1

Vr Testing Jobs in Georgia (NOW HIRING)

Perform full-cycle valve repair: pre-testing, disassembly, cleaning, machining, lapping, painting ... Follow National Board VR/UV program guidelines * Comply with site-specific safety protocols

Perform full-cycle valve repair: pre-testing, disassembly, cleaning, machining, lapping, painting ... Follow National Board VR/UV program guidelines * Comply with site-specific safety protocols

Sr. Systems Engineer

Atlanta, GA · On-site

$100K - $137K/yr

The Job As a specialist in graphics and a member of the COE AR/VR/GFX, the candidate will be a SME ... The Daily - Major Activities Laboratory Testing: Conducting tests on new software versions and ...

... testing, defect triage, training, cutover activities, and solution adoption A successful candidate ... VR), CIS-Third-Party Risk Management (CIS-TPRM), CIS-Hardware Asset Management (CIS-HAM), CIS ...

... testing, defect triage, training, cutover activities, and solution adoption A successful candidate ... VR), CIS-Third-Party Risk Management (CIS-TPRM), CIS-Hardware Asset Management (CIS-HAM), CIS ...

... testing, defect triage, training, cutover activities, and solution adoption A successful candidate ... VR), CIS-Third-Party Risk Management (CIS-TPRM), CIS-Hardware Asset Management (CIS-HAM), CIS ...

... testing, defect triage, training, cutover activities, and solution adoption A successful candidate ... VR), CIS-Third-Party Risk Management (CIS-TPRM), CIS-Hardware Asset Management (CIS-HAM), CIS ...

Administrative Assistant

Rome, GA · On-site

$18 - $24.25/hr

Provides all program personnel with clerical assistance (BHC, VR, Therapy): type with speed and ... Drug testing * Education verification and other credentialing based on position requirements.

Vr Testing information

What is VR testing?

VR testing refers to the process of evaluating virtual reality applications, environments, or hardware to ensure they function correctly and provide a seamless user experience. This includes checking for bugs, performance issues, graphical fidelity, user interface usability, and compatibility with various VR devices. Testers use specialized tools and real VR equipment to simulate real-world usage, identify problems, and verify that the VR product meets quality standards before release.

What are the key skills and qualifications needed to thrive as a VR Tester, and why are they important?

To thrive as a VR Tester, you need a solid understanding of software testing methodologies, familiarity with VR hardware, and often a background in computer science or a related field. Experience with bug tracking systems, VR development platforms like Unity or Unreal Engine, and knowledge of QA tools are typically required. Attention to detail, strong problem-solving skills, and clear communication help testers identify issues and collaborate with development teams. These skills are essential to ensure high-quality, immersive VR experiences that meet user expectations and function reliably.

What is the difference between Vr Testing vs VR Content Developer?

AspectVr TestingVR Content Developer
Required SkillsTesting protocols, quality assurance, troubleshooting3D modeling, programming, storytelling
Work EnvironmentTesting labs, software environmentsDesign studios, development teams
Industry UsageQuality assurance in VR projectsCreating VR experiences and content

Vr Testing focuses on evaluating and ensuring the quality of VR applications, while VR Content Developers create the actual VR experiences. Both roles are essential in the VR industry but serve different functions—one tests and verifies, the other designs and develops content.

What are some common challenges faced by professionals in VR testing, and how can they be effectively addressed?

Professionals in VR testing often encounter challenges related to hardware variability, rapid software updates, and ensuring cross-platform compatibility. Testers must account for differences in VR headsets, user input methods, and room-scale environments, which can make bug replication and troubleshooting more complex. Effective strategies include maintaining a comprehensive library of devices, collaborating closely with developers to understand technical limitations, and utilizing automated testing tools where possible. Regular communication with designers and end-users also helps prioritize critical issues and enhance the overall VR experience.
What are popular job titles related to Vr Testing jobs in Georgia? For Vr Testing jobs in Georgia, the most frequently searched job titles are:
What cities in Georgia are hiring for Vr Testing jobs? Cities in Georgia with the most Vr Testing job openings:
    Infographic showing various Vr Testing job openings in Georgia as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution.
    Advanced Systems Engineer - AR/VR/GFX COE

    Advanced Systems Engineer - AR/VR/GFX COE

    Warnerbros

    Atlanta, GA

    Full-time

    Posted 10 days ago


    Job description

    Welcome to Warner Bros. Discovery... the stuff dreams are made of.

    Who We Are...

    When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what's next...

    From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.

    The Job

    As a specialist in graphics and a member of the AR/VR/GFX Center of Excellence (COE), the candidate will serve as a Subject Matter Expert responsible for providing global 3rd Level Engineering support, participating in the design and delivery of graphics and immersive production solutions, researching and evaluating new technologies, ensuring complete documentation is available to all COE participants, and providing Level 2 support guidance. The candidate will also play a key role in developing standards, training Tier 2 support staff,
    and driving knowledge sharing across the organization.

    The Daily - Major Activities

    Laboratory Testing: Conducting tests on new software versions and features, tracking bugs, monitoring hardware for graphics systems, testing graphics deployments on-premises and in the cloud, and evaluating new technologies and workflows for operational use.

    Support: Troubleshooting complex issues, following-up on issues with suppliers & vendors, managing tickets, and serving as a Tier 3 escalation point for critical production incidents. Being available on-call for global emergencies (Major Incidents).

    Documentation and Training: Creating and updating documentation, standards, and operational procedures for graphics systems. Generating SOPs for Tier 2 support, providing training, and helping build support readiness across regions.

    Design and Implementation for New Projects: Participating in the design, implementation, testing, and commissioning of new graphics and immersive production systems, including documentation and training for Tier 2 support and other COE team members.

    Participation in COE Meetings: Attending meetings to track issues, discuss new projects, and analyze and define future technology solutions.

    The Essentials

    • Minimum of 5 years of experience with broadcast technology related to live productions, including knowledge of 2D and 3D graphics systems, AR/VR/XR solutions, and camera tracking systems.
    • Methodical in troubleshooting issues both in the lab and during support cases.
    • Experience implementing, supporting, or integrating production technology solutions.
    • Detail-oriented in creating and maintaining technical documentation.
    • Strong communication skills and the ability to work effectively in a collaborative environment across technical and non-technical teams.
    • Ability to mentor and share knowledge with engineering and support teams.

    The Nice to Haves

    • Knowledge of implementing cloud-based production solutions.
    • Experience with graphics platforms such as VizRT, Ross XPression, Pixotope, Unreal Engine, or similar technologies.
    • Experience with tracking systems, virtual production environments, or LED volume technologies.
    • Experience with scripting, automation, or workflow integration.

    How We Get Things Done...

    This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/ along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.

    Championing Inclusion at WBD

    Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.

    If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.