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Virtual Reality Jobs in Ridgefield Park, NJ (NOW HIRING)

Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers ...

We seek independent, motivated, and creative individuals to conduct research in human-computer interaction, human behavior, and virtual reality. The research will specifically focus on developing ...

Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers ...

Reality Labs is building the future of human connection through augmented reality, virtual reality, and wearable devices including Ray-Ban Meta smart glasses, Meta Quest headsets, and spatial ...

Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers ...

Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers ...

Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers ...

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Virtual Reality information

See Ridgefield Park, NJ salary details

$639

$1.5K

$2.7K

How much do virtual reality jobs pay per week?

As of Aug 5, 2026, the average weekly pay for virtual reality in Ridgefield Park, NJ is $1,490.92, according to ZipRecruiter salary data. Most workers in this role earn between $1,248.08 and $1,578.85 per week, depending on experience, location, and employer.

What are virtual reality jobs?

Virtual reality jobs are roles that involve the development, design, implementation, or support of virtual reality (VR) technologies and experiences. These roles can include VR developers, 3D artists, UX/UI designers, hardware engineers, content creators, and VR testers, among others. Professionals in this field work to create immersive environments for various industries such as gaming, education, healthcare, real estate, and training simulations. The field is rapidly expanding and often requires skills in programming, 3D modeling, and familiarity with VR hardware and software platforms.

What are some common challenges faced by professionals working in virtual reality development roles?

Professionals in Virtual Reality (VR) development often encounter challenges such as optimizing applications for diverse hardware platforms, ensuring user comfort to prevent motion sickness, and keeping up with rapidly evolving technologies and tools. Collaboration with multidisciplinary teams—including artists, designers, and engineers—is essential to create immersive and intuitive experiences. Additionally, VR developers must balance creative innovation with practical considerations such as performance optimization and user accessibility.

What are the qualifications to get a virtual reality job?

The qualifications to get a job in virtual reality include at least a bachelor’s degree in a technical field, such as optics, physics, computer science, brain and cognitive sciences, or a closely related subject. Internships or college laboratory experience in vision labs or engineering projects is also useful for careers in VR. If you work in entertainment, a keen interest in the field is helpful as well. To excel in a VR job, you need strong technical, critical thinking, and problem-solving skills. VR employees typically work in teams, so excellent interpersonal and communication skills are also necessary.

How to start a career in virtual reality?

To start a career in virtual reality, develop skills in 3D modeling, programming, and user experience design using tools like Unity or Unreal Engine. Pursuing relevant education such as degrees in computer science, game design, or related fields, along with building a portfolio of VR projects, can improve job prospects.

What is the difference between Virtual Reality vs Augmented Reality Developer?

AspectVirtual Reality DeveloperAugmented Reality Developer
Required CredentialsBachelor's in Computer Science, Game Design, or related field; experience with 3D modeling and programmingBachelor's in Computer Science, Graphic Design, or related; knowledge of AR SDKs and 3D modeling
Work EnvironmentDevelops immersive VR experiences for headsets, gaming, training, or simulationsCreates AR applications for mobile devices, smart glasses, or AR headsets for retail, education, or industrial use
Industry UsageGaming, training, simulation, entertainmentRetail, healthcare, manufacturing, education

Virtual Reality Developers focus on creating fully immersive digital environments experienced through VR headsets, while Augmented Reality Developers overlay digital content onto real-world views using AR devices. Both roles require similar technical skills but serve different applications and environments.

What are the key skills and qualifications needed to thrive as a virtual reality developer, and why are they important?

To thrive as a Virtual Reality Developer, you need strong skills in 3D modeling, programming (such as C#, C++, or Unity), and an understanding of XR platforms, often supported by a degree in computer science or a related field. Familiarity with VR development tools like Unity3D, Unreal Engine, and VR SDKs, along with certifications in these platforms, is typically required. Creativity, problem-solving, and effective communication are vital soft skills for collaborating with multidisciplinary teams to create immersive experiences. These skills ensure the delivery of engaging, technically sound VR applications that meet user needs and industry standards.
What cities near Ridgefield Park, NJ are hiring for Virtual Reality jobs? Cities near Ridgefield Park, NJ with the most Virtual Reality job openings:
Infographic showing various Virtual Reality job openings in Ridgefield Park, NJ as of July 2026, with employment types broken down into 1% Internship, 83% Full Time, 9% Part Time, and 7% Contract. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $77,528 per year, or $37.3 per hour.

Virtual Reality Training Instructor

BLDG SVC 32 B-J

Manhattan, NY • On-site

$50 - $75/hr

Part-time

Medical, Retirement

Posted 6 days ago


Job description

SEIU 32BJ Training Fund

New York


Part-time Virtual Reality Instructor


The 32BJ Training Fund is seeking qualified candidates for a part-time Virtual Reality instructor for classes taught in Manhattan, New York.


About Us:

Building Services 32BJ Benefit Funds (“the Funds”) is the umbrella organization responsible for administering Health, Pension, Retirement Savings, Training, and Legal Services benefits to over 100,000 SEIU 32BJ members. Our mission is to make significant contributions to the lives of our members by providing high quality benefits and services. Through our commitment, we embody five core values: Flexibility, Initiative, Respect, Sustainability, and Teamwork (FIRST). By following our core values, employees are open to different and new ways of doing things, take active steps to improve the organization, create an environment of trust and respect, approach their work with the intent of a positive outcome, and work collaboratively with colleagues.


The Funds oversees and manages $9 billion of dollars in assets, which are made up of many, varied and complex funds. The dollars come from a number of sources, including the property owners who pay into the funds on behalf of their employees, and as such, requires those who oversee and manage the money to be highly skilled financial management people.


For 2025 and beyond, 32BJ Benefit Funds will continue to drive innovation, equity, and technology insights to further help the lives of our hard-working members and their families. We use cutting edge technology such as: M365, Dynamics 365 CRM, Dynamics 365 F&O, Azure, AWS, SQL, Snowflake, QlikView, and more.


Please take a moment to watch our video to learn more about our culture and contributions to our members: youtu.be/hYNdMGLn19A

Job Summary:

The Virtual Reality Training Instructor is responsible for delivering engaging, student-centered instruction using Virtual Reality (VR) technologies and immersive learning platforms. The instructor will facilitate hands-on training utilizing VR headsets, simulation software, and interactive learning environments that support workforce development, safety training, technical skills acquisition, and professional growth.

The instructor is responsible for ensuring students can effectively utilize VR equipment, complete training activities, and achieve course learning objectives while maintaining a safe and supportive learning environment. The role aligns with the Training Fund's mission of providing innovative, high-quality training opportunities to members. This instructional focus builds upon the Training Fund's existing instructor responsibilities of delivering approved curriculum, assessing student progress, maintaining records, and supporting student success.

Responsibilities:

  • Deliver instructor led VR based training using approved curriculum and lesson plans.
  • Facilitate immersive learning experiences through VR headsets and simulation technologies.
  • Instruct students on the safe and effective use of VR hardware, software, and related equipment.
  • Guide students through virtual simulations, scenarios, and interactive exercises.
  • Monitor student performance within our third party programs and provide coaching, feedback, and support.
  • Assess student progress toward course objectives and document outcomes.
  • Troubleshoot basic VR equipment and software issues during class sessions.
  • Ensure all VR equipment is properly maintained, inventoried, and stored at the conclusion of each session.
  • Maintain attendance records, assessments, and training documentation in the Learning Management System (LMS).
  • Collaborate with curriculum developers and other industry subject matter experts (Plumbing, Electricity, Carpentry, and more) to enhance VR learning experiences.
  • Serve as the Subject Matter Expert (SME) for Virtual Reality (VR) training programs, continuously exploring emerging technologies, innovative instructional methods, and industry best practices to ensure training offerings remain relevant, engaging, and at the forefront of workforce development.
  • Guide and support students in the effective use of VR headsets, simulation software, and related technologies, helping learners build confidence and proficiency with tools they may have never previously used while fostering a positive and inclusive learning environment.

Qualifications:

    • Demonstrated experience using Virtual Reality training platforms and VR headset technologies.
    • Experience utilizing gaming, simulation, or immersive technology platforms to facilitate learning, problem-solving, and user engagement is highly desirable.
    • Strong instructional and facilitation skills.
    • Experience teaching adult learners preferred.
    • Experience with Meta Quest, Meta Quest 3/3S, and comparable VR platforms Required.
    • Ability to explain technical concepts to learners with varying levels of technology experience including beginners.
    • Strong problem-solving and technical troubleshooting skills.
    • Comfortable working with any type of digital learning technologies and instructional software.
    • Expertise in workforce training, safety training, technical skills training, or related disciplines. These qualifications complement the Training Fund's existing expectations for subject matter expertise, teaching aptitude, and strong communication skills.

Plus Qualifications:

  • Experience working with or training skilled trades professionals in building operations and maintenance disciplines, including Plumbing, Carpentry, Electrical Systems, HVAC, OSHA Safety, Handyperson, Building Maintenance, or related trades.
  • Knowledge of the tools, equipment, safety procedures, and real-world job functions associated with building service, construction, facilities maintenance, or skilled trade occupations is a strong plus.
  • Experience collaborating with industry subject matter experts, union instructors, contractors, journey-level tradespeople, or workforce development professionals to develop and deliver technical training programs is highly desirable.


Soft Skills (Interpersonal Skills):

  • Excellent verbal and written communication skills
  • Strong classroom management abilities.
  • Ability to engage with diverse adult learners.
  • Collaborative and team-oriented mindset.
  • Commitment to fostering an inclusive learning environment.


Education:

  • Required
    • High School Diploma
  • Preferred
    • Associate's or Bachelor's degree in one or more of the following: Commitment to fostering an inclusive learning environment.
      • Educational Technology
      • Instructional Design
      • Computer Science
      • Information Technology
      • Game Design or Game Development
      • Digital Media or Interactive Media
      • Learning & Development
      • Workforce Education
      • Adult Education or Training
  • Plus
    • Background in gaming, game development, VR content creation, or interactive technologies that support learner engagement and experiential learning.




Language Skills:

  • Speak, read, write, and understand English
  • Bilingual preferred

Reasoning Ability:

    • High

Certificates, Licenses, Registrations:

  • Industry-specific credentials relevant to the courses being taught


Physical Demands:

The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals to perform the essential functions.

  • Under 1/3 of the time: Standing, Walking, Climbing or Balancing, Stooping, Kneeling, Crouching, or Crawling
  • 1/2 to 2/3 of the time: Sitting, Reaching with Hands & Arms
  • Over 2/3 of the time: Talking or Hearing
  • 100% of the time: Using Hands

Work Environment:

The work environment characteristics described here are representative of those an employee encounters while performing the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities.

  • 1/3 to 2/3 of time: Work near moving or mechanical parts, moderate noise.


COVID-19 Considerations:

  • Record of completed COVID-19 vaccine or confirmed medical/religious exemption
  • Compliance with current COVID-19 protocols of the organization

Classes Offered:

  • Classes may be scheduled during weekdays, weeknights, or weekends. Instructors are not required to be available for all days and times; however, flexibility to teach across different schedules based on availability and program needs is preferred.

Locations:

  • 25 W. 18th Street, Manhattan NY

Compensation:

  • $50.00 per teaching hour
  • Paid preparation time
  • Paid in house training, coaching, and professional development opportunities