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Virtual Reality Software Engineer Jobs in New York

Software Engineer II

New York, NY · On-site +1

$140K - $180K/yr

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Reality Defender is an award-winning cybersecurity company helping enterprises and governments ... Knowledge of Windows audio/video APIs, device capture, or virtual media devices. * Experience with ...

Software Engineer II

New York, NY · On-site

$140K - $180K/yr

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Reality Defender is an award-winning cybersecurity company helping enterprises and governments ... Knowledge of Windows audio/video APIs, device capture, or virtual media devices. * Experience with ...

Software Engineer II

New York, NY · Remote

$140K - $180K/yr

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Reality Defender is an award-winning cybersecurity company helping enterprises and governments ... Knowledge of Windows audio/video APIs, device capture, or virtual media devices. * Experience with ...

Software Engineer (Spector)

Plainview, NY · On-site

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

... virtual reality, gaming and so much more, our technology is all around us. We design, develop ... Collaborate with software, electrical, mechanical, systems, and controls engineers to develop and ...

Software Engineer (Spector)

Plainview, NY · On-site

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

... virtual reality, gaming and so much more, our technology is all around us. We design, develop ... Collaborate with software, electrical, mechanical, systems, and controls engineers to develop and ...

Meta is seeking a Staff Software Engineer to help shape the future of JavaScript tooling and ... and virtual reality to help build the next evolution in social technology. People who choose to ...

Software Engineer (Spector)

Plainview, NY · On-site

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

... virtual reality, gaming and so much more, our technology is all around us. We design, develop ... Veeco continues to grow and is looking for an experienced Software Engineer to support our Software ...

Meta is seeking an AI Software Engineer to join our Research & Development teams. The ideal ... and virtual reality to help build the next evolution in social technology. People who choose to ...

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Showing results 1-20

Virtual Reality Software Engineer information

See New York salary details

$69.5K

$161.4K

$224.8K

How much do virtual reality software engineer jobs pay per year?

As of Aug 17, 2026, the average yearly pay for virtual reality software engineer in New York is $161,396.00, according to ZipRecruiter salary data. Most workers in this role earn between $131,300.00 and $189,300.00 per year, depending on experience, location, and employer.

What is the difference between Virtual Reality Software Engineer vs Augmented Reality Developer?

AspectVirtual Reality Software EngineerAugmented Reality Developer
Required CredentialsBachelor's in Computer Science, Software Engineering, or related field; experience with 3D graphics and game enginesBachelor's in Computer Science, Software Engineering, or related field; knowledge of AR SDKs and 3D modeling
Work EnvironmentDevelops immersive VR applications for gaming, training, or simulation in tech or gaming companiesCreates AR apps for mobile devices or AR glasses in tech, retail, or healthcare sectors
Industry UsagePrimarily in gaming, simulation, and training industriesPrimarily in retail, healthcare, and marketing sectors

While both roles involve 3D development and immersive experiences, Virtual Reality Software Engineers focus on creating fully immersive VR environments, whereas Augmented Reality Developers enhance real-world views with digital overlays. The skills overlap, but their applications and target platforms differ.

Is virtual reality software engineering a good career?

Virtual Reality Software Engineers develop immersive applications and experiences using programming languages like C++ and Unity or Unreal Engine. The field offers growing opportunities due to increasing demand in gaming, training, and simulation industries, often requiring skills in 3D modeling, graphics, and hardware integration. It can be a rewarding career for those interested in cutting-edge technology and innovation.

What are popular job titles related to Virtual Reality Software Engineer jobs in New York?

For Virtual Reality Software Engineer jobs in New York, the most frequently searched job titles are:

What job categories do people searching Virtual Reality Software Engineer jobs in New York look for?

The top searched job categories for Virtual Reality Software Engineer jobs in New York are:

What cities in New York are hiring for Virtual Reality Software Engineer jobs?

Cities in New York with the most Virtual Reality Software Engineer job openings:

Infographic showing various Virtual Reality Software Engineer job openings in New York as of June 2026, with employment types broken down into 100% Full Time. Highlights an 90% In-person, and 10% Remote job distribution, with an average salary of $161,396 per year, or $77.6 per hour.

Virtual Reality Training Instructor

32BJ Benefit Funds

Manhattan, NY

$50 - $75/hr

Full-time, Part-time

Medical, Retirement

Posted 6 days ago


Job description

Part Time

See Worker Category

New York, NY, US

Salary Range: $50.00 To $75.00 Hourly

SEIU 32BJ Training Fund

New York

Part-time Virtual Reality Instructor

The 32BJ Training Fund is seeking qualified candidates for a part-time Virtual Reality instructor for classes taught in Manhattan , New York.

About Us:

Building Services 32BJ Benefit Funds ("the Funds") is the umbrella organization responsible for administering Health, Pension, Retirement Savings, Training, and Legal Services benefits to over 100,000 SEIU 32BJ members. Our mission is to make significant contributions to the lives of our members by providing high quality benefits and services. Through our commitment, we embody five core values: Flexibility, Initiative, Respect, Sustainability, and Teamwork (FIRST). By following our core values, employees are open to different and new ways of doing things, take active steps to improve the organization, create an environment of trust and respect, approach their work with the intent of a positive outcome, and work collaboratively with colleagues.

The Funds oversees and manages $9 billion of dollars in assets, which are made up of many, varied and complex funds. The dollars come from a number of sources, including the property owners who pay into the funds on behalf of their employees, and as such, requires those who oversee and manage the money to be highly skilled financial management people.

For 2025 and beyond, 32BJ Benefit Funds will continue to drive innovation, equity, and technology insights to further help the lives of our hard-working members and their families. We use cutting edge technology such as: M365, Dynamics 365 CRM, Dynamics 365 F&O, Azure, AWS, SQL, Snowflake, QlikView, and more.

Please take a moment to watch our video to learn more about our culture and contributions to our members: youtu.be/hYNdMGLn19A (https://www.youtube.com/watch?v=hYNdMGLn19A)

Job Summary:

The Virtual Reality Training Instructor is responsible for delivering engaging, student-centered instruction using Virtual Reality (VR) technologies and immersive learning platforms. The instructor will facilitate hands-on training utilizing VR headsets, simulation software, and interactive learning environments that support workforce development, safety training, technical skills acquisition, and professional growth.

The instructor is responsible for ensuring students can effectively utilize VR equipment, complete training activities, and achieve course learning objectives while maintaining a safe and supportive learning environment. The role aligns with the Training Fund's mission of providing innovative, high-quality training opportunities to members. This instructional focus builds upon the Training Fund's existing instructor responsibilities of delivering approved curriculum, assessing student progress, maintaining records, and supporting student success.

Responsibilities:

  • Deliver instructor led VR based training using approved curriculum and lesson plans.
  • Facilitate immersive learning experiences through VR headsets and simulation technologies.
  • Instruct students on the safe and effective use of VR hardware, software, and related equipment.
  • Guide students through virtual simulations, scenarios, and interactive exercises.
  • Monitor student performance within our third party programs and provide coaching, feedback, and support.
  • Assess student progress toward course objectives and document outcomes.
  • Troubleshoot basic VR equipment and software issues during class sessions.
  • Ensure all VR equipment is properly maintained, inventoried, and stored at the conclusion of each session.
  • Maintain attendance records, assessments, and training documentation in the Learning Management System (LMS).
  • Collaborate with curriculum developers and other industry subject matter experts (Plumbing, Electricity, Carpentry, and more) to enhance VR learning experiences.
  • Serve as the Subject Matter Expert (SME) for Virtual Reality (VR) training programs, continuously exploring emerging technologies, innovative instructional methods, and industry best practices to ensure training offerings remain relevant, engaging, and at the forefront of workforce development.
  • Guide and support students in the effective use of VR headsets, simulation software, and related technologies, helping learners build confidence and proficiency with tools they may have never previously used while fostering a positive and inclusive learning environment.

Qualifications:

  • Demonstrated experience using Virtual Reality training platforms and VR headset technologies.
  • Experience utilizing gaming, simulation, or immersive technology platforms to facilitate learning, problem-solving, and user engagement is highly desirable.
  • Strong instructional and facilitation skills.
  • Experience teaching adult learners preferred.
  • Experience with Meta Quest, Meta Quest 3/3S, and comparable VR platforms Required.
  • Ability to explain technical concepts to learners with varying levels of technology experience including beginners.
  • Strong problem-solving and technical troubleshooting skills.
  • Comfortable working with any type of digital learning technologies and instructional software.
  • Expertise in workforce training, safety training, technical skills training, or related disciplines. These qualifications complement the Training Fund's existing expectations for subject matter expertise, teaching aptitude, and strong communication skills.

Plus Qualifications:

  • Experience working with or training skilled trades professionals in building operations and maintenance disciplines, including Plumbing, Carpentry, Electrical Systems, HVAC, OSHA Safety, Handyperson, Building Maintenance, or related trades.
  • Knowledge of the tools, equipment, safety procedures, and real-world job functions associated with building service, construction, facilities maintenance, or skilled trade occupations is a strong plus.
  • Experience collaborating with industry subject matter experts, union instructors, contractors, journey-level tradespeople, or workforce development professionals to develop and deliver technical training programs is highly desirable.

Soft Skills (Interpersonal Skills):

  • Excellent verbal and written communication skills
  • Strong classroom management abilities.
  • Ability to engage with diverse adult learners.
  • Collaborative and team-oriented mindset.
  • Commitment to fostering an inclusive learning environment.

Education:

  • Required
  • High School Diploma
  • Preferred
  • Associate's or Bachelor's degree in one or more of the following: Commitment to fostering an inclusive learning environment.
  • Educational Technology
  • Instructional Design
  • Computer Science
  • Information Technology
  • Game Design or Game Development
  • Digital Media or Interactive Media
  • Learning & Development
  • Workforce Education
  • Adult Education or Training
  • Plus
  • Background in gaming, game development, VR content creation, or interactive technologies that support learner engagement and experiential learning.

Language Skills:

  • Speak, read, write, and understand English
  • Bilingual preferred

Reasoning Ability:

  • High

Certificates, Licenses, Registrations:

  • Industry-specific credentials relevant to the courses being taught

Physical Demands:

The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals to perform the essential functions.

  • Under 1/3 of the time: Standing, Walking, Climbing or Balancing, Stooping, Kneeling, Crouching, or Crawling
  • 1/2 to 2/3 of the time: Sitting, Reaching with Hands & Arms
  • Over 2/3 of the time: Talking or Hearing
  • 100% of the time: Using Hands

Work Environment :

The work environment characteristics described here are representative of those an employee encounters while performing the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities.

  • 1/3 to 2/3 of time: Work near moving or mechanical parts, moderate noise.

COVID-19 Considerations:

  • Record of completed COVID-19 vaccine or confirmed medical/religious exemption
  • Compliance with current COVID-19 protocols of the organization

Classes Offered:

  • Classes may be scheduled during weekdays, weeknights, or weekends. Instructors are not required to be available for all days and times; however, flexibility to teach across different schedules based on availability and program needs is preferred.

Locations:

  • 25 W. 18th Street, Manhattan NY

Compensation:

  • $50.00 per teaching hour
  • Paid preparation time
  • Paid in house training, coaching, and professional development opportunities