... Vulkan/SPIR-V compute, D3D12, CUDA); profile with browser and platform tools (Chrome/Dawn GPU ... Required : • 8+ years in software/ML engineering, with at least 4 years focused on on-device ...
... Vulkan/SPIR-V compute, D3D12, CUDA); profile with browser and platform tools (Chrome/Dawn GPU ... Required : • 8+ years in software/ML engineering, with at least 4 years focused on on-device ...
The core rendering pipeline, culling and dispatching systems, graphics APIs backends (Vulkan, Metal ... Partner with your team and other engineering leaders to define and execute the vision for the core ...
The core rendering pipeline, culling and dispatching systems, graphics APIs backends (Vulkan, Metal ... Partner with your team and other engineering leaders to define and execute the vision for the core ...
Deep expertise in GPU programming using OpenGL ES, Vulkan, EGL, or equivalent graphics APIs. * Strong proficiency in C/C++ for embedded systems; experience with real-time rendering optimization and ...
Quick apply
Deep expertise in GPU programming using OpenGL ES, Vulkan, EGL, or equivalent graphics APIs. * Strong proficiency in C/C++ for embedded systems; experience with real-time rendering optimization and ...
Staff Software Engineer, XR Graphics (iOS/Metal)
San Jose, CA · On-site
$164K - $202K/yr
Experience with GPU programming models ... Experience with Vulkan. * Experience identifying performance bottlenecks and optimizing ...
Staff Software Engineer, XR Graphics (iOS/Metal)
San Jose, CA · On-site
$164K - $202K/yr
Experience with GPU programming models ... Experience with Vulkan. * Experience identifying performance bottlenecks and optimizing ...
Machine Learning System Software Engineer
Sunnyvale, CA · On-site
$203K - $240K/yr
As a Machine Learning System Software Engineer on the Apple Neural Engine (ANE) team, you'll work ... Metal, Vulkan compute, or similar) Familiarity with Swift/Rust or another memory-safe systems ...
Machine Learning System Software Engineer
Sunnyvale, CA · On-site
$203K - $240K/yr
As a Machine Learning System Software Engineer on the Apple Neural Engine (ANE) team, you'll work ... Metal, Vulkan compute, or similar) Familiarity with Swift/Rust or another memory-safe systems ...
Staff Software Engineer
Mountain View, CA · On-site
$189K - $240K/yr
Skia * OpenGL / Vulkan * Embedded graphics/UI frameworks Good understanding of: * Rendering ... Interest in AI-assisted development workflows and modern developer productivity tools Nice to Have
Staff Software Engineer
Mountain View, CA · On-site
$189K - $240K/yr
Skia * OpenGL / Vulkan * Embedded graphics/UI frameworks Good understanding of: * Rendering ... Interest in AI-assisted development workflows and modern developer productivity tools Nice to Have
Senior Software Engineer, ICX Graphics
Mountain View, CA · Hybrid
$165K - $204K/yr
Graphics or game engine developer with strong experience in 3D graphics development using C++ and APIs like OpenGL ES or Vulkan. * Experience with mobile/embedded platforms, custom rendering engines ...
Senior Software Engineer, ICX Graphics
Mountain View, CA · Hybrid
$165K - $204K/yr
Graphics or game engine developer with strong experience in 3D graphics development using C++ and APIs like OpenGL ES or Vulkan. * Experience with mobile/embedded platforms, custom rendering engines ...
Senior Software Engineer, Autonomy Visualization
Mountain View, CA · On-site
$145K - $192K/yr
... Vulkan, Unity, Unreal) • Deeply technical: enjoy working through thorny performance problems in low-level code, and working with advanced language features • Strong communication skills, and ...
Senior Software Engineer, Autonomy Visualization
Mountain View, CA · On-site
$145K - $192K/yr
... Vulkan, Unity, Unreal) • Deeply technical: enjoy working through thorny performance problems in low-level code, and working with advanced language features • Strong communication skills, and ...
Senior Staff Engineer: 3D Reconstruction
South San Francisco, CA · On-site
$280K - $310K/yr
Medical
Dental
Vision
Life
Retirement
Experience developing OpenGL, Vulkan or Direct3D applications, including both real time engines, graphics tools for the content creation pipeline and programmable shading * Strong analytical and ...
Senior Staff Engineer: 3D Reconstruction
South San Francisco, CA · On-site
$280K - $310K/yr
Medical
Dental
Vision
Life
Retirement
Experience developing OpenGL, Vulkan or Direct3D applications, including both real time engines, graphics tools for the content creation pipeline and programmable shading * Strong analytical and ...
Senior Developer Technology Engineer - Agentic SoC Performance
Santa Clara, CA · On-site
$143K - $189K/yr
As a Developer Technology Engineer you will be at the forefront of innovation, working with leading ... Expertise with GPU compute or graphics APIs, like CUDA, Vulkan or DX12 NVIDIA is widely considered ...
Senior Developer Technology Engineer - Agentic SoC Performance
Santa Clara, CA · On-site
$143K - $189K/yr
As a Developer Technology Engineer you will be at the forefront of innovation, working with leading ... Expertise with GPU compute or graphics APIs, like CUDA, Vulkan or DX12 NVIDIA is widely considered ...
Raytracing Compiler Engineer - Developer and Performance Technology
Santa Clara, CA · On-site
$164K/yr
We are looking for a Raytracing Compiler Engineer to join as a member of our international ... Developing CUDA, DirectX, OpenGL/Vulkan, OptiX applications. * You should have strong interpersonal ...
Raytracing Compiler Engineer - Developer and Performance Technology
Santa Clara, CA · On-site
$164K/yr
We are looking for a Raytracing Compiler Engineer to join as a member of our international ... Developing CUDA, DirectX, OpenGL/Vulkan, OptiX applications. * You should have strong interpersonal ...
We are looking for a Raytracing Compiler Engineer to join as a member of our international ... Developing CUDA, DirectX, OpenGL/Vulkan, OptiX applications. * You should have strong interpersonal ...
We are looking for a Raytracing Compiler Engineer to join as a member of our international ... Developing CUDA, DirectX, OpenGL/Vulkan, OptiX applications. * You should have strong interpersonal ...
As a Developer Technology Engineer you will be at the forefront of innovation, working with leading ... Expertise with GPU compute or graphics APIs, like CUDA, Vulkan or DX12 NVIDIA is widely considered ...
As a Developer Technology Engineer you will be at the forefront of innovation, working with leading ... Expertise with GPU compute or graphics APIs, like CUDA, Vulkan or DX12 NVIDIA is widely considered ...
... Vulkan GAPI's. We have a powerful need for top-notch, low-level and high-level graphics work. You ... Work with other engineering and art teams * Take ownership of a project throughout its full ...
... Vulkan GAPI's. We have a powerful need for top-notch, low-level and high-level graphics work. You ... Work with other engineering and art teams * Take ownership of a project throughout its full ...
Machine Learning System Software Engineer
Sunnyvale, CA · On-site
$205K - $243K/yr
As a Machine Learning System Software Engineer on the Apple Neural Engine (ANE) team, you'll work ... Metal, Vulkan compute, or similar) Familiarity with Swift/Rust or another memory-safe systems ...
Machine Learning System Software Engineer
Sunnyvale, CA · On-site
$205K - $243K/yr
As a Machine Learning System Software Engineer on the Apple Neural Engine (ANE) team, you'll work ... Metal, Vulkan compute, or similar) Familiarity with Swift/Rust or another memory-safe systems ...
Neural Graphics Engineer
$164K - $203K/yr
Familiarity with graphics APIs (Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL), or compiler development Your base salary will be determined based on your location, experience, and ...
Neural Graphics Engineer
$164K - $203K/yr
Familiarity with graphics APIs (Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL), or compiler development Your base salary will be determined based on your location, experience, and ...
Neural Graphics Engineer
Santa Clara, CA · On-site
$163K - $201K/yr
Familiarity with graphics APIs (Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL), or compiler development Your base salary will be determined based on your location, experience, and ...
Neural Graphics Engineer
Santa Clara, CA · On-site
$163K - $201K/yr
Familiarity with graphics APIs (Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL), or compiler development Your base salary will be determined based on your location, experience, and ...
Senior Software Engineer - Mobile Platform
San Mateo, CA · On-site
$152K - $190K/yr
... developer tooling • Champion the product engineer mindset: deeply understand operator needs ... Vulkan, OpenGL ES, or Metal • Strong debugging and profiling skills across the native/managed ...
Senior Software Engineer - Mobile Platform
San Mateo, CA · On-site
$152K - $190K/yr
... developer tooling • Champion the product engineer mindset: deeply understand operator needs ... Vulkan, OpenGL ES, or Metal • Strong debugging and profiling skills across the native/managed ...
Senior Rendering Engine Software Engineer
Cupertino, CA · On-site
$151K - $199K/yr
... Vulkan, Direct3D 12, WebGPU) and shading languages (e.g., MSL, HLSL, GLSL, WGSL) Ability to use 3D geometry and linear algebra to solve graphics problems Experience with multi-threaded engine ...
Senior Rendering Engine Software Engineer
Cupertino, CA · On-site
$151K - $199K/yr
... Vulkan, Direct3D 12, WebGPU) and shading languages (e.g., MSL, HLSL, GLSL, WGSL) Ability to use 3D geometry and linear algebra to solve graphics problems Experience with multi-threaded engine ...
Backend Engineer
San Francisco, CA · On-site
$170K - $220K/yr
Medical
Retirement
PTO
Position Summary As a Backend Engineer at HeyGen, you'll be at the forefront of building the core ... Experience with Graphics API like OpenGL, Vulkan, etc. * Experience with Streaming protocol like ...
Backend Engineer
San Francisco, CA · On-site
$170K - $220K/yr
Medical
Retirement
PTO
Position Summary As a Backend Engineer at HeyGen, you'll be at the forefront of building the core ... Experience with Graphics API like OpenGL, Vulkan, etc. * Experience with Streaming protocol like ...
Vulkan Developer information
See Mountain View, CA salary details
$56.6K - $69.3K
1% of jobs
$69.3K - $81.9K
4% of jobs
$81.9K - $94.6K
9% of jobs
$106.4K is the 25th percentile. Wages below this are outliers.
$94.6K - $107.2K
12% of jobs
$107.2K - $119.9K
15% of jobs
The median wage is $128.2K / yr.
$119.9K - $132.6K
14% of jobs
$132.6K - $145.2K
15% of jobs
$150.2K is the 75th percentile. Wages above this are outliers.
$145.2K - $157.9K
13% of jobs
$157.9K - $170.5K
9% of jobs
$170.5K - $183.2K
5% of jobs
$183.2K - $195.8K
3% of jobs
$56.6K
$131.9K
$195.8K
How much do vulkan developer jobs pay per year?
What is the difference between Vulkan Developer vs OpenGL Developer?
| Aspect | Vulkan Developer | OpenGL Developer |
|---|---|---|
| Required Credentials | Proficiency in Vulkan API, programming skills in C/C++, graphics programming experience | Knowledge of OpenGL API, similar programming skills, graphics programming experience |
| Work Environment | Developing high-performance graphics and compute applications, often in gaming or simulation industries | Creating cross-platform graphics applications, often in gaming, CAD, or visualization sectors |
| Industry Usage | Used in modern, high-efficiency graphics engines, VR, and real-time rendering | Widely used in legacy systems, cross-platform applications, and educational contexts |
Vulkan Developers focus on high-performance, low-level graphics programming using the Vulkan API, suitable for modern, resource-intensive applications. OpenGL Developers work with a more established, higher-level API, often for cross-platform compatibility and legacy support. Both roles require strong graphics programming skills but differ in API complexity and application focus.
What job categories do people searching Vulkan Developer jobs in Mountain View, CA look for?
The top searched job categories for Vulkan Developer jobs in Mountain View, CA are:
What cities near Mountain View, CA are hiring for Vulkan Developer jobs?
Cities near Mountain View, CA with the most Vulkan Developer job openings:

Job description
Unity is the world’s leading game engine, powering play for more than 3 billion consumers each month. They are seeking a Principal Machine Learning Engineer to lead the development of AI-driven game experiences by optimizing and integrating state-of-the-art multi-modal models within their game engine.
Responsibilities:
• Own the end-to-end optimization pipeline: model export, graph transformation, operator fusion, memory-layout planning, and hardware-specific kernel tuning across NPU, mobile GPU, and desktop/laptop GPU.
• Make authoritative decisions on quantization (INT4/INT8/FP16), weight sharing, structured/unstructured pruning, and knowledge distillation to hit hard latency, memory, and power budgets — and validate them against quality bars.
• Drive low-level performance work: write and tune WebGPU compute shaders (WGSL) and, where relevant, native kernels (Metal, Vulkan/SPIR-V compute, D3D12, CUDA); profile with browser and platform tools (Chrome/Dawn GPU traces, PIX, Instruments/Metal System Trace, Snapdragon Profiler, Nsight, RenderDoc), and eliminate bottlenecks at the op and memory-bandwidth level.
• Apply efficiency techniques — dynamic resolution, token reduction, cross-frame caching/reuse, reduced-step diffusion samplers — as engineering levers to meet budgets on target SKUs.
• Evaluate, select, and drive adoption of WebGPU-targeted inference runtimes (ONNX Runtime Web, Transformers.js, WebLLM, TensorFlow.js) alongside native options (CoreML, ONNX Runtime, TFLite, ExecuTorch) — and extend or build runtime/glue code where off-the-shelf options fall short of our diffusion workloads.
• Design and own the integration between the ML runtime and the game engine: real-time scheduling, threading, memory pooling, zero-copy buffer sharing between the inference path and the render path, and frame-budget management alongside the renderer.
• Architect inference systems that handle diverse inputs — images, text, primitives, metadata — and produce pixel-level outputs with real-time performance, robust to the messy realities of production (cold starts, thermal throttling, device fragmentation, backgrounding).
• Build the supporting engineering: model packaging and asset pipelines, on-device fallbacks and SKU-aware capability tiers, crash/quality telemetry, and automated on-device benchmarking in CI.
• Partner closely with research scientists to turn novel architectures into implementations that are deployable, debuggable, and fast on device.
• Provide the feedback loop back into research: surface hardware constraints, op-support gaps, and cost models early so model design and deployment converge.
• Track breakthroughs in efficient inference (efficient attention, distillation, reduced-step diffusion) and assess them pragmatically: what actually moves latency/memory/power on our target devices, and what is worth the engineering cost.
• Lead and mentor a team of engineers; set engineering best practices, code-review standards, performance-regression gates, and on-device benchmarking methodology.
• Champion a culture of measurement: define and enforce KPIs for latency, quality, memory, and power, and ensure they are tracked rigorously across the device matrix.
• Partner with platform engineers, product managers, and runtime teams to align ML capabilities with device-SKU constraints and product roadmaps.
Qualifications:
Required:
• 8+ years in software/ML engineering, with at least 4 years focused on on-device / edge inference or real-time, performance-critical systems.
• Proven production deployment of transformer- and/or diffusion-based models (e.g., ViT, Stable Diffusion) on mobile, desktop, or embedded hardware — shipped, not just prototyped.
• Hands-on experience deploying models through WebGPU — e.g., ONNX Runtime Web (WebGPU EP), Transformers.js, WebLLM, or TensorFlow.js — including writing/tuning WGSL compute shaders and working within WebGPU's adapter, device-limits, and binding model. Equivalent deep experience with a native GPU/compute API plus a clear path to WebGPU will also be considered.
• Hands-on expertise with at least one major inference runtime (ONNX Runtime / ORT Web, CoreML, TFLite, ExecuTorch) and deep understanding of operator fusion, memory layout, and runtime scheduling.
• Low-level performance engineering: strong command of at least one GPU/compute API — WebGPU/WGSL, Metal, Vulkan, D3D12, or CUDA — and the profiling tools to go with it. You can read a frame capture and a kernel trace and know where the time and memory go.
• Working knowledge of model-optimization techniques — quantization (INT4/INT8/FP16), weight sharing, pruning, and distillation — and the practical judgment to apply them to hit latency and memory budgets. You don't need to be a research expert in these methods; you need to use them effectively as engineering tools.
• Strong understanding of target hardware: mobile SoCs (Apple Neural Engine, Qualcomm Hexagon/Adreno, ARM Mali) and desktop/laptop GPUs (Apple Silicon, NVIDIA, AMD, Intel) — and how to target each for peak throughput.
• Proficiency in the core languages of a browser-native runtime — TypeScript/JavaScript and WGSL — plus solid Python for export pipelines and training-side tooling.
• Working fluency with the models you deploy — enough to read an architecture, modify it for deployment, and reason about accuracy trade-offs.
• Track record of technical leadership: setting engineering direction, influencing cross-functional partners, and growing engineers.
Preferred:
• Experience shipping world-model, neural-rendering, or real-time generative pipelines (NeRF, 3DGS, real-time diffusion, or similar) on device.
• Deep game-engine or real-time-graphics background (Unity, Unreal, or a custom engine; Metal/Vulkan/D3D/OpenGL ES render pipelines) — especially integrating compute workloads alongside a renderer.
• Contributions to open-source ML inference frameworks, runtimes, or GPU/compute libraries — especially in the WebGPU ecosystem (Dawn, wgpu, ORT Web, Transformers.js, WebLLM).
• Familiarity with the WebGPU specification and its evolving compute features (subgroups, FP16/shader-f16, timestamp queries) and the trade-offs of running heavy diffusion workloads in the browser/web runtime.
• Familiarity with compiler stacks (MLIR, TVM, IREE, XLA) for custom kernel generation and graph optimization.
• Experience with on-device benchmarking infrastructure, performance-regression CI, and large device-farm matrices.
Company:
Unity [NYSE: U] offers a suite of tools to create, market, and grow games and interactive experiences across all major platforms from mobile, PC, and console, to extended reality. Founded in 2004, the company is headquartered in San Francisco, USA, with a team of 5001-10000 employees. The company is currently Late Stage.