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Visual Effects Jobs in Quebec (NOW HIRING)

As a VFX Artist at Ubisoft Montreal , you will design and integrate real-time visual effects that support gameplay and enhance immersion. You will create effects such as explosions, smoke, fire, rain ...

Experience in other areas of visual effects (TV, Games) will also be taken into account * A general TD background * Strong understanding of Linux/Unix based operating systems About You * Organised ...

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Visual Effects information

See Quebec salary details

$25K

$91.6K

$151.5K

How much do visual effects jobs pay per year?

As of Aug 5, 2026, the average yearly pay for visual effects in Quebec is $91,593.00, according to ZipRecruiter salary data. Most workers in this role earn between $57,000.00 and $123,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a visual effects artist?

To thrive as a Visual Effects Artist, you need strong artistic ability, a solid understanding of animation and compositing principles, and often a relevant degree or portfolio demonstrating your skills. Proficiency with industry-standard software like Adobe After Effects, Autodesk Maya, Nuke, and Houdini is typically required, along with knowledge of rendering engines and scripting languages. Creativity, attention to detail, strong problem-solving skills, and effective communication help artists excel in collaborative, deadline-driven environments. These skills ensure the creation of high-quality, believable visual effects that enhance storytelling and meet production goals.

What are visual effects (VFX) in film and television?

Visual effects (VFX) are techniques used in film, television, and other media to create imagery that cannot be achieved during live-action shooting. This includes digitally generated environments, characters, and effects such as explosions, weather, or fantastical creatures. VFX artists use software to seamlessly blend these elements with live footage, enhancing storytelling and bringing imaginative scenes to life. VFX can range from subtle background enhancements to spectacular, action-packed sequences. The field is constantly evolving with advances in technology and creativity.

What is the difference between Visual Effects vs Motion Graphics Designer?

AspectVisual EffectsMotion Graphics Designer
Primary FocusCreating realistic or fantastical effects integrated into live-action footageDesigning animated graphics and visual elements for videos and multimedia
Skills & ToolsCompositing, 3D modeling, software like After Effects, NukeAnimation, graphic design, software like After Effects, Illustrator
Work EnvironmentFilm, TV, advertising, post-production studiosAdvertising agencies, media companies, digital content studios
Industry UsageUsed to enhance live footage with effectsUsed to create animated titles, logos, and visual content

While both roles involve Adobe After Effects and visual creativity, Visual Effects specialists focus on integrating effects into live footage, whereas Motion Graphics Designers create animated graphics and visual content for various media. Both roles are essential in multimedia production but serve different purposes within the industry.

What are some common challenges faced by visual effects artists in collaborating with directors and other departments?

Visual effects artists often work closely with directors, cinematographers, and editors to ensure that VFX elements align with the creative vision of a project. One common challenge is adapting to last-minute changes from directors or integrating VFX seamlessly with practical footage, which can involve technical problem-solving and flexibility. Effective communication is essential, as VFX artists must clearly explain the possibilities and limitations of digital effects to non-technical team members. Building strong collaborative relationships helps streamline feedback loops and ensures the final product meets both artistic and technical standards.

Is visual effects a good career?

Visual effects is a growing field within the entertainment industry that involves creating digital imagery for films, television, and video games. It requires skills in software such as Adobe After Effects and Autodesk Maya, along with a strong understanding of design and technical principles. The career can be competitive but offers opportunities for creative expression and advancement with experience and a strong portfolio.
Infographic showing various Visual Effects job openings in Quebec as of July 2026, with employment types broken down into 2% As Needed, 77% Full Time, 16% Part Time, and 5% Contract. Highlights an 89% Physical, 2% Hybrid, and 9% Remote job distribution, with an average salary of $91,593 per year, or $44 per hour.

VFX Artist (Unreal)

Ubisoft

Montreal, QC

Full-time

Posted 22 days ago


Job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a VFX Artist at Ubisoft Montreal, you will design and integrate real-time visual effects that support gameplay and enhance immersion. You will create effects such as explosions, smoke, fire, rain, snow, water, and other environmental and cinematic visuals directly in Unreal Engine.

Blending artistic creativity with a technical mindset, you will deliver clear, performant, and impactful effects while working closely with programming, design, and art direction teams.

What you’ll do

  • Collaborate with leadership teams to understand the overall creative vision and set VFX priorities
  • Create real-time environmental and cinematic effects using particle systems in Unreal Engine
  • Produce 2D textures, flipbooks, and visual elements specifically for visual effects
  • Build or adjust simple meshes used as effect carriers when needed
  • Integrate and fine-tune visual effects directly in the game engine
  • Partner with the programming team to assess technical needs and improve VFX tools
  • Work within performance and gameplay readability constraints
  • Optimize and debug effects based on playtest results and feedback from collaborative teams
  • Adjust selected effects based on community feedback after launch when required
Qualifications

What you bring to the team

  • Strong skills in real-time visual effects creation for games
  • Hands-on experience with particle systems and VFX workflows in Unreal Engine
  • Proficiency with 2D tools for creating textures, masks, flipbooks, and sprites for effects
  • Ability to create or modify simple meshes used in VFX setups
  • Understanding of art fundamentals as applied to VFX, including lighting, colour, and readability
  • Awareness of technical and performance constraints for real-time effects
  • Ability to receive and apply feedback constructively
  • A collaborative mindset, strong attention to detail, and quality focus

What to send our way

  • Your CV highlighting relevant skills and experience
  • A VFX portfolio or demo reel showcasing real-time effects and your creative process