript | Similar credentials, often with additional graphics or computer science background |
| Work environment | Web development, graphics programming, browser-based applications | Web development, interactive graphics, browser-based projects |
| Industry usage | Emerging technology for high-performance graphics in browsers | Established technology for 3D graphics in web applications |
| Common search intent | Understanding new graphics API differences, learning Webgpu | WebGL programming, troubleshooting, tutorials |
Webgpu is a newer graphics API designed for high-performance rendering in browsers, offering more direct hardware access than WebGL. WebGL developers often transition to Webgpu as it provides better efficiency and capabilities, but WebGL remains widely used for existing projects. Both roles require similar skills in web graphics programming, but Webgpu specialists focus on cutting-edge browser graphics technology.
What are the key skills and qualifications needed to thrive as a WebGPU Developer, and why are they important?
What is WebGPU?
What are some common challenges faced by developers working with WebGPU, and how can these be addressed?
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Job description
Unity is the world’s leading game engine, powering play for more than 3 billion consumers each month. They are seeking a Principal Machine Learning Engineer to lead the development of AI-driven game experiences by optimizing and integrating state-of-the-art multi-modal models within their game engine.
Responsibilities:
• Own the end-to-end optimization pipeline: model export, graph transformation, operator fusion, memory-layout planning, and hardware-specific kernel tuning across NPU, mobile GPU, and desktop/laptop GPU.
• Make authoritative decisions on quantization (INT4/INT8/FP16), weight sharing, structured/unstructured pruning, and knowledge distillation to hit hard latency, memory, and power budgets — and validate them against quality bars.
• Drive low-level performance work: write and tune WebGPU compute shaders (WGSL) and, where relevant, native kernels (Metal, Vulkan/SPIR-V compute, D3D12, CUDA); profile with browser and platform tools (Chrome/Dawn GPU traces, PIX, Instruments/Metal System Trace, Snapdragon Profiler, Nsight, RenderDoc), and eliminate bottlenecks at the op and memory-bandwidth level.
• Apply efficiency techniques — dynamic resolution, token reduction, cross-frame caching/reuse, reduced-step diffusion samplers — as engineering levers to meet budgets on target SKUs.
• Evaluate, select, and drive adoption of WebGPU-targeted inference runtimes (ONNX Runtime Web, Transformers.js, WebLLM, TensorFlow.js) alongside native options (CoreML, ONNX Runtime, TFLite, ExecuTorch) — and extend or build runtime/glue code where off-the-shelf options fall short of our diffusion workloads.
• Design and own the integration between the ML runtime and the game engine: real-time scheduling, threading, memory pooling, zero-copy buffer sharing between the inference path and the render path, and frame-budget management alongside the renderer.
• Architect inference systems that handle diverse inputs — images, text, primitives, metadata — and produce pixel-level outputs with real-time performance, robust to the messy realities of production (cold starts, thermal throttling, device fragmentation, backgrounding).
• Build the supporting engineering: model packaging and asset pipelines, on-device fallbacks and SKU-aware capability tiers, crash/quality telemetry, and automated on-device benchmarking in CI.
• Partner closely with research scientists to turn novel architectures into implementations that are deployable, debuggable, and fast on device.
• Provide the feedback loop back into research: surface hardware constraints, op-support gaps, and cost models early so model design and deployment converge.
• Track breakthroughs in efficient inference (efficient attention, distillation, reduced-step diffusion) and assess them pragmatically: what actually moves latency/memory/power on our target devices, and what is worth the engineering cost.
• Lead and mentor a team of engineers; set engineering best practices, code-review standards, performance-regression gates, and on-device benchmarking methodology.
• Champion a culture of measurement: define and enforce KPIs for latency, quality, memory, and power, and ensure they are tracked rigorously across the device matrix.
• Partner with platform engineers, product managers, and runtime teams to align ML capabilities with device-SKU constraints and product roadmaps.
Qualifications:
Required:
• 8+ years in software/ML engineering, with at least 4 years focused on on-device / edge inference or real-time, performance-critical systems.
• Proven production deployment of transformer- and/or diffusion-based models (e.g., ViT, Stable Diffusion) on mobile, desktop, or embedded hardware — shipped, not just prototyped.
• Hands-on experience deploying models through WebGPU — e.g., ONNX Runtime Web (WebGPU EP), Transformers.js, WebLLM, or TensorFlow.js — including writing/tuning WGSL compute shaders and working within WebGPU's adapter, device-limits, and binding model. Equivalent deep experience with a native GPU/compute API plus a clear path to WebGPU will also be considered.
• Hands-on expertise with at least one major inference runtime (ONNX Runtime / ORT Web, CoreML, TFLite, ExecuTorch) and deep understanding of operator fusion, memory layout, and runtime scheduling.
• Low-level performance engineering: strong command of at least one GPU/compute API — WebGPU/WGSL, Metal, Vulkan, D3D12, or CUDA — and the profiling tools to go with it. You can read a frame capture and a kernel trace and know where the time and memory go.
• Working knowledge of model-optimization techniques — quantization (INT4/INT8/FP16), weight sharing, pruning, and distillation — and the practical judgment to apply them to hit latency and memory budgets. You don't need to be a research expert in these methods; you need to use them effectively as engineering tools.
• Strong understanding of target hardware: mobile SoCs (Apple Neural Engine, Qualcomm Hexagon/Adreno, ARM Mali) and desktop/laptop GPUs (Apple Silicon, NVIDIA, AMD, Intel) — and how to target each for peak throughput.
• Proficiency in the core languages of a browser-native runtime — TypeScript/JavaScript and WGSL — plus solid Python for export pipelines and training-side tooling.
• Working fluency with the models you deploy — enough to read an architecture, modify it for deployment, and reason about accuracy trade-offs.
• Track record of technical leadership: setting engineering direction, influencing cross-functional partners, and growing engineers.
Preferred:
• Experience shipping world-model, neural-rendering, or real-time generative pipelines (NeRF, 3DGS, real-time diffusion, or similar) on device.
• Deep game-engine or real-time-graphics background (Unity, Unreal, or a custom engine; Metal/Vulkan/D3D/OpenGL ES render pipelines) — especially integrating compute workloads alongside a renderer.
• Contributions to open-source ML inference frameworks, runtimes, or GPU/compute libraries — especially in the WebGPU ecosystem (Dawn, wgpu, ORT Web, Transformers.js, WebLLM).
• Familiarity with the WebGPU specification and its evolving compute features (subgroups, FP16/shader-f16, timestamp queries) and the trade-offs of running heavy diffusion workloads in the browser/web runtime.
• Familiarity with compiler stacks (MLIR, TVM, IREE, XLA) for custom kernel generation and graph optimization.
• Experience with on-device benchmarking infrastructure, performance-regression CI, and large device-farm matrices.
Company:
Unity [NYSE: U] offers a suite of tools to create, market, and grow games and interactive experiences across all major platforms from mobile, PC, and console, to extended reality. Founded in 2004, the company is headquartered in San Francisco, USA, with a team of 5001-10000 employees. The company is currently Late Stage.