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Virtual Robotics Engineer Jobs in Livermore, CA (NOW HIRING)

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Virtual Robotics Engineer information

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$34K

$123.9K

$198.2K

How much do virtual robotics engineer jobs pay per year?

As of Aug 22, 2026, the average yearly pay for virtual robotics engineer in Livermore, CA is $123,873.00, according to ZipRecruiter salary data. Most workers in this role earn between $97,900.00 and $149,000.00 per year, depending on experience, location, and employer.

What is a virtual robotics engineer?

Virtual robotics engineers are professionals who design, develop, and test robotic systems using virtual simulation environments. Instead of building physical robots, they use specialized software to model, program, and analyze robot behavior in a digital space. This allows for rapid prototyping, troubleshooting, and optimization before any physical construction occurs. Virtual robotics engineers often work in fields like automation, manufacturing, artificial intelligence, and research, ensuring that robotic systems function as intended before real-world deployment.

What are the key skills and qualifications needed to thrive as a virtual robotics engineer, and why are they important?

To thrive as a Virtual Robotics Engineer, you need strong proficiency in robotics principles, programming (such as Python, C++, or ROS), and a relevant engineering degree. Familiarity with simulation tools like Gazebo, V-REP, or Unity, along with experience using CAD software and version control systems, is typically required. Excellent problem-solving, collaboration, and adaptability are crucial soft skills for excelling in virtual team environments and tackling complex tasks. These skills and qualifications are essential for designing, testing, and deploying effective robotic solutions in a virtual setting, ensuring both innovation and reliability.

What are some typical challenges faced by virtual robotics engineers when collaborating remotely with cross-functional teams?

Virtual Robotics Engineers often work with diverse teams including software developers, hardware engineers, and project managers, many of whom may be distributed across different locations. A common challenge is ensuring clear communication and alignment on project requirements, especially when integrating virtual simulations with real-world robotics systems. To address this, engineers frequently use collaborative tools, maintain thorough documentation, and participate in regular sync meetings. Fostering strong teamwork and proactively clarifying technical details can help minimize misunderstandings and keep projects on track.

What is the difference between Virtual Robotics Engineer vs Robotics Software Developer?

AspectVirtual Robotics EngineerRobotics Software Developer
Required CredentialsBachelor's in Robotics, Computer Science, or related; certifications in robotics or programmingBachelor's in Computer Science, Robotics, or related; programming certifications
Work EnvironmentRemote or on-site, designing and testing virtual robotics systemsPrimarily software development, often remote or on-site
Employer & Industry UsageRobotics companies, research labs, tech firmsTech companies, startups, research institutions
Common Search & ComparisonYesYes

The Virtual Robotics Engineer focuses on designing, testing, and simulating robotics systems in virtual environments, often requiring knowledge of robotics hardware and simulation tools. In contrast, a Robotics Software Developer primarily writes and maintains software for robotics applications, emphasizing programming skills. Both roles often overlap in skills and industry usage but differ in their core responsibilities and work environments.

Can a virtual robotics engineer work remotely?

Yes, virtual robotics engineers can often work remotely, especially if their role involves designing software, programming, simulation, or remote collaboration. However, some tasks may require on-site presence for hardware setup, testing, or maintenance, depending on the company's policies and project requirements.

Is there a high demand for virtual robotics engineers?

Virtual robotics engineers are in growing demand as industries increasingly adopt automation, simulation, and remote development tools. Skills in robotics programming, CAD, and simulation software like ROS or Gazebo enhance employability in this expanding field.

What are the most commonly searched types of Robotics Engineer jobs in Livermore, CA?

The most popular types of Robotics Engineer jobs in Livermore, CA are:

What are popular job titles related to Virtual Robotics Engineer jobs in Livermore, CA?

For Virtual Robotics Engineer jobs in Livermore, CA, the most frequently searched job titles are:

What job categories do people searching Virtual Robotics Engineer jobs in Livermore, CA look for?

The top searched job categories for Virtual Robotics Engineer jobs in Livermore, CA are:

What cities near Livermore, CA are hiring for Virtual Robotics Engineer jobs?

Cities near Livermore, CA with the most Virtual Robotics Engineer job openings:

Infographic showing various Virtual Robotics Engineer job openings in Livermore, CA as of August 2026, with employment types broken down into 82% Full Time, 15% Part Time, and 3% Contract. Highlights an 44% Physical, 2% Hybrid, and 54% Remote job distribution, with an average salary of $123,873 per year, or $59.6 per hour.

Robotics Research Engineer - Robot Simulation and Evaluation

NVIDIA Corporation

Santa Clara, CA • On-site

$184 - $357/hr

Other

This job post has expired today. Applications are no longer accepted.


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 17 frontline employees who took The Breakroom Quiz

7th of 246 rated software companies


Job description

In the NVIDIA Isaac team, we build tools that bring the power of the GPU to bear on one of today’s grand challenges: physical AI. Doing what’s never been done before takes vision, innovation, and the world’s best talent. As an NVIDIAN, you’ll be immersed in an inclusive, encouraging environment where we all work together to advance the frontiers of accelerated computing. We’re looking for a research engineer to join our team to develop simulation tools built for scientists and companies that are using machine learning to solve the future of robotics. In this role, you will drive cross-team collaboration between Isaac product engineering and NVIDIA Robotics research: translating research ideas into product-ready Isaac Lab Arena capabilities, bringing product and user feedback back into the research loop, and driving adoption with research users. You'll join a team of robotics engineers who work at the intersection of simulation and machine learning. Our goal is to build the industry's leading tool for evaluating robot foundation models in simulation. This mission builds on NVIDIA's history of creating virtual worlds using its groundbreaking technology on photorealistic rendering and physics simulation technologies.

What you'll be doing:

Building simulation frameworks for training and evaluating robot foundation models on top of NVIDIA's Omniverse platform. Partner directly with research to design, implement, and evaluate novel algorithms for robot learning. Driving technical architecture, setting evaluation standards, and cross-team leadership between Research and Product. Working as part of a high-paced software engineering team: design/code reviews, testing, continuous integration, deployment. Training and evaluating robot foundation models. Integrating modern LLM and agentic workflows into simulation and robotics workflows. Working with researchers and product engineers to translate research ideas into Isaac Lab Arena capabilities that can scale to NVIDIA's user base. Keeping up to date with the state-of-the-art in robotics research.

What we need to see:

PhD degree in Computer Science, Robotics, or a related field (or equivalent experience). 8+ years of relevant industry or post-degree research engineering experience in robotics, simulation, or robot learning, with ability to translate research prototypes into product or platform capabilities. Proven track record of software design and translating research prototypes into production-ready software platforms. Proficiency using Python and development experience with deep learning software stacks (Pytorch, Jax, etc.).

Ways to stand out from the crowd:
  • High-impact publications at top robotics and machine learning venues (e.g., CoRL, RSS, ICRA, NeurIPS).
  • Robot learning expertise with reinforcement learning and/or imitation learning, Deep expertise in GPU-accelerated physics simulation engines (e.g., PhysX, Isaac Gym/Isaac Lab, Newton).
  • Experience with NVIDIA robotics ecosystem tools (CUDA, warp, Isaac Lab, ROS).
  • Developing and maintaining open-source projects.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions.

The base salary range is 184,000 USD - 287,500 USD for Level 4, and 224,000 USD - 356,500 USD for Level 5.

You will also be eligible for equity and benefits.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer.

As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

Learn more about NVIDIA.

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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993