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Wearable Technology Engineer Jobs (NOW HIRING)

Our Oxy Low Carbon Ventures subsidiary is advancing leading-edge technologies and business ... Must be able to wear personal protective equipment including use of a respirator. Must be able to ...

Our Oxy Low Carbon Ventures subsidiary is advancing leading-edge technologies and business ... Must be able to wear personal protective equipment including use of a respirator. Must be able to ...

Monitor the evolving regulatory landscape around wearable technology, providing strategic counsel ... Demonstrated ongoing AI skill development (e.g., prompt/context engineering, agent orchestration ...

Monitor the evolving regulatory landscape around wearable technology, providing strategic counsel ... Demonstrated ongoing AI skill development (e.g., prompt/context engineering, agent orchestration ...

What You'll Be Doing The Hardware Test Engineer is responsible for supporting the development, validation, and optimization of wearable haptic technology products through comprehensive hardware ...

Monitor the evolving regulatory landscape around wearable technology, providing strategic counsel ... Demonstrated ongoing AI skill development (e.g., prompt/context engineering, agent orchestration ...

What You'll Be Doing The Hardware Test Engineer is responsible for supporting the development, validation, and optimization of wearable haptic technology products through comprehensive hardware ...

... technologies & platforms enabling the future of Wearable devices. Qualcomm Wearables Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design ...

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Wearable Technology Engineer information

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How much do wearable technology engineer jobs pay per hour?

As of Sep 14, 2026, the average hourly pay for wearable technology engineer in the United States is $63.95, according to ZipRecruiter salary data. Most workers in this role earn between $50.48 and $73.80 per hour, depending on experience, location, and employer.

What are popular job titles related to Wearable Technology Engineer jobs?

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Infographic showing various Wearable Technology Engineer job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 78% Full Time, 17% Part Time, and 4% Contract. Highlights an 86% Physical, 3% Hybrid, and 11% Remote job distribution, with an average salary of $133,026 per year, or $64 per hour.

Wearable Firmware Infrastructure Engineer

San Francisco, CA • On-site

Other

Posted 10 days ago


Job description

SF Bay Area, California | Fully On-site

We are seeking an Embedded Systems & Backend Engineer to work at the intersection of wearable hardware, firmware, cloud systems, and real-time AI infrastructure.

The Opportunity

This role sits closest to the physical device and requires genuine firmware experience combined with strong systems and backend engineering capabilities.

Key Responsibilities
  • Work directly with wearable-device firmware and hardware platforms.
  • Flash, configure, adapt, and integrate vendor firmware and device software.
  • Work with embedded Linux, RTOS environments, and/or device SDKs.
  • Evaluate camera, sensor, compute, battery, thermal, and latency requirements.
  • Contribute to hardware specifications and technical discussions with external manufacturing partners.
  • Develop backend infrastructure supporting real-time multimodal data pipelines.
  • Work close to the system layer using technologies such as C, C++, or Rust where appropriate.
  • Own components across device, backend, and cloud infrastructure.
Required Qualifications
  • Approximately 1 to 4 years of relevant engineering experience, with flexibility for exceptional candidates.
  • Hands-on firmware or embedded systems experience.
  • Experience with embedded Linux, RTOS, device SDKs, or comparable low-level systems.
  • Strong backend or systems engineering fundamentals.
  • Comfort working close to hardware and debugging across software and device boundaries.
  • Experience shipping production systems in fast-moving engineering environments.
Candidate Profile

Relevant backgrounds include robotics, drones, autonomous vehicles, wearables, industrial devices, defense technology, embedded systems, and other hardware-constrained environments.

Work Arrangement

The role is fully in person in the San Francisco Bay Area, initially in Burlingame and later in San Francisco.

Work Authorization

Candidates must be able to work in the United States. Certain visa sponsorship and transfer scenarios are available for candidates already in the United States. New petitions processed from abroad are not currently supported.

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