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Virtual 3D Rendering Artist Jobs in Florida (NOW HIRING)

Lead Real-Time Artist

Sarasota, FL · On-site

$100K - $120K/yr

... 3D production experience * Proven experience managing and developing artist teams, required * Expert working knowledge of Unreal Engine 5: Lumen, Nanite, PCG, and real-time rendering pipelines

... 3D software (Cinema 4D, Blender) and how it intersects with AI-driven textures or rendering. * A ... Passion for the ethical and creative evolution of AI in the arts. What Success Looks Like * You are ...

... 3D software (Cinema 4D, Blender) and how it intersects with AI-driven textures or rendering. * A ... Passion for the ethical and creative evolution of AI in the arts. What Success Looks Like * You are ...

Professional Graphic Artist

Tampa, FL · On-site

$65K - $70K/yr

... 3D software (Cinema 4D, Blender) and how it intersects with AI-driven textures or rendering. * A ... Passion for the ethical and creative evolution of AI in the arts. What Success Looks Like * You are ...

Lead Real-Time Artist

Sarasota, FL · On-site

$100K - $120K/yr

... 3D production experience. * Proven experience managing and developing artist teams, required. * Expert working knowledge of Unreal Engine 5: Lumen, Nanite, PCG, and real-time rendering pipelines.

... 3D production experience * Proven experience managing and developing artist teams, required * Expert working knowledge of Unreal Engine 5: Lumen, Nanite, PCG, and real-time rendering pipelines

Strong artistic and technical skills, including lighting and composition. * Willingness to learn ... rendering. RESPONSIBILITIES * Assist in designing, modeling, and texturing 3D assets such as ...

Strong artistic and technical skills, including lighting and composition. * Willingness to learn ... rendering. RESPONSIBILITIES * Assist in designing, modeling, and texturing 3D assets such as ...

... 3D production experience • Proven experience managing and developing artist teams, required • Expert working knowledge of Unreal Engine 5: Lumen, Nanite, PCG, and real-time rendering pipelines ...

... 3D Design, Life Drawing, to college level students. Courses may be taught in an array of teaching ... MDC In-Person, MDC Live (Learning Interactively in a Virtual Environment), and Blended Classes.

... along with rendering tools such as Redshift, Octane, or Arnold. * Extensive knowledge of Adobe ... Experience with motion graphics and 2D animation to complement 3D work. * Experience with virtual ...

Showing results 21-40

Virtual 3D Rendering Artist information

What is the difference between Virtual 3D Rendering Artist vs 3D Modeler?

AspectVirtual 3D Rendering Artist3D Modeler
Primary FocusCreating photorealistic visualizations and renders from 3D modelsBuilding and designing 3D models from concepts or sketches
Skills & ToolsRendering software (V-Ray, Arnold), Photoshop, lighting, texturingModeling software (Maya, Blender, 3ds Max), topology, geometry
Work EnvironmentDesign studios, architectural firms, visualization agenciesAnimation studios, game development, product design

While both roles require 3D skills, a Virtual 3D Rendering Artist specializes in producing realistic images and visualizations, whereas a 3D Modeler focuses on creating the 3D models themselves. The roles often collaborate but serve different stages of the visualization process.

What are the most commonly searched types of 3D Rendering Artist jobs in Florida? The most popular types of 3D Rendering Artist jobs in Florida are:
What cities in Florida are hiring for Virtual 3D Rendering Artist jobs? Cities in Florida with the most Virtual 3D Rendering Artist job openings:

Lead Real-Time Artist

Together Group

Sarasota, FL • On-site

$100K - $120K/yr

Full-time

Posted 28 days ago


Job description

Lead Real-Time Artist
Department: Imerza
Employment Type: Full Time
Location: Imerza
Compensation: $100,000 - $120,000 / year
Description
Compensation: $100,000 to $120,000 annually, commensurate with experience.
Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic Games' official US partner studio for Digital Twins, we work with developers, architects, and destination brands on some of the largest and most complex real-time environments in production today. Our work spans gigaproject-scale development programs, hospitality and mixed-use digital twins, and high-end sales center experiences.
This is a leadership role that requires hands-on production. You will split your time roughly equally between building and leading. That balance is intentional and permanent, not a transitional phase. You will lead a studio of 3 to 4 artists across concurrent real-time production projects, own quality from brief through delivery, and stay technically engaged through pre-production, pipeline work, and R&D.
Key Responsibilities
What You'll Do:
  • Lead a studio of 3 to 4 artists across concurrent real-time production projects
  • Build alongside your team; you are a producing lead, not a pure manager
  • Own studio-level QA as the final gate before work advances, applying consistent standards across frame rate targets, asset budgets, naming conventions, and visual quality
  • Lead project kickoffs and distribute production context and knowledge across the team so it does not rest with any single person
  • Actively reduce specialist dependencies so studio output is not contingent on any one individual
  • Lead pre-production technical setup to define approach and visual language on new projects
  • Contribute UE5 pipeline improvements in collaboration with Principal Artists and the wider department
  • Mentor artists and provide direct, constructive performance feedback and career development support
  • Represent your studio's work in client and stakeholder contexts as that responsibility evolves
  • Recommend on hiring decisions and performance outcomes for studio personnel
  • Work within an art budget defined in collaboration with Production

Skills, Knowledge and Expertise
What We're Looking For
  • 8+ years of professional 3D production experience
  • Proven experience managing and developing artist teams, required
  • Expert working knowledge of Unreal Engine 5: Lumen, Nanite, PCG, and real-time rendering pipelines
  • Solid understanding of BIM/CAD-to-UE5 pipelines: Revit, Rhino, or SketchUp via Datasmith
  • Awareness of Pixel Streaming and its implications for real-time art production decisions
  • Familiarity with digital twin concepts and how real-time art decisions affect downstream data pipelines and platform performance
  • Architectural visualization or architecture background strongly preferred; familiarity with architectural scale, construction documentation, and FF&E is a genuine advantage
  • Perforce required; Jira or equivalent project tracking
  • Proficiency in 3ds Max and/or Blender; Houdini and Substance beneficial

Portfolio Requirements
  • Submit a real-time walkthrough reel demonstrating interactive environments; pre-rendered video or still imagery will not be accepted as substitutes
  • Include project-level context for each piece: your specific role, the scale of the project, and the production constraints you were working within
  • Before submitting, review our work at Imerza.com

Applicants must be legally authorized to work in the United States. This position is based in Sarasota, FL. Candidates who can work onsite or are willing to relocate are strongly preferred. Relocation assistance is available for the right candidate.
Imerza is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, or veteran status. Imerza is a participant in E-Verify.