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Webgl Jobs in Florida (NOW HIRING)

Experience with immersive or 3D-adjacent products (real-time visualization, WebGL, virtual tours, configurators) * Background in luxury, real estate, architecture, or high-value product verticals

New

Experience with immersive or 3D-adjacent products (real-time visualization, WebGL, virtual tours, configurators) * Background in luxury, real estate, architecture, or high-value product verticals

Webgl information

See Florida salary details

$30.3K

$87.3K

$139K

How much do webgl jobs pay per year?

As of Jul 26, 2026, the average yearly pay for webgl in Florida is $87,253.00, according to ZipRecruiter salary data. Most workers in this role earn between $63,500.00 and $112,100.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Webgl position, and why are they important?

To thrive as a WebGL Developer, you need a strong understanding of JavaScript, 3D graphics concepts, and experience with WebGL libraries or frameworks such as Three.js or Babylon.js, often complemented by a degree in computer science or a related field. Familiarity with graphics programming tools, browser debugging utilities, and following industry standards like OpenGL ES is important, and certifications in web or graphics technologies can be advantageous. Creative problem-solving, effective teamwork, and strong communication skills help WebGL Developers excel, especially when collaborating with designers, animators, and other engineers. These competencies are vital for building interactive, visually compelling web applications that function smoothly across different platforms and devices.

What are the typical responsibilities of a WebGL Developer on a project team?

WebGL Developers are typically responsible for creating and optimizing interactive 3D visualizations or graphics that run efficiently in web browsers. They often work closely with UI/UX designers, 3D artists, and backend developers to integrate graphics with application logic and ensure seamless user experiences. Daily tasks may include implementing rendering algorithms, troubleshooting compatibility issues, and refining graphical performance for different devices. Collaboration and ongoing communication with the project team are essential, as WebGL projects frequently require iterative design and performance optimization to meet project goals.

What is a WebGL job?

A WebGL job typically involves developing interactive 3D graphics and visualizations for web applications using WebGL, a JavaScript API for rendering high-performance graphics. Professionals in this role often work with technologies like Three.js, Babylon.js, and GLSL shaders to create engaging user experiences. Common responsibilities include optimizing rendering performance, implementing shaders, and integrating WebGL with other web technologies. WebGL developers are often employed in industries like gaming, data visualization, virtual/augmented reality, and simulation. Strong knowledge of JavaScript, computer graphics concepts, and GPU programming is essential for success in this field.

Infographic showing various Webgl job openings in Florida as of July 2026, with employment types broken down into 97% Full Time, and 3% Contract. Highlights an 88% Physical, 1% Hybrid, and 11% Remote job distribution, with an average salary of $87,253 per year, or $41.9 per hour.

3D Graphics Engineer (Three.js / WebGL)

Together Group

Sarasota, FL โ€ข On-site, Remote

$134K - $166K/yr

Full-time

Posted 4 days ago


Job description

3D Graphics Engineer (Three.js / WebGL)
Department: Imerza
Employment Type: Full Time
Location: Imerza
Description
We are looking for a 3D Graphics Engineer to own and advance the real-time rendering engine at the heart of our web-based digital twin platform. You will work in our Three.js and React Three Fiber rendering library, building photoreal, high-performance 3D experiences (architectural walkthroughs, immersive sales experiences, and Gaussian-splat captures of real spaces) that run in the browser across kiosks, tablets, desktops, and large-format displays.
This is a deep, specialist engineering role focused on real-time graphics, performance, and the 3D asset pipeline. You will partner with our full stack and web developers, who own the surrounding web app, CMS, and APIs, and with our content and 3D-capture teams. The rendering engine and its visual quality are yours to own and push forward.
At Imerza, we are pioneers in architectural visualization software, specializing in digital twins and real-estate marketing. We turn architectural concepts into breathtaking, immersive experiences that run everywhere from a sales-center video wall to a tablet in a buyer's hands.
Key Responsibilities
Rendering and Graphics (primary focus)
  • Build and maintain our real-time Three.js and React Three Fiber rendering engine.
  • Implement and optimize rendering features: lighting (lightmaps, HDR and image-based lighting, ambient occlusion), anti-aliasing, materials, and post-processing.
  • Integrate Gaussian splat captures alongside traditional mesh-based 3D content.
  • Write and debug GLSL shaders and custom materials.
  • Develop camera systems, navigation, waypoints, and scene interaction.

Asset and Performance Pipeline
  • Own the 3D asset pipeline: glTF and GLB optimization, Draco and mesh compression, KTX2 and Basis texture conversion, and lightmap baking.
  • Profile and optimize for frame rate, memory, and load time across constrained devices (tablets, kiosks) and large displays.
  • Use spatial structures (BVH) for fast raycasting, picking, and pathfinding.
  • Build diagnostics and debug tooling that keep visual quality and performance measurable.

Collaboration
  • Partner with full stack and web developers to expose clean, well-documented renderer APIs to the web app.
  • Work with 3D-capture, content, and design teams to bring real spaces and designs into the engine.
  • Contribute to the Nx monorepo with strong testing, code review, and documentation.
  • Help define the technical direction of immersive and photoreal experiences.

Our Stack
Core
(what you will work in daily)
  • A custom Three.js rendering engine (@imerza/threejs-renderer) built on React Three Fiber and drei, mounted inside a Next.js app.
  • Gaussian splatting via Spark (@sparkjsdev/spark) for photoreal capture of real-world spaces, rendered alongside traditional mesh-based content.
  • glTF and GLB asset pipelines with Draco compression, KTX2 and Basis textures, baked lightmaps, and HDR image-based lighting.
  • WebGL and GLSL shaders, post-processing (temporal anti-aliasing, ambient occlusion), and spatial acceleration with three-mesh-bvh.
  • WebXR immersive viewing via @react-three/xr, including a 360 viewer.
  • TypeScript throughout, in an Nx monorepo with pnpm workspaces.

Adjacent areas (owned by other engineers; good to understand)
  • The React and Next.js plus Payload CMS web app that hosts and configures the renderer.
  • Real-time digital-twin data streamed into scenes over MQTT.
  • AWS (CDK) and Docker-based on-prem deployments.

Skills, Knowledge and Expertise
  • 3 to 7+ years of professional software engineering experience, with significant time spent on real-time 3D or graphics.
  • Deep proficiency with Three.js (React Three Fiber experience is a strong plus).
  • Solid WebGL and GLSL shader experience.
  • Strong TypeScript or JavaScript skills.
  • Experience with 3D asset formats and pipelines (glTF and GLB, textures, compression).
  • A strong grasp of 3D math (vectors, matrices, quaternions, transforms, and cameras).
  • Experience profiling and optimizing rendering performance and memory usage.
  • A strong eye for visual quality, lighting, and detail.

Nice to Have
  • Gaussian splatting or radiance fields (Spark, Luma, 3D Gaussian Splatting, or NeRF-adjacent work).
  • Experience with KTX2 and Basis, Draco, or meshopt compression.
  • PBR materials, baked lighting and lightmap workflows, and HDR or image-based lighting.
  • WebXR, VR, or AR (@react-three/xr or similar).
  • Familiarity with DCC tools (Blender, 3ds Max, Maya) and capture or photogrammetry pipelines (RealityCapture, Postshot, and similar).
  • Experience with Unreal Engine or another real-time engine.
  • Experience with React, Next.js, or a monorepo (Nx, Turborepo).
  • Architecture, AEC, BIM, or spatial-data background.
  • Experience with PlayCanvas

What We Offer
  • The opportunity to work on cutting-edge digital twin and immersive visualization technology.
  • A collaborative, product-driven engineering culture.
  • Competitive compensation and benefits.
  • A flexible work environment with real opportunities for growth.